For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

Template:OldStrategy

Improves GP Rate

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
  Thieving Gloves +75 Stealth
  Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
  Thief's Moneysack +20% of Maximum GP added to Minimum GP
  Golbin Mask +20 Flat GP from Thieving
+20 Stealth
  Sneak-Ers +5% Global GP
+40 Stealth
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
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Leprechaun
+50 Flat GP from Thieving
  Gentle Hands Potion IV +75 Stealth
  Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
  Snek +50% GP from Thieving
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
  Slayer Platebody (Master)
  Slayer Leather Body (Master)
  Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

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    Level 15
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    Level 10
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    Level 92
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    Level 95

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
  Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
  Crown of Rhaelyx and its   Charge Stones +25% Resource Preservation
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Agility Obstacles
providing Resource Preservation

Method

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    Steal
      Jadestones from the
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    Princess
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    Mine
      Iron Ore
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    Smith
      Iron Bars
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    Forge
      Headless Bolts
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    Fletch
      Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000 

Thieving is not better than the   Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of   Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using   Crown of Rhaelyx and its   Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000  per hour. Check your own

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Thieving

setup with Thieving GP Calculator by Nomeru#4261. With the   Throne of the Herald expansion, the items   Grappling Hook and   Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the   Atlas of Discovery expansion,   Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Template:OldStrategy

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000 

Without most of the buffs, earnings can be lower than 5,000,000  per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

. Check your own

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Thieving

setup with Thieving GP Calculator by Nomeru#4261.

Agility (Max 4,978 k/hr)

Template:OldStrategy

Requirements

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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80
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    Level 95
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    Level 95
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    Level 95
  • Error creating thumbnail: File missing
    Level 95

Improves GP Rate

Name Effect
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Level 90 in every used Obstacle
-27% Agility Interval
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Mountain Climb
-12% Agility Interval
+15% GP from Agility
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Tree Balance
-12% Agility Interval
  Aorpheat's Signet Ring +100% GP from Agility
  Sneak-Ers +5% Global GP
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
  Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
  Performance Enhancing Potion IV -8% Agility Interval
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Ko
Up to +15% GP from Agility

Method

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7 Slot 8 Slot 9 Slot 10 Pillar
Rope Swing Monkey Bars Pit Jump Gap Jump Mountain Climb Tree Balance Heat Trap Tree Hang Ice Jump Dragon Fight Pillar of Generosity

Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is 15,187 , which is increased by 195% to 44,802 , for a total of 4,979,498  per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.

Fishing (Max 4,421 k/hr)

Mining with Gem Gloves (470k/hr usual, 1350k/hr max)

Template:OldStrategy

Requirements

Improves GP Rate

Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Level 99
/ 
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Level 99
+15% Chance of obtaining 2 ore
  Aorpheat's Signet Ring +10% chance to gain double resources
  Ring of Wealth +7% chance to gain double resources
  Mining Skillcape +1 Coal Ore per Action
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Terra
Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
  Merchant's Permit Gem Gloves only cost 450k instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP

Method

This method is recommended to use if you play   Adventure and there's no better money-making method at hand.

  1. Buy   Gem Gloves,
  2. Mine   Adamantite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.

The method relies on the   Gem Gloves that increase the gems drop chance to 100% when mining anything but the   Rune Essence. The average value of a Gem is 381.25 , while a single charge of the Gem Gloves costs only 250 . Thus 131.25  of profit is earned per mining action from gems.

With the

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Dragon Pickaxe

and

 
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Level 50

, you will get around 470,000  per hour.

A fully juiced setup with the   Dragonite Ore will give around 1,350,000  per hour.

Please note that this setup already includes the

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Master of Nature

which is unlocked after beating the

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Earth God Dungeon

. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. Without the

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Master of Nature

upgrade and only   Perfect Swing Potion III the GP rate already drops to 787,000 .
The calculation does not include any

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Astrology

modifiers.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. On the Equipment tab, specify for Mining that you wear Gem Gloves.
  3. On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Mining tab.

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Template:OldStrategy

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Woodcutting
Name Effect
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Dragon Axe
-40% cut time
  Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
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Master of Nature
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
 
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Level 99

 
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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
  Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
  Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
  Beavis +5% Chance to Double Items in Woodcutting
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Multi-Tree
cut 2 different trees simultaneously
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Level 99
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Level 99

 
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Level 99

 
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Level 99
+15% Chance of obtaining 2 ore
  Mining Skillcape +1 Coal Ore per Action
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
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Level 99
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
  Merchant's Permit permanent 10% discount on all skill gloves
preferably   Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
  Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
 
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Level 99

 
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Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
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Expanded Knowledge
-15% Base Runecrafting Interval
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Gunter
+10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
  Nature's Call Staff Reduces the Nature Rune cost of spells by 1
  Magic Skillcape doubles the Effect of the   Nature's Call Staff
  Ring of Wealth +7% Chance to Double Items Globally
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Salem
+5% Rune Preservation
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Jelly Jim
+2% Rune Preservation
  Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
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Level 99
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
 
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Level 99
+30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
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Art of Control
-15% Base Smithing Interval
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Puff, the Baby Dragon
+10% Chance to preserve Resources
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Level 99
+15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
  Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
 
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Level 99
+24.8% chance to preserve resources.
  Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
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Perpetual Haste
-15% Fletching Interval
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Quill
-0.2s Fletching Interval
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Level 80
+15% Chance to Double Items in Fletching
Other
Name Effect
  Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
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Aquarias
affects all skills above
+1% Chance to Double Items Globally
  Clue Chasers Insignia affects all skills above except
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Alternative Magic
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
  Crown of Rhaelyx affects all skills above except
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Alternative Magic
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
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Level 99
obstacles about resource preservation and pillar
build cost reduction and half debuffs
  Herblore Skillcape x2 Items received from Herblore
  Gronk +2% Chance to Double Items in Herblore
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Level 99
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

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    Smithing
    • Equip   Clue Chasers Insignia
    • Change
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      Agility
      Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000 , 15   Iron Ore and 15   Tin Ore)
    • Change
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      Agility
      Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000 , 5   Tomato Seeds and 25   Salmon)
    • Change
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      Agility
      Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000  and 50   Bones)
    • Smith 4,182   Dragon Javelin Heads

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine   Circlet of Rhaelyx and   Jewel of Rhaelyx into   Crowns of Rhaelyx, then convert the crowns into GP by using

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Item Alchemy III

while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover   Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154  per hour, all things considered.


Combat (~18,750k/hr)

Template:OldStrategy

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.

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Magic

is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming

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Level 85

and   Cloudburst Staff, Magic is almost always superior to Melee and

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Ranged

.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are   Chapeau Noir and   Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the

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Infernal Stronghold

because it drops a lot of raw GP that gets doubled with the   Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the   Infernal Cape and the   Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized

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Agility

obstacles, and have only 30% accuracy from

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Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Skull Cape
Neck   Fury of the Elemental Zodiacs
Passive   Chapeau Noir
Ring   Aorpheat's Signet Ring
Weapon   Cloudburst Staff

Spells:

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Water Surge

or

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Water Wave

(-4% total gp, -1.5% adjusted gp, -13% runes),

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Anguish III

, and

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Fury II

. Prayer:

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Battleheart

and

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Augury

Tablets:

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Golbin Thief

and

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Occultist

Potion:   Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better

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Astrology

, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs
Boots   Ragnar God Boots
Hands   Ragnar God Gloves
Cape   Maximum Skillcape
Passive   Gold Ruby Necklace
Neck   Fury of the Elemental Zodiacs
Ring   Nature's Blessing Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield

Prayer:

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Battleheart

and

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Rejuvenation

Tablets:

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Golbin Thief

and

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Unicorn

Potion:   Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)

Template:OldStrategy

The equipment set and Agility obstacles detailed here are not completely safe: the player has a very small chance of death if following this suggestion. To ensure safety, consider switching   Burning Protection Platelegs for   Vorloran Protector Platelegs, or   Frostspark Boots for   Vorloran Protector Boots.

Requirements

Potion:   Penetration Potion IV or   Damage Reduction Potion IV if you do not have the   Superior Cape of Completion

# Obstacle
1 X
2 X
3
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Pipe Climb
4
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Coal Stones
5
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Cliff Balance
6
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Lake Swim
7
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Boulder Trap
8
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Pipe Crawl
9
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Water Jump
10
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Dragon Fight
P
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Pillar of Combat
11  
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Water Maze
12  
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Boulder Balance
13  
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Balance Trap
14  
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Gap Climb
15  
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Waterfall Crossing
EP  
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Elite Pillar of Expertise

Improves GP Rate

See the Item Alchemy page for more information on how to improve the return from item alchemy.

Method

Kill   Vorloran Watcher, collect and cast

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Item Alchemy IV

on all of the loot. Assuming all possible base game and   Throne of the Herald GP bonuses are used, the expected return per hour is approximately 80,800,000 .

Fletching Meteor Bolts (80,000k/hr max)

Template:OldStrategy

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain   Meteorite Bars, works out to around 80m/h

Improves GP rate

Agility (~50,492k/hr max)

Template:OldStrategy

Requirements

Improves GP Rate

Method

# Obstacle
1
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Cargo Net
2
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Monkey Bars
3
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Pit Jump
4
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Gap Jump
5
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Mountain Climb
6
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Tree Balance
7
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Heat Trap
8
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Tree Hang
9
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Ice Jump
10
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Boulder Move
P
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Pillar of Skilling
11
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Frozen Maze
12
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Forest Jog
13
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Burning Trap
14
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Waterfall Climb
15
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Mountain Trail
P2
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Elite Pillar of Expertise

Thieving Vampires for Blood Vials (76,451k/hr max)

Template:OldStrategy

Requirements

See the

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Thieving

page for how to acquire the maximum Stealth value

Improves GP Rate

Method

Thieve Vampires, sell everything you get.

Atlas of Discovery Expansion

Mining Pure Crystal (4m/h Min ~ 39m/h Max)

Template:OldStrategy

Without the  Throne of the Herald, this will make a Max of 16m/h.
On   Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to   Mining Gloves being disabled. You will want to swap
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Water Maze
for
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Pit Maze
and you will need both the Mining and Astrology Master Relics to reach the Max rate.

Requirements

Improves GP Rate

Name Effect
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Corundum Pickaxe
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
 
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Augite Pickaxe
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
 
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Divine Pickaxe
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
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Terra
+8% Chance to Double Items in Mining
+5% Chance to receive gems from Mining
+5% Chance to deal no Damage to an Ore or Essence Mining Node
 
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Rosaniya
+8% Chance to Double Items Globally
  Merchant's Permit Reduces Mining Glove costs from 75,000  down to 67,500 
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Cool Rock
+5 Mining Node HP
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Aquarias
+1% Chance to Double Items Globally
  Ace +1% Chance to Double Items Globally
   Classy Rock +10 Mining Node HP
   Cute Rock +2% Chance to Double Items in Mining
   Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
   Penelope +2% Chance to Double Items Globally
   Harold -2% Interval for all non-Combat Skills
+2% Chance to Double Items Globally
   Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
 944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
   Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
-0.1/-0.2s Mining Interval
  Aorpheat's Signet Ring +10% Chance to Double Items Globally
  Ring of Wealth +7% Chance to Double Items Globally
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
  Clue Chasers Insignia +10% increased chance to gain Gems from Mining
  Gem Finder Scroll +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining
   Dirty Mining Boots -0.1s Mining Interval
   Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
   Ghostly Parrot +10% increased chance to gain Gems from Mining
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Mole
+
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Bear
Synergy OR
 
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Mole
+   Eagle Synergy
+25 Mining node Hitpoints when using Perfect Swing Potions OR
-0.2s Mining Interval (Preferred)
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Pipe Balance
+10 Mining Node HP
+3% Chance to deal no Damage to a Mining Node
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Rock Climb
+5% Chance to Double Items in Mining
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Ice Jump
+5% Chance to Double Items Globally
+10 Mining Node HP
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Pillar of Skilling
+3% Chance to Double Items Globally
 
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Water Maze
+10% Chance to Double Items Globally
 
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Balance Trap
+5% Chance to Double Items Globally
 
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Elite Pillar of Expertise
+8% Chance to Double Items Globally
-3% Interval for all non-Combat Skills

Method

  1. Mine   Pure Crystal while wearing   Mining Gloves
  2. Sell the      Gems, and   Pure Crystal for profit

A 100 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.