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Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]]. | Farming is a [[Skill]] used to grow seeds into [[food]], herbs or [[Woodcutting#Logs|logs]]. | ||
[[Aorpheats Signet Ring]], [[Weird Gloop]] and [[Generous Harvest Potion IV|Generous Harvest Potions]] can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the | [[Aorpheats Signet Ring]], [[Weird Gloop]] and [[Generous Harvest Potion IV|Generous Harvest Potions]] can increase the amount of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and [[mastery]] experience received. | ||
Raising | Raising Farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add [[compost]] to allotments, herbs, and trees for free. | ||
Equipping [[Bob's Rake]] provides a 20% chance that [[Compost]] or [[Weird Gloop]] is retained in a plot when harvested. | Equipping [[Bob's Rake]] provides a 20% chance that [[Compost]] or [[Weird Gloop]] is retained in a plot when harvested. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
Farming [[Mastery]] impacts many aspects of | Farming [[Mastery]] impacts many aspects of Farming. 1 Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]]. | ||
===Crop Harvest Quantity=== | ===Crop Harvest Quantity=== | ||
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== Farming Plots == | == Farming Plots == | ||
The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up | The player will originally only have access to a single allotment plot. Additional plots are unlocked by levelling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots: | ||
=== Allotments === | === Allotments === | ||
{{FarmingAllotmentPlotTable}} | {{FarmingAllotmentPlotTable}} | ||
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{{FarmingTreePlotTable}} | {{FarmingTreePlotTable}} | ||
== Seeds == | == Seeds == | ||
Seeds are required to start | Seeds are required to start Farming and can be acquired from several sources, such as [[Farmer|Thieving]], [[Combat]], or [[Bird Nest|Woodcutting]]. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% seeds must be fertilised using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive. [[Compost]] must be used every time a seed is planted to have an effect. As an alternative to compost players may use [[Weird Gloop]]. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition it provides a bonus 10% to harvest quantity. | ||
=== Allotments === | === Allotments === | ||
{{FarmingAllotmentTable}} | {{FarmingAllotmentTable}} |
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