Farming: Difference between revisions

No change in size ,  4 July 2020
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Made sure "Farming" was properly capitalised.
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Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]].  
Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]].  


[[Aorpheats Signet Ring]], [[Weird Gloop]] and [[Generous Harvest Potion IV|Generous Harvest Potions]] can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the farming skill and [[mastery]] experience received.  
[[Aorpheats Signet Ring]], [[Weird Gloop]] and [[Generous Harvest Potion IV|Generous Harvest Potions]] can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and [[mastery]] experience received.  


Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add [[compost]] to allotments, herbs, and trees for free.  
Raising Farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add [[compost]] to allotments, herbs, and trees for free.  


Equipping [[Bob's Rake]] provides a 20% chance that [[Compost]] or [[Weird Gloop]] is retained in a plot when harvested.
Equipping [[Bob's Rake]] provides a 20% chance that [[Compost]] or [[Weird Gloop]] is retained in a plot when harvested.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].
Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].


===Crop Harvest Quantity===
===Crop Harvest Quantity===
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== Farming Plots ==
== Farming Plots ==
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
=== Allotments ===
=== Allotments ===
{{FarmingAllotmentPlotTable}}
{{FarmingAllotmentPlotTable}}
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{{FarmingTreePlotTable}}
{{FarmingTreePlotTable}}
== Seeds ==
== Seeds ==
Seeds are required to start farming and can be acquired from several sources, such as [[Farmer|Thieving]], [[Combat]], or [[Bird Nest|Woodcutting]]. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. [[Compost]] must be used every time a seed is planted to have an effect. As an alternative to compost players may use [[Weird Gloop]]. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity.
Seeds are required to start Farming and can be acquired from several sources, such as [[Farmer|Thieving]], [[Combat]], or [[Bird Nest|Woodcutting]]. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. [[Compost]] must be used every time a seed is planted to have an effect. As an alternative to compost players may use [[Weird Gloop]]. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity.
=== Allotments ===
=== Allotments ===
{{FarmingAllotmentTable}}
{{FarmingAllotmentTable}}