17,101
edits
(_getItemSources: Add event items) |
(Use Monsters.getMonsterBones to centralise bone drop logic) |
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Line 326: | Line 326: | ||
local dungeonStrPart = {} | local dungeonStrPart = {} | ||
for i, monster in ipairs(MonsterData.Monsters) do | for i, monster in ipairs(MonsterData.Monsters) do | ||
local isDrop = false | local isDrop, isBones = false, false | ||
if monster.bones == item.id and | if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then | ||
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table | -- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table | ||
isDrop = true | isDrop = true | ||
isBones = true | |||
elseif monster.lootTable ~= nil then | elseif monster.lootTable ~= nil then | ||
-- If the monster has a loot table, check if the item we are looking for is in there | -- If the monster has a loot table, check if the item we are looking for is in there | ||
Line 339: | Line 340: | ||
end | end | ||
end | end | ||
if isDrop then | if isDrop and not isBones then | ||
if | if Monsters._isDungeonOnlyMonster(monster) then | ||
-- For dungeon exclusive monsters, loot is only rolled when they are the last | -- For dungeon exclusive monsters, loot is only rolled when they are the last | ||
-- monster within that dungeon (unless it is a shard) | -- monster within that dungeon (unless it is a shard) | ||
Line 659: | Line 660: | ||
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss | --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss | ||
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones | --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones | ||
if monster.bones == item.id and | if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then | ||
qty = monster.boneQty ~= nil and monster.boneQty or 1 | qty = monster.boneQty ~= nil and monster.boneQty or 1 | ||
minqty = qty | minqty = qty |