Dark Waters/Guide

Revision as of 22:52, 31 May 2024 by Ayarez (talk | contribs) (→‎Tidal Edge: Overhauled, fixed items, added drops and sc/h)
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T90 Farming

Following completion of

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Into the Mist

, you now have access to

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Dark Waters

, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely   Slayer Skillcape. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet

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Otto

whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. Item fragments are very rare drops, (the average amount of kills required to obtain all of the drops with no doubling is 5000 per monster), and it should be noted that there is a

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Township

Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind as it might otherwise be. Additionally, there is another

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Township

Task that requires 1 of each   Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

The order you obtain these items in is not particularly important.

Using the weapons obtained from killing each monster makes sense, unfortunately, they have historically not always the best available options, however a balance patch in Melvor Idle 1.1 has changed the meta an amount, and this guide will strive to stay updated. For now, the only recommended order is to obtain

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Shockwave

and use it to obtain   Ocean Song.

Again:

-

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Shockwave

then   Ocean Song then   Tidal Edge -   Tidal Edge then

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Shockwave

then   Ocean Song

Between those two, the required time is roughly equal.

Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the   Slayer Skillcape and buffs from

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Astrology

while fighting slayer tasks. Another benefit is the ability to buy prayer points,   Light Runes, and Food at a profit with the use of   Generous Resupply.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of

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 Slayer Level 90

, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
  Slayer Skillcape 25% Flat Slayer Area Effect Negation
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Level 99
Less need for DR
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Level 99
Pillar of Combat
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Level 90
Dragon Synergies
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Level 95
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Battleheart
  Slayer Helmet (Elite) 15% Flat Slayer Area Effect Negation
  Slayer Cowl (Elite) 15% Flat Slayer Area Effect Negation
  Infernal Claw Safest, earliest way to massively reduce the DR requirement of Rokken
  Cloudburst Staff Extremely powerful magic weapon
  Slayer's Crossbow Highest damage non-T90 ranged weapon for slayer
  Stormsnap Powerful ranged weapon comparable to Slayer's Crossbow

Below are some gear suggestions. Depending on what

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Prayer

,

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Potions

, and

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Agility

buffs you use or have access to, your optimal gear can change.

Buffs

Agility
# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 hp. This does make your prayers cost more, but as you're buying your prayer points anyways, the cost increase isn't quite as painful.
6
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Lake Swim
+3% damage, +1% DR.
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Rocky Waters
may help as a first line of defense for surviving if you're mildly undergeared, but will not be considered the default.
7
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Boulder Trap
No negative combat modifiers.
8
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Spike Jump
or
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Raft Building
+5% Chance to Double Items, or extra HP and DR to meet thresholds.
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Pipe Crawl
will be slightly faster, but the negative to slayer coins hurts, especially for Magic sets using the
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Cyclops
synergy.
9
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Ice Jump
This obstacle does everything you want it to.
10
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Lava Waterfall Dodge
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Ocean Rafting
is technically the best dps option. Lava Waterfall Dodge is recommended slightly above it, as you preserve some of your ammo and runes, earn more coins, and have an easier time swapping to skilling to restock.
P
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Pillar of Combat
Lots of beneficial combat bonuses
Prayer

For Melee, use

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Battleheart

and

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Piety

or the highest level combat style prayers you have available. For Ranged, use

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Battleheart

and

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Rigour

or the highest level combat style prayers you have available. For Magic, use

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Battleheart

and

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Augury

or the highest level combat style prayers you have available.

Potions

For all combat styles, use   Diamond Luck Potions. If you absolutely need the extra damage reduction and can find no other source for it, use   Damage Reduction Potions

For Ranged, with

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Shockwave

, it is sometimes possible that   Ranged Strength Potion IV is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically   Ranged Strength Potion IV, and not any lower mastery.

Summoning

For Melee, use

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Dragon

and

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Minotaur

For Ranged, use

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Dragon

and

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Centaur

For Magic, use

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Dragon

and

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Witch

Notably for Magic, using

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Cyclops

and

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Witch

tablets will earn you significantly more coins at a fairly minimal loss of kills per hour. This is most obvious with   Cloudburst Staff.

Tidal Edge

To be able to idle   Umbora with

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Magic

, you'll need 47 DR assuming you have

1,000
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Hitpoints

.

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

With   Cloudburst Staff, use

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Water Surge

or

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Water Wave

(reduced rune cost) With   Air Imbued Wand or   Fire Imbued Wand or   Ocean Song, use

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Fire Surge

.

Use of Combination Runes is highly recommended for all methods.

Equipment

Curse:

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Anguish III


Aurora:

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Surge II


Prayers:

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Mystic Might

&

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Mystic Mastery


Point of Interest:   The Academia Arcanum
Potion:   Magic Damage Potion IV
Disclaimer: Gem slot is not required but recommended.

Slot Best to Worst
Head   Glacia God Helmet   Slayer Wizard Hat (Master)
Body   Glacia God Platebody   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Maximum Skillcape   Skull Cape
Neck   Fury of the Elemental Zodiacs   Elite Amulet of Magic   Warlock Amulet
Passive   Chapeau Noir Master Slayer Item   Aorpheat's Signet Ring
Ring   Ring of Wealth   Warlock Ring   Guardian Ring
Gem   Slayer Gem   Agile Gem   Accuracy Gem
Weapon   Cloudburst Staff   Ocean Song   Air Imbued Wand
Offhand   Scaled Shield   Earth Layered Shield
Consumable   Fervor Scroll   Magic Hinder Scroll   Monster Hunter Scroll


  Slayer Wizard Hat (Master) and   Slayer Wizard Robes (Master) will kill you if used with   Cloudburst Staff and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping   Slayer Wizard Hat (Master),   Slayer Wizard Robes (Master),   Skull Cape AND

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Raft Building

- all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1050 HP and 45 DR.


Drops

  Cloudburst Staff is the only Item where it matters what you put in the passive.

Both   Ocean Song and   Fire Imbued Wand were tested with   Scaled Shield in off-hand.


Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Summons Tidal Fragments per hour SC per hour
  Cloudburst Staff &   Glacia (Chapeau)
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Witch
 
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Dragon
3.1 113,000 
  Cloudburst Staff &   Glacia (Chapeau)
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Witch
 
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Cyclops
2.8 150,000 
  Cloudburst Staff &   Glacia (Master Item)
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Witch
 
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Dragon
3.3 130,000 
  Cloudburst Staff &   Glacia (Master Item)
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Witch
 
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Cyclops
3 180,000 
  Ocean Song &   Master (Chapeau)
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Witch
 
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Dragon
3.35 125,000 
  Ocean Song &   Master (Chapeau)
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Witch
 
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Cyclops
3.15 175,000 
  Fire Imbued Wand &   Master (Chapeau)
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Witch
 
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Dragon
2.3 87,000 
  Fire Imbued Wand &   Master (Chapeau)
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Witch
 
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Cyclops
2 110,000 

Ocean Song

To be able to idle   Ku-tul with

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Ranged

, you'll need 48 DR assuming you have

1,000
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Hitpoints

. To most efficiently kill   Ku-tul you'll use one of

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Shockwave

,   Slayer's Crossbow or a   Stormsnap. Use of   Jadestone Bolts is recommended,   Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from   Hunting Greater Dragon.

Slot Better to Worse
Head   Slayer Cowl (Master)   Slayer Cowl (Elite)
Body   Slayer Leather Body (Master)   Aeris God Platebody
Leggings   Aeris God Platelegs   (U) Ancient D-hide Chaps
Boots   Aeris God Boots   Sand Treaders
Hands   Aeris God Gloves   (U) Ancient D-hide Vambraces
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Chapeau Noir   Ring of Wealth   Elder Crown
Neck   Deadeye Amulet   Fury of the Elemental Zodiacs   Elite Amulet of Ranged
Ring   Ring of Wealth   Aorpheat's Signet Ring   Guardian Ring
Weapon
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Shockwave
  Slayer's Crossbow   Stormsnap
Offhand   Scaled Shield   Dragonfire Shield
Bolts   Jadestone Bolts   Emerald Bolts   Ruby Bolts
Arrows   Ancient Arrows   Dragon Arrows   Rune Arrows

40% slayer area reduction increases your dps against   Ku-tul, and therefore, unless it will lead to your untimely demise, at least a   Slayer Cowl (Elite) should be used.

  Slayer Cowl (Master) and   Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used.

Shockwave

While the other two weapons are pretty straightforward in terms of gear, the

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Shockwave

is not.

  Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an   Infernal Claw to complete this.   Tidal Edge is too slow to reliably survive Rokken's stun without extra work (ie.

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Otto

), requiring you to make compromises that can negatively impact your kill time.

Slot Better to Worse
Head   Slayer Helmet (Master)   Slayer Helmet (Elite)
Body   Slayer Platebody (Master)   Ragnar God Platebody   Terran God Platebody
Leggings   Ragnar God Platelegs   Terran God Platelegs
Boots   Ragnar God Boots   Terran God Boots
Hands   Ragnar God Gloves   Terran God Gloves
Cape   Maximum Skillcape   Slayer Skillcape
Passive   Fighter Amulet   Chapeau Noir   Elder Crown
Neck   Fury of the Elemental Zodiacs   Fighter Amulet
Ring   Ring of Blade Echoes   Ring of Wealth   Aorpheat's Signet Ring   Guardian Ring
Weapon   Infernal Claw   Tidal Edge
Offhand   Dragonfire Shield   Earth Layered Shield

The   Fighter/  FEZ is the best passive/neck setup, even beating out the item doubling from   Chapeau Noir.

  Slayer Helmet (Master) and   Slayer Platebody (Master) positively impact the amount of fragments you receive, and if available, should be used.

For this setup to work safely without risk of death, the player's attack interval while in combat with this enemy must be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when   Rokken attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through   Slayer Skillcape and   Slayer Helmet (Elite). At

1,000
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Hitpoints

, which can be achieved with

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Level 97

and +30 HP from   Dragonfire Shield, this method requires 48% Damage Reduction. To safely use   Tidal Edge in this grind, the player's attack speed must be 2.2s during combat, which requires 40% Slayer Area Negation and at least two sources of -0.1s interval. This is typically achieved by wearing the   Elder Crown in the passive slot and ownership of

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Otto

. To use the   Ultima Godsword the player must have at least

1,050
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Hitpoints

, 63% DR, and must have   Wasteful Ring equipped

Check your setup with the Combat Simulator before engaging Rokken.