Dark Waters/Guide

Revision as of 17:01, 12 October 2024 by Ayarez (talk | contribs) (→‎Tidal Edge)

Disclaimer

None of these weapons are actually required to beat

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Impending Darkness Event

. If you own   Throne of the Herald Expansion,   Ocean Song and   Tidal Edge will be easily replaced by weapons such as   Heated Fury 2H Hammer and any of the

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Runecrafting

Wands.

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Shockwave

doesn't have a direct easy upgrade in TotH but if you own   Atlas of Discovery Expansion then   Engulfing Vortex Longbow is a much better weapon that doesn't really get replaced unless you have   Merman Pendant or at level 120 by   Feather Storm Crossbow. All drop estimates were done without any Pets,

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Astrology

or

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Pillar of Combat

. Having these will significantly increase your drops per hour.

The Combat Simulator exports can be found here.

Dark Water Level 90 Weapon Farming

Following completion of

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Into the Mist

, you now have access to

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Dark Waters

, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the

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Impending Darkness Event

. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any double drop boosts. It should be noted that there is a

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Township

Task that requires the player to Kill 5,000   Ku-tul, 5,000   Umbora, and 5,000   Rokken, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons. Additionally, there is another

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Township

Task that requires 1 of each   Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet

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Otto

whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of

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 Slayer Level 90

, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
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Level 90
-
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Level 95
Less need for DR
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Level 99
Pillar of Combat
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Level 90
Dragon Synergies
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Level 95
For Battleheart
  Slayer Helmet (Elite)
  Slayer Platebody (Elite)
15% Flat Slayer Area Effect Negation

Tidal Edge

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

Use of Combination Runes is highly recommended for all methods.

If   Atlas of Discovery Expansion is owned,   Ring of Malice (m) increases the Kills and   Tidal Edge Fragment per hour.

Equipment

There are 2 Sets for this. Set 1 (left side) requires:

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    Level 91
    when all the provided
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    Agility
    obstacles are active.
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    Level 101
    without any Agility

Set 2 (right side) requires:

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    Level 79
    when all the provided
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    Agility
    obstacles are active.
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    Level 89
    without any Agility

Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are. Please ignore the (most effective → least effective) text, this is a wiki function of the table.


Set 1 with   Cloudburst Staff will have a higher clear rate per hour (roughly 10-20%) than most other weapons at this point. However, you will have fewer options with your other equipment in order to meet the minimum damage reduction required to survive.

With   Cloudburst Staff, use

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Water Surge

or

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Water Wave

(reduced rune cost). With   Ocean Song,   Powered Red Crystal,   Trickery Mirror, or   Fire Imbued Wand, use

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Fire Surge

.

Disclaimer: Gem slot is not required but recommended.

Agility

Drops Per Hour

All one-handed weapons were tested with   Magicburn Shield in off-hand.

Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Tidal Fragments
Per Hour
  Cloudburst Staff &   Glacia,
( Master Item)
5.09
  Cloudburst Staff &   Glacia,
(  Chapeau Noir)
5.03
  Ocean Song &   Glacia,
(  Chapeau Noir)
3.97
  Powered Red Crystal &   Master Gear,
(  Chapeau Noir)
3.80
  Fire Imbued Wand &   Master Gear,
(  Chapeau Noir)
2.92

Ocean Song

Equipment

To most efficiently kill   Ku-tul you'll use one of

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Shockwave

,   Slayer's Crossbow or a   Stormsnap.

Use of   Jadestone Bolts is recommended,   Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from   Hunting Greater Dragon.

Disclaimer: Gem slot is not required but recommended.

Agility

Idle HP, DR and Drops/h

To be able to idle   Ku-tul with

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Ranged

, you'll need:

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HP
DR Selected Gear From Equipment Table Drops Per Hour
970 49
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Shockwave
,   Scaled Shield,   Slayer Cowl (Elite),
  Slayer Leather Body (Elite),   FEZ
2.4
970 50
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Shockwave
,   Scaled Shield,   Slayer Cowl (Master),
  Slayer Leather Body (Master),   Deadeye Amulet
2.9
970 49   Slayer's Crossbow,   Scaled Shield,   Slayer Cowl (Elite),
  Slayer Leather Body (Elite),   FEZ
1.85
970 50   Slayer's Crossbow,   Scaled Shield,   Slayer Cowl (Master),
  Slayer Leather Body (Master),   Deadeye Amulet
2.3
1040 47   Stormsnap,   Slayer Cowl (Master),   Slayer Leather Body (Master),
  FEZ
2.2

For   Stormsnap you will need to swap

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Agility

Obstacle 6 to

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Rocky Waters

and

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Prayer

from

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Eagle Eye

to

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Stone Skin

.

Shockwave

  Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an   Tidal Edge,   Infernal Claw or   Ultima Godsword to complete this.

Equipment

This Equipment should work at

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Level 95

(990

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HP

) with 56% DR.

Disclaimer: Gem slot is not required but recommended.

Agility

Gear Setups, Prayer & Drops Per Hour

Estimates of drops per hour.

Weapon & Armor (Passive)
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Chivalry
or
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Stone Skin
Shockwave Fragments per hour
  Ultima Godsword,   Slayer Helmet (Master),   Slayer Platebody (Master),
  Ring of Wealth
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Stone Skin
2.7
  Tidal Edge,   Earth Layered Shield,   Slayer Helmet (Elite),
  Slayer Platebody (Elite),   Ring of Wealth or   Ring of Blade Echoes
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Stone Skin
1.9
  Tidal Edge,   Earth Layered Shield,   Slayer Helmet (Master),
  Slayer Platebody (Master),   Ring of Wealth or   Ring of Blade Echoes
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Chivalry
2.3
  Infernal Claw,   Earth Layered Shield,   Slayer Helmet (Elite),
  Slayer Platebody (Elite),   Ring of Wealth or   Ring of Blade Echoes
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Stone Skin
1.45
  Infernal Claw,   Earth Layered Shield,   Slayer Helmet (Master),
  Slayer Platebody (Master),   Ring of Wealth or   Ring of Blade Echoes
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Chivalry
1.95