Money Making

Revision as of 20:09, 29 May 2024 by Ayarez (talk | contribs) (transclusion Mid-High Level Slayer Coin Farming)


The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

Money Making/Thieving

Agility (1.1m ~ 6.3m)

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Agility
1,141,700  to 6,323,721  per hour
Requirements
SkillsOther
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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80
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    Level 95
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    Level 95
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    Level 95
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    Level 95
None
ItemsRecommended
None Items that improve profit
Results
ProfitExperience gained
6,323,721 
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203,040
Inputs (6,246 )Outputs (6,329,967 )
ItemQuantityValue
 Performance Enhancing Potion IV23.576,246 
ItemQuantityValue
 Gold Pieces6,232,0326,232,032 
 Mastery Token (Agility)61.7292,580 
 Mysterious Stone3.575,355 

Setup the following agility obstacles and hit "Start Agility"

Improves GP Rate

Name Description
Level 90
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in every used Obstacle
-27% Agility Interval
  Aorpheat's Signet Ring +100% GP while training Agility
  Sneak-Ers +5% global GP
  Jeweled Necklace +5% global GP
  Fine Coinpurse +10% global GP
  Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
  Performance Enhancing Potion IV -12% Agility Interval (requires
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Level 62
)
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Ko
+5% GP from Agility
-5% Agility Interval
+8% exp from Agility

Source

This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.

Fishing (300k ~ 3.4m)

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
310,950  to 3,420,499  per hour
Requirements
SkillsOther
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Level 95
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Dragon Fishing Rod
ItemsRecommended
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Amulet of Fishing
Items that improve profit
Results
ProfitExperience gained
3,420,499 
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328,280
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70,981
Inputs (6,733 )Outputs (3,427,233 )
ItemQuantityValue
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Octopus1,0280 
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Pig5140 
 Fishing Hook5143,598 
 Fishermans Potion IV25.73,135 
ItemQuantityValue
 Raw Whale3,5132,634,973 
 Whale386.04790,610 
 Mastery Token (Fishing)1.11,650 
 Mysterious Stone0.140 

Fish for   Raw Whales if using the

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Octopus

+

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Pig

Summoning synergy, or   Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit. With the   Throne of the Herald expansion, higher level fish may yield higher profit than base game fish.   Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as   Raw Mystic Shark faster. Fish GP/h is listed in the

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Fishing

page. With the   Atlas of Discovery expansion,   The Fisherman's Bounty point of interest in

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Cartography

provides several useful buffs to this method.

Improves GP Rate

Name Description
  Fishing Skillcape Doubles the number of fish caught
  Aorpheat's Signet Ring +10% Fishing Doubling
  Ring of Wealth +7% Fishing Doubling
  Fishing Hook +10% Fishing Doubling
  Sailor's Top -100% Special drops, resulting in more fish
  Pudding Duckie +5% Fishing Doubling
 
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Level 99
/  
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Level 99
Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
  Fishermans Potion IV +12% Fishing Doubling
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Ameria
+8% Fishing Doubling
-5% Fishing Interval
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Octopus
+3% chance to get 1 extra resource in Fishing (cannot be doubled)
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Octopus
 
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Pig
75% chance to receive an extra fish as a cooked version while fishing

The   Fishing Skillcape and Level 99

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Mastery

bonuses will stack, causing at least four fish to be caught each time.

Agility Obstacles

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (300k ~ 2m)

Money making/Mining with Gem Gloves

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Woodcutting
Name Effect
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Dragon Axe
-40% cut time
  Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
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Master of Nature
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
 
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Level 99

 
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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
  Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
  Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
  Beavis +5% Chance to Double Items in Woodcutting
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Multi-Tree
cut 2 different trees simultaneously
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Level 99
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Level 99

 
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Level 99

 
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Level 99
+15% Chance of obtaining 2 ore
  Mining Skillcape +1 Coal Ore per Action
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
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Level 99
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
  Merchant's Permit permanent 10% discount on all skill gloves
preferably   Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
  Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
 
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Level 99

 
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Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
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Expanded Knowledge
-15% Base Runecrafting Interval
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Gunter
+10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
  Nature's Call Staff Reduces the Nature Rune cost of spells by 1
  Magic Skillcape doubles the Effect of the   Nature's Call Staff
  Ring of Wealth +7% Chance to Double Items Globally
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Salem
+5% Rune Preservation
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Jelly Jim
+2% Rune Preservation
  Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
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Level 99
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
 
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Level 99
+30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
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Art of Control
-15% Base Smithing Interval
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Puff, the Baby Dragon
+10% Chance to preserve Resources
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Level 99
+15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
  Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
 
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Level 99
+24.8% chance to preserve resources.
  Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
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Perpetual Haste
-15% Fletching Interval
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Quill
-0.2s Fletching Interval
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Level 80
+15% Chance to Double Items in Fletching
Other
Name Effect
  Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
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Aquarias
affects all skills above
+1% Chance to Double Items Globally
  Clue Chasers Insignia affects all skills above except
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Alternative Magic
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
  Crown of Rhaelyx affects all skills above except
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Alternative Magic
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
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Level 99
obstacles about resource preservation and pillar
build cost reduction and half debuffs
  Herblore Skillcape x2 Items received from Herblore
  Gronk +2% Chance to Double Items in Herblore
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Level 99
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine   Circlet of Rhaelyx and   Jewel of Rhaelyx into   Crowns of Rhaelyx, then convert the crowns into GP by using

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Item Alchemy III

while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover   Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154  per hour, all things considered.

Combat (~18,750k/hr)

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.

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Magic

is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming

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Level 85

and   Cloudburst Staff, Magic is almost always superior to Melee and

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Ranged

.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are   Chapeau Noir and   Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the

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Infernal Stronghold

because it drops a lot of raw GP that gets doubled with the   Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the   Infernal Cape and the   Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized

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Agility

obstacles, and have only 30% accuracy from

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Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Skull Cape
Neck   Fury of the Elemental Zodiacs
Passive   Chapeau Noir
Ring   Aorpheat's Signet Ring
Weapon   Cloudburst Staff

Spells:

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Water Surge

or

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Water Wave

(-4% total gp, -1.5% adjusted gp, -13% runes),

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Anguish III

, and

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Fury II

. Prayer:

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Battleheart

and

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Augury

Tablets:

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Golbin Thief

and

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Occultist

Potion:   Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better

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Astrology

, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs
Boots   Ragnar God Boots
Hands   Ragnar God Gloves
Cape   Maximum Skillcape
Passive   Gold Ruby Necklace
Neck   Fury of the Elemental Zodiacs
Ring   Nature's Blessing Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield

Prayer:

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Battleheart

and

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Rejuvenation

Tablets:

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Golbin Thief

and

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Unicorn

Potion:   Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Fletching Meteor Bolts (80,000k/hr max)

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain   Meteorite Bars, works out to around 80m/h

Improves GP rate

High Level Agility

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

   High Level Agility
16,825,209  to 63,868,948  per hour
Requirements
SkillsOther
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    Level 120
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    Level 115
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    Level 115
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    Level 115
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    Level 100
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    Level 99
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    Level 99
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    Level 60
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    Level 60
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    Level 60
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    Level 60
  • 25%
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    Mastery Pool Checkpoint
  • Level 50
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    In all built obstacles
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    Ko
    +5% GP from Agility
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    Ko
    -5% Agility Interval
  •   Eagle  
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    Leprechaun
  • ItemsRecommended
  •   Performance Enhancing Potion IV
  •   Eagle Tablets
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    Leprechaun
    Tablets
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    63,868,948 
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    821,284
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    100,603
    Inputs (1,493,540 )Outputs (65,362,488 )
    ItemQuantityValue
     Performance Enhancing Potion IV369,540 
     Eagle3,6000 
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    Leprechaun1,8000 
     Stamina Pouch1,8551,484,000 
    ItemQuantityValue
     Circlet of Rhaelyx0.0075,250 
     Mysterious Stone0.45671 
     Mastery Token (Agility)7.9311,895 
     Gold Pieces65,344,67265,344,672 

    Setup the following agility obstacles and hit "Start Agility"

    Improves GP Rate

    Name Description
    Level 90
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    in all built obstacles
    -3% Agility Interval every 10 levels
      Mister Fuzzbutt +5% Global GP
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    Sam
    +15% GP from Agility
       Harold -2% Skill Interval
    +5% Global GP
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    Rosaniya
    +5% Global GP
      Fine Coinpurse +10% Global GP
       Kings Crown +40% Global GP
       Golden Wreath (Passive Slot) +100 GP gained when earning GP
     944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
      Sneak-Ers +5% Global GP
       Superior Agility Skillcape +20% GP from Agility
      Jeweled Necklace +5% Global GP
      Aorpheat's Signet Ring +100% GP from all sources
      Stamina Pouch +20% GP From Agility
    -5% Agility Interval

    Agility Obstacles

    Source

    A 1,000 hour simulation was done on this save which is setup for the maximum rate.

    Thieving Vampires for Blood Vials (15.4m ~ 105.5m)

     
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

       Thieving Vampires
    15,391,000  to 105,519,885  per hour
    Requirements
    SkillsOther
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      Level 115
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      Level 45
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      Level 70
  • 95%
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    Mastery Pool Checkpoint
  • Level 99
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    Vampire
  • Level 90
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      Gentle Hands Potion IV
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    Ko
    +50 Stealth while Thieving
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    Ko
    +8% Chance to Double Items in Thieving
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    Ko
    -5% Thieving Interval
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    Cargo Net
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    Coal Stones
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    Rooftop Run
  •   Bandit Hideout
  • Enough hitpoints to survive getting hit by the Vampire when below 100% success rate
  • ItemsRecommended
  •   Gentle Hands Potion IV
  •   Golbin Mask
  •   Jeweled Necklace
  •   Sneak-Ers
  •   Grappling Hook
  •   Thieving Gloves
  •   Gloves of Silence (passive slot)
  •   Masquerade Mask
  •   Thieving Skillcape (or superior, if owned)
  •   Fine Coinpurse
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    105,519,885 
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    1,719,585
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    81,265
    Inputs (2,526,549 )Outputs (108,046,434 )
    ItemQuantityValue
     Thieving Gloves4,500810,000 
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    Leprechaun7,3790 
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    Devil3,6890 
     Gentle Hands Potion IV71.186,549 
     Masquerade Mask4,5001,710,000 
    ItemQuantityValue
     Mind Rune252,872252,872 
     Chaos Rune136,523409,569 
     Death Rune155,933623,733 
     Blood Rune169,866679,466 
     Mysterious Stone0.11171 
     Mastery Token (Thieving)8.2312,339 
     Bobby's Pocket140.84563,344 
     Chapeau Noir0.8125,888 
     Sneak-Ers1.1116,590 
     Reaper Potion I587.13745,650 
     Reaper Potion II586.57819,444 
     Blood Ring1.73103,680 
     Blood Vial50,16640,132,800 
     Masquerade Mask50,43219,164,160 
     Thieving Shorts1.0916,290 
     Gold Pieces44,480,43944,480,439 

    Pickpocket the

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    Vampire

    for Gold Pieces and the other items. The Vampire also drops 500   Masquerade Mask that assist in thieving. With the 95%

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    Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the   Golbin Mask for the   Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
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    Aquarias
    +1% Chance to Double Items Globally
      Penelope +2% Chance to Double Items Globally
      Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
      Ace +1% Chance to Double Items Globally
      Snek +50% GP From Thieving
      Mister Fuzzbutt +5% Global GP
      Carthulu Doubles bonusses from the   Bandit Hideout
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    Ko
    +8% Chance to Double Items in Thieving
    -5% Thieving Interval
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    Rosaniya
    +8% Chance to Double Items Globally
    +5% Global GP
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    Level 120

      Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
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    Leprechaun
     
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    Devil
    Extra loot, on average
        Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
      Chapeau Noir +10% Chance To Double Items in Thieving
      Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.

    Agility Obstacles

    Source

    The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.


    Mid-High Level Slayer Coin Farming 339M ~ 777M

    Mid-High Level Slayer Coin Farming

    Atlas of Discovery Expansion

    Mining Pure Crystal (4m ~ 39.5m)

    Without the  Throne of the Herald, this will make a Max of 16m/h.
    On   Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to   Mining Gloves being disabled. You will want to swap
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    Water Maze
    for
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    Pit Maze
    and you will need both the Mining and Astrology Master Relics to reach the Max rate.
     
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

       Mining Pure Crystal
    4,000,000  to 39,492,880  per hour
    Requirements
    SkillsOther
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      Level 85
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      Level 53
  •  
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    Level 99
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    Dragon Pickaxe
  • 95% Mining Mastery Pool Checkpoint
  • ItemsRecommended
  •   Mining Gloves
  •   Perfect Swing Potion IV
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    39,492,880 
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    1,082,500
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    45,000
    Inputs (1,423,500 )Outputs (40,916,380 )
    ItemQuantityValue
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    Mole17,1400 
     Eagle8,5700 
     Mining Gloves10,4501,410,750 
     Perfect Swing Potion IV8512,750 
    ItemQuantityValue
     Mastery Token (Mining)1522,500 
     Circlet of Rhaelyx0.1290,000 
     Mysterious Stone3.10 
     Topaz666149,850 
     Sapphire23378,055 
     Ruby233129,315 
     Emerald13273,260 
     Diamond6675,900 
     Pure Crystal53,73040,297,500 

    Details:

    1. Mine   Pure Crystal while wearing   Mining Gloves
    2. Sell the      Gems, and   Pure Crystal for profit

    A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.

    Improves GP Rate

    Note that   Gem Finder Scroll is not an increase in GP. The scrolls themselves will sell for more than the extra gems you get.

    Name Effect
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    Master of Nature
    -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
     
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    Corundum Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
     
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    Augite Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
     
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    Divine Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
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    Terra
    +8% Chance to Double Items in Mining
    +5% Chance to receive gems from Mining
    +5% Chance to deal no Damage to an Ore or Essence Mining Node
     
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    Rosaniya
    +8% Chance to Double Items Globally
      Merchant's Permit Reduces Mining Glove costs from 75,000  down to 67,500 
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    Cool Rock
    +5 Mining Node HP
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    Aquarias
    +1% Chance to Double Items Globally
      Ace +1% Chance to Double Items Globally
       Classy Rock +10 Mining Node HP
       Cute Rock +2% Chance to Double Items in Mining
       Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
       Penelope +2% Chance to Double Items Globally
       Harold -2% Interval for all non-Combat Skills
    +2% Chance to Double Items Globally
       Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
     944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
       Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    -0.1/-0.2s Mining Interval
      Aorpheat's Signet Ring +10% Chance to Double Items Globally
      Ring of Wealth +7% Chance to Double Items Globally
      Miner's Helmet +3% Chance to deal no Damage to a Mining Node
      Clue Chasers Insignia +10% increased chance to gain Gems from Mining
       Dirty Mining Boots -0.1s Mining Interval
       Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
       Ghostly Parrot +10% increased chance to gain Gems from Mining
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    Mole
     
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    Bear
    OR
     
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    Mole
        Eagle
    +25 Mining node Hitpoints when using Perfect Swing Potions OR
    -0.2s Mining Interval (Preferred)

    Agility Obstacles