If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done


Melee combat guide prep

Introduction

Most players start combat with

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Melee

as it does not require the overhead of

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Fletching

Ammunition for

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Ranged

or

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Runecrafting

Runes for

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Magic

.

  • Melee Armour can be upgraded (   ) twice from the Bank by using the Upgrade button, once with   Silver Bars and the second time with   Gold Bars.
    • The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
    • The second Upgrade provides Damage Reduction as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no Damage Reduction for   Bronze Equipment or   Iron Equipment).
      • Damage Reduction is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
    • Typically, upgrading armor isn't really worth the extra time spent until at least   Mithril Armour.


Obtaining Melee Gear has 2 options:

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    Smithing
    has all Gear Sets up to Level 60 Combat Levels. This also requires
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    Mining
    to be leveled.
    • Requires up to
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      Smithing
      Level 99 and
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      Mining
      Level 95.
    • This includes the   Dragon Equipment Tier which is not easily obtainable from Combat but can be skipped.
  • From Combat.


Melee leveling is split across 3 different skills,

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Attack

,

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Strength

, and

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Defence

.

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    Attack
    is trained using the
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    Stab
    Attack Style
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    Strength
    is trained using the
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    Slash
    Attack Style
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    Defence
    is trained using the
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    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
    Dagger Fast, weaker
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Stab
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Block
    Sword
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Stab
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Block
    Scimitar
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Slash
    2H Sword No shield, slow
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Slash
    Battleaxe Slow-ish
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Slash
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Block

Important Notes on This Guide, Please Read

  • Levels for
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    Defence
    ,
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    Strength
    ,
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    Slayer
    and
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    Prayer
    are assumed to be equal to the
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    Attack
    Level unless mentioned otherwise.
  • This Guide does not include any Potions, Pets.
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    Agility
    or
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    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if   Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in   Lemonade which heals for 1
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    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • Each section assumes at least
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    Auto Eat - Tier I
    has been unlocked.
  • Up to Level 60 in all 3 Attack Styles Any     Dagger used in the Leveling sections can be replaced by a     Scimitar for roughly the same XP /h in
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    Strength
    .
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      Defence
      is recommended to be leveled with
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      Magic
      on Defensive but can also be leveled with a     Dagger for slightly lower XP /h rates than listed below.

Leveling

Level 1 to 5

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    Hitpoints
    Level 10
  • Total required experience for Level 5: 388



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
  Cow 4,240   5,300 4.5m
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Auto Eat - Tier II
  Cow 3,260   5,300 4.5m
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Auto Eat - Tier III
  Cow 2,580   5,300 4.5m

Level 5 to 20

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    Hitpoints
    Level 12
  • Total required experience for Level 20: 4,470



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
  Cow 4,240   6,750 36m
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Auto Eat - Tier II
  Skeleton 7,700   6,950 6.5m
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Auto Eat - Tier III
  Skeleton 6,150   6,950 35m

Level 20 to 30

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    Hitpoints
    Level 16
  • Total required experience for Level 30: 13,373


At

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Level 15

with

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Auto Eat - Tier II

you can safely idle   Mummy which drops   Silver Ruby Necklace and   Silver Diamond Ring.

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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
  Cow 2,592   18,700 28m
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Auto Eat - Tier II
  Skeleton 2,032   18,700 28m
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Auto Eat - Tier III
  Tentacle 1,469   18,700 28m

Level 30 to 40

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    Hitpoints
    Level 22
  • Total required experience for Level 40: 37,224


At this point you can safely idle   Mummy for   Amulet of Strength.
100   Amulet of Strength can be upgraded into a   Elite Amulet of Strength which at this point is marginally better than   Silver Ruby Necklace.


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
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Auto Eat - Tier I
  Tentacle 260   23,500 1h01m
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Auto Eat - Tier II
  Frozen Archer 22,000   26,500 54m
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Auto Eat - Tier III
  Frozen Archer 18,000   26,500 54m

Level 40 to 60

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    Hitpoints
    Level 35
  • Total required experience for Level 60: 273,742



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h  SC /h
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Auto Eat - Tier II
  Bandit 10,000   36,000 6h30m N/A N/A
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Auto Eat - Tier III
  Bandit 7,620   36,000 6h30m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450   27,500 8h36m 7,500 6,800 
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Auto Eat - Tier III
Normal Slayer Task 33,000   26,750 8h50m 8,250 6,500 
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Auto Eat - Tier III
Hard Slayer Task 87,500   16,250 14h30m 5,000 4,000 


Level 60 to 70

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    Hitpoints
    Level 50
  • Total required experience for Level 60: 737,627





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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h  SC /h
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Auto Eat - Tier II
  Vampire,   Elerine Archer,   Bandit,   Giant Crab 4,000   45,000 10h18m N/A N/A
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Auto Eat - Tier III
  Vampire,   Elerine Archer,   Bandit,   Giant Crab 4,000   45,000 10h18m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450   33,000 14h 9,000 8,250 
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Auto Eat - Tier III
Normal Slayer Task 28,000   37,000 12h30m 11,750 9,000 
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Auto Eat - Tier III
Hard Slayer Task 87,500   24,500 18h56m 7,750 6,000 


Level 70 to 75

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    Hitpoints
    Level 60
  • Total required experience for Level 75: 737,627

There are several Weapon options at this point. All are about equally as good, the differences are very minor.




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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h  SC /h
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Auto Eat - Tier II
  Holy Archer 8,200   71,500 6h36m N/A N/A
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Auto Eat - Tier III
  Holy Archer 6,700   71,500 6h36m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450   42,000 11h15m 11,500 10,500 
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Auto Eat - Tier III
Normal Slayer Task 28,000   59,000 8h 19,000 14,750 
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Auto Eat - Tier III
Hard Slayer Task 73,000   48,500 9h45m 16,000 12,000 

Level 75 to 85

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    Hitpoints
    Level 65
  • Total required experience for Level 75: 3,258,594



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h  SC /h
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Auto Eat - Tier III
  Holy Archer 17,110   88,500 23h8m N/A N/A
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Auto Eat - Tier III
Easy Slayer Task 4,450   46,500 44h 12,000 11,500 
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Auto Eat - Tier III
Normal Slayer Task 28,000   70,000 29h15m 22,250 17,500 
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Auto Eat - Tier III
Hard Slayer Task 73,000   66,500 30h48m 22,000 16,500 


Level 75 to 85

This Section uses Terran God Armour. Please refer to the Dungeon Guides how to obtain this.

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    Hitpoints
    Level 75
  • Total required experience for Level 99: 13,034,431


At

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Level 95

swap

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Mystic Mastery

to

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Battleheart


  • Prayers:
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    Chivalry
    &
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    Piety


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section Slayer XP /h  SC /h
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Auto Eat - Tier III
  Furious Horned Elite 71,000   190,000 51h30m N/A N/A
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Auto Eat - Tier III
Normal Slayer Task 11,100   94,000 104h 30,000 23,500 
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Auto Eat - Tier III
Hard Slayer Task 73,000   112,500 86h55m 37,500 28,000 
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Auto Eat - Tier III
Elite Slayer Task 4,450   162,000 60h 60,000 40,000