Strongholds

Revision as of 11:02, 28 August 2024 by Toadmilk (talk | contribs)

Strongholds are a new type of combat zone which were introduced in V1.3 a few weeks ahead of the launch of the

This page was last updated for (v1.3).
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Into the Abyss Expansion. Currently, four Strongholds exist in the base game alongside four more in the

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Into the Abyss Expansion.

Mechanics

Similar to Dungeons, strongholds have a fixed set of monsters but have their own mechanics such as Pure Damage.

Pure Damage is a monster Damage Type that cannot be negated or resisted in any way - equipment with Damage Reduction does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.

Like Dungeons, Strongholds require use the Combat Triangle direction of the Stronghold's realm and the player to use the realm's damage type.

The major mechanical differences between Dungeons and Strongholds are as follows:

  • All monsters drop their normal loot when killed inside Strongholds.
  • Completing a stronghold rewards a scroll that contains exclusive Enhancements depending on the tier of the stronghold.
  • There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
    • Enhancements are required to enter and complete Augmented and Superior Strongholds.
    • Pets only have a chance to drop from Superior Strongholds.
    • Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.

While in a stronghold the player cannot equip nor unequip Food and Equipment, nor can they change Equipment sets. These swapping restrictions can be removed by purchasing the

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Stronghold Equipment Swapping

upgrade from the Shop for 30,000,000 

Enhancements

Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing one Enhancement based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.

Strongholds of a tier higher than Standard require equipping all three Enhancements earned from the directly previous tier of the same stronghold.

Enhancement Requirements:

Tier Enhancements
Standard None
Augmented Standard
Superior Augmented

Enhancements come in three basic types and one superior type, denoted by their shape:

Shape Enhancement Slot Name Number Tier
Circle Left 1 Base, Augmented
Triangle Middle 2 Base, Augmented
Square Right 3 Base, Augmented
Hexagon Any Superior

Each stronghold has:

  • 3 Standard Enhancements
  • 3 Augmented Enhancements
  • 1 Superior Enhancement
Stronghold Enhancements
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Stronghold of the Undead
Standard +2% Chance To Double Loot in Combat +3% Melee Max Hit +2% Global Skill XP
Augmented +4% Chance To Double Loot in Combat +6% Melee Max Hit +4% Global Skill XP
Superior +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times)
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Stronghold of Magic
Standard +2% Rune Preservation +3% Magic Max Hit +1% Chance to Preserve Resources in Skills
Augmented +4% Rune Preservation +6% Magic Max Hit +2% Chance to Preserve Resources in Skills
Superior +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times)
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Stronghold of Dragons
Standard +2% Ranged critical hit chance +2% Global Mastery XP +3% Damage to Monsters in Dungeons
Augmented +4% Ranged critical hit chance +4% Global Mastery XP +6% Damage to Monsters in Dungeons
Superior +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)
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Stronghold of the Gods
Standard +10% chance to ignore Stun, Freeze or Crystallize +1% Damage Reduction +2% Maximum Hitpoints
Augmented +20% chance to ignore Stun, Freeze or Crystallize +2% Damage Reduction +4% Maximum Hitpoints
Superior +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times)
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Stronghold of Blight
Standard Gives the Enemy: +10% Damage taken from Laceration +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
Augmented Gives the Enemy: +20% Damage taken from Laceration +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
Superior +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration
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Stronghold of Fear
Standard +5% chance to ignore Fear +10% Global critical hit multiplier +1% Abyssal Resistance
Augmented +10% chance to ignore Fear +20% Global critical hit multiplier +2% Abyssal Resistance
Superior +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks)
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Stronghold of Nightmares
Standard +10% chance to ignore Silence +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) +5 Soul Points gained per Monster kill while using Abyssal Damage
Augmented +20% chance to ignore Silence +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) +10 Soul Points gained per Monster kill while using Abyssal Damage
Superior +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage
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Stronghold of the Overlords
Standard +4% of Maximum Hit added to Minimum Hit Gives the Enemy: -2% Abyssal Resistance -3% cost to produce Abyssal Realm Items in all Artisan Skills
Augmented +8% of Maximum Hit added to Minimum Hit Gives the Enemy: -4% Abyssal Resistance -6% cost to produce Abyssal Realm Items in all Artisan Skills
Superior +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance

Pets

Each stronghold has its own Pet. All pets from strongholds have a 1/250 chance to drop upon completing a Superior Stronghold.

Pets do not drop on Standard or Augmented tiers.

Pet DLC Acquired From Effect
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Hades
 
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Stronghold of the Undead
+2% Damage to Combat Area Monsters
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Caleb
 
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Stronghold of Magic
+2% Damage to Slayer Tasks
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Cindar
 
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Stronghold of Dragons
+2% Damage to Bosses
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Maxwell
 
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Stronghold of the Gods
+2% Damage to all Monsters
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Filbert
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Stronghold of Blight
+1% Abyssal Resistance
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Kevin
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Stronghold of Fear
+2% Maximum Hitpoints when using Abyssal Damage
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Za'Za
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Stronghold of Nightmares
+2% Lifesteal
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Niel
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Stronghold of the Overlords
-2% Attack Interval

Strongholds

Strongholds Stronghold Guides
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Stronghold of the Undead
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Stronghold of the Undead/Guide
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Stronghold of Magic
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Stronghold of Magic/Guide
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Stronghold of Dragons
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Stronghold of Dragons/Guide
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Stronghold of the Gods
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Stronghold of the Gods/Guide
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Stronghold of Blight
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Stronghold of Blight/Guide
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Stronghold of Fear
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Stronghold of Fear/Guide
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Stronghold of Nightmares
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Stronghold of Nightmares/Guide
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Stronghold of the Overlords
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Stronghold of the Overlords/Guide