Ancient Magic Hammer

Revision as of 17:27, 24 May 2024 by Ricewind (talk | contribs)
This page is up to date (v1.3.1).
AoD.png Ancient Magic Hammer
Ancient Magic Hammer
+5% Smithing Skill XP, +5% Smithing Mastery XP for Melvor Realm only, and -0.20s Smithing Interval
Item ID: melvorAoD:Ancient_Magic_Hammer
Category: Combat
Type: Artefact
Sells For: 2GP
Equipment Slot: Consumable
Modifiers:

+5% Smithing Mastery XP for Melvor Realm only
+5% Smithing Skill XP
-0.2s Smithing Interval

Item Sources:
  • Error creating thumbnail: File missing
    Level 75
Item Uses:
  • Error creating thumbnail: File missing
    Smithing
Part of 100% Completion: Yes


Stats

Ancient Magic Hammer does not provide any stat bonuses in combat.


Effect

Each hammer used saves 0.2 seconds. Excluding the extra experience or mastery experience, we can calculate if gathering Ancient Magic Hammers saves time, or loses time. Creation and refinement of the map is not included in the calculation. The following function shows how much time is lost or gained on average when excavating one single hammer:

[math]\displaystyle{ \text{Time Saved} = \text{Hammer Amount} \times \text{Map Refinement (1 or 2)} \times \text{Duplication Chance} \times \text{Item Rarity} \times \text{Interval Reduction} }[/math]

We get the following formula when filling out the possible numbers where X is duplication chance:

[math]\displaystyle{ \text{Time Saved} = 500 \times \text{Map Refinement (1 or 2)} \times \left(1 + \frac{x}{100}\right) \times 0.0089 \times 0.2 }[/math]


Error creating thumbnail: File missing

This graph shows the relation between the average time taken for 1 hammer, and the player's duplication chance. If the figure on the Y axis for a given duplication chance is larger than the player's current Archaeology interval, time is lost when gathering hammers. As indicated by the graph, the x2 consumable items map refinement needs to be purchased in order for a time save to even occur.

Item Sources

Loot