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(updating page for 0.22, not finished just saving in case something bad happens) |
(need someone to double check if rare items without a common drop can be doubled) |
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds. | '''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Each Thieving attempt takes a base 3 seconds, reduced as low as 1.8 | ||
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
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=== Success Rate === | === Success Rate === | ||
The chance of success is 100*(100+stealth)/(100+Perception), resulting in a | The chance of success is 100*(100+stealth)/(100+Perception), resulting in a guaranteed success once your stealth equals their perception. | ||
There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting | There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable) | ||
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- ''See also [[Combat#Loot and Rewards]] | - ''See also [[Combat#Loot and Rewards]] | ||
Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and | Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and maximum of the target. There is also a chance to receive loot from most targets as listed on their "common drops" | ||
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items in addition to the normal loot: | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items, as well as multiple area specific items, and in most cases, an item unique to that npc, in addition to the normal loot: | ||
{{ItemIcon|Bobby's Pocket}} has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | {{ItemIcon|Bobby's Pocket}} has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | ||
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{{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp | {{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp | ||
It is possible to receive loot, | The drop rates of area unique drops vary per area, and the drop rates of NPC uniques vary depending on your stealth compared to their perception. | ||
It is possible to receive loot, alongside any (or even all) rare or unique drop all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | |||
Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively. | Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively. | ||
GP gained can be increased by the following bonuses. In addition, the | GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. | ||
{{ModifierTable|GPFromThievingFlat,GPFromThieving,GPGlobal|GP Bonus}} | {{ModifierTable|GPFromThievingFlat,GPFromThieving,GPGlobal|GP Bonus}} | ||
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=== Failure === | === Failure === | ||
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. | Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. | ||
== Thieving Targets == | == Thieving Targets == | ||
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===Item Mastery Unlocks=== | ===Item Mastery Unlocks=== | ||
{{MasteryUnlocks}} | {{MasteryUnlocks}} | ||
===Mastery Pool Checkpoints=== | ===Mastery Pool Checkpoints=== | ||
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==Potion== | ==Potion== | ||
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} | The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}. | ||
{{PotionTable|Gentle Hands Potion}} | {{PotionTable|Gentle Hands Potion}} | ||
==Summoning Boosts== | ==Summoning Boosts== |
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