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Falterfire (talk | contribs) (Started this page, although it isn't finished yet) |
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For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP. | For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP. | ||
===Additive VS Multiplicative=== | |||
When describing how different bonuses stack, the terms 'additive' and 'multiplicative' are often used to explain how to combine them. | |||
When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%. | |||
When two bonuses stack '''multiplicatively''', the combined bonuses is instead | |||
<math>\small{\begin{aligned} \text{Combined Bonus} = (1 + \text{Bonus 1}) * (1 + \text{Bonus2}) \end{aligned}} - 1</math> | |||
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively. | |||
==List of Modifiers== | ==List of Modifiers== | ||
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!style="min-width:150px"|Modifier!!style="min-width:220px"|Example Text!!Notes | !style="min-width:150px"|Modifier!!style="min-width:220px"|Example Text!!Notes | ||
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|Global Accuracy||{{Mod|increasedGlobalAccuracy|5}}<br/>{{Mod|decreasedGlobalAccuracy|5}}||Applies to the [[Combat#Accuracy Rating|Accuracy Rating]] for all combat styles | |Global Accuracy||{{Mod|increasedGlobalAccuracy|5}}<br/>{{Mod|decreasedGlobalAccuracy|5}}||Applies to the player's [[Combat#Accuracy Rating|Accuracy Rating]] for all combat styles | ||
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|Melee Accuracy Bonus||{{Mod|increasedMeleeAccuracyBonus|5}}<br/>{{Mod|decreasedMeleeAccuracyBonus|5}}||Applies to the player's [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]] | |||
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| | |Ranged Accuracy Bonus||{{Mod|increasedRangedAccuracyBonus|5}}<br/>{{Mod|decreasedRangedAccuracyBonus|5}}||Applies to the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] | ||
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| | |Magic Accuracy Bonus||{{Mod|increasedMagicAccuracyBonus|5}}<br/>{{Mod|decreasedMagicAccuracyBonus|5}}||Applies to the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] | ||
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| | |Melee Evasion||{{Mod|increasedMeleeEvasion|5}}<br/>{{Mod|decreasedMeleeEvasion|5}}||Applies to the player's [[Combat#Melee Evasion Rating|Melee Evasion Rating]] | ||
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| | |Ranged Evasion||{{Mod|increasedRangedEvasion|5}}<br/>{{Mod|decreasedRangedEvasion|5}}||Applies to the player's [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]] | ||
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| | |Magic Evasion||{{Mod|increasedMagicEvasion|5}}<br/>{{Mod|decreasedMagicEvasion|5}}||Applies to the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] | ||
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| | |Damage Reduction||{{Mod|increasedDamageReduction|5}}<br/>{{Mod|decreasedDamageReduction|5}}||This bonus is an additive bonus (or penalty) to the player's [[Combat#Damage Reduction|Damage Reduction]]. | ||
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|Melee Strength Bonus||{{Mod|increasedMeleeStrengthBonus|5}}<br/>{{Mod|decreasedMeleeStrengthBonus|5}}||Despite having the same name, this is different from the Melee Strength Bonus on equipment.<br/>Instead, this modifier directly applies to the player's [[Combat#Melee Max Hit|Melee Max Hit]]. | |Melee Strength Bonus||{{Mod|increasedMeleeStrengthBonus|5}}<br/>{{Mod|decreasedMeleeStrengthBonus|5}}||Despite having the same name, this is different from the Melee Strength Bonus on equipment.<br/>Instead, this modifier directly applies to the player's [[Combat#Melee Max Hit|Melee Max Hit]]. | ||
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|Max Hit Flat||{{Mod|increasedMaxHitFlat|5}}<br/>{{Mod|decreasedMaxHitFlat|5}}||This bonus directly increases or decreases the player's max hit by the listed amount and is applied after all other modifiers to max hit.<br/>[[Combat#Post-Roll Modifiers|Post-Roll Modifiers]] will still apply after damage is actually dealt, potentially amplifying the effect. | |Max Hit Flat||{{Mod|increasedMaxHitFlat|5}}<br/>{{Mod|decreasedMaxHitFlat|5}}||This bonus directly increases or decreases the player's max hit by the listed amount and is applied after all other modifiers to max hit.<br/>[[Combat#Post-Roll Modifiers|Post-Roll Modifiers]] will still apply after damage is actually dealt, potentially amplifying the effect. | ||
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|Damage to All Monsters||{{Mod|increasedDamageToAllMonsters|5}}<br/>{{Mod|decreasedDamageToAllMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking any monster. It stacks additively with any other applicable "Damage To..." modifiers. | |||
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|Damage to Combat Area Monsters||{{Mod|increasedDamageToCombatAreaMonsters|5}}<br/>{{Mod|decreasedDamageToCombatAreaMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Combat Areas]]. It stacks additively with any other applicable "Damage To..." modifiers. | |||
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|Damage to Slayer Monsters||{{Mod|increasedDamageToSlayerAreaMonsters|5}}<br/>{{Mod|decreasedDamageToSlayerAreaMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Slayer Areas]]. It stacks additively with any other applicable "Damage To..." modifiers. | |||
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|Damage to Dungeon Monsters||{{Mod|increasedDamageToDungeonMonsters|5}}<br/>{{Mod|decreasedDamageToDungeonMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Dungeons]]. It stacks additively with any other applicable "Damage To..." modifiers.<br/>If fighting a monster also found in non-Dungeon areas, this bonus will not apply. | |||
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|Damage to Slayer Tasks||{{Mod|increasedDamageToSlayerTasks|5}}<br/>{{Mod|decreasedDamageToSlayerTasks|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking their current Slayer Task. It stacks additively with any other applicable "Damage To..." modifiers.<br/>This bonus will apply if fighting the player's current slayer target in a dungeon, although it won't count towards completing the Slayer Task. | |||
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