Combat Effects: Difference between revisions

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Affliction
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==Affliction==
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Bleed
==Bleed==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Burn
==Burn==
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Freeze
==Freeze==
Freeze is an effect that prevents the target from attacking and hits against the target cannot miss and deal 30% increased damage.
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.
Frostburn
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Poison
==Poison==
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Stun
==Stun==
Stun is an effect that prevents the target from attacking and hits against the target cannot miss and deal 30% increased damage.
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage.
 
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