Thieving: Difference between revisions

22 bytes removed ,  15 October 2020
Automatic mastery tables
(added mastery and skillcape changes, table of profit still needs updating)
(Automatic mastery tables)
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Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


== Mastery Unlocks ==
==Mastery Unlocks==
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25% and the gp gained per pickpocket by 1%. at 99 mastery level you are guaranteed to succeed any pickpocket on that target
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==