76
edits
(→Skill Boosts: Change "XP Boost" to more appropriate header) |
(updating page for 0.22, not finished just saving in case something bad happens) |
||
Line 11: | Line 11: | ||
=== Success Rate === | === Success Rate === | ||
The | The chance of success is 100*(100+stealth)/(100+Perception), resulting in a guranteed success once your stealth equals their perception. | ||
There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting that npc's unique item (if applicable) | |||
=== Loot === | === Loot === | ||
Line 27: | Line 20: | ||
- ''See also [[Combat#Loot and Rewards]] | - ''See also [[Combat#Loot and Rewards]] | ||
Successfully pickpocketing a target will always award the player with [[GP]] | Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and maximimum of the target. There is also a chance to recieve loot from most npc's as listed on their "common drops" | ||
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items in addition to the normal loot: | ||
{{ItemIcon|Bobby's Pocket}} has a | {{ItemIcon|Bobby's Pocket}} has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | ||
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{ | {{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{20,000}</math> or 0.005% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. | ||
{{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp | |||
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
Loot can be multiplied in three ways: | Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively. | ||
GP gained can be increased by the following bonuses. In addition, the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. | GP gained can be increased by the following bonuses. In addition, the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active. |
edits