Alternative Magic

Revision as of 22:25, 25 January 2023 by Auron956 (talk | contribs) (→‎Rune Preservation: Add standard preservation bonuses)

Alternative Magic (or Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.

This page was last updated for (v1.1).
Magic

Alt. Magic can be trained offline.

Notes

  • The   Ancient Ring of Skills will boost XP gained from Alt. Magic, but the   Gold Emerald Ring will not.
  • Alt. Magic benefits from the same Rune Cost Reduction bonuses as   Magic.
  •   Salem can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
  • The   Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for   Superheat can be saved.
  • Global item doubling bonuses such as that provided by   Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
  •   Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat   Magic drop of   Signet Ring Half (b).
  • Marks of the   Occultist and   Witch can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide   Summoning XP if equipped while using Alt. Magic spells.
  • Rune Preservation bonuses apply when casting Alt. Magic spells.
  •   Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
  • GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
  • Spells requiring an item selection (such as   Just Learning) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.

Rune Preservation

In addition to the usual Rune Preservation bonuses available when using   Magic, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.

Spells

Potion

Alt. Magic Potion
PotionTierChargesEffect
   I15-5% Magic Interval
   II25-10% Magic Interval
   III35-15% Magic Interval
   IV50-20% Magic Interval

Skill Boosts

This table lists most sources of Alternative Magic-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from   Mastery rewards.