Module:Skills: Difference between revisions

638 bytes removed ,  8 December 2021
Fixed indenting
(Removed redundant references to getSkillID since that's now a Constants function)
(Fixed indenting)
Line 24: Line 24:


function p.getMasteryUnlockTable(frame)
function p.getMasteryUnlockTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local skillID = Constants.getSkillID(skillName)
local skillID = Constants.getSkillID(skillName)
  if skillID == nil then
if skillID == nil then
    return "ERROR: Failed to find a skill ID for "..skillName
return "ERROR: Failed to find a skill ID for "..skillName
  end
end


  local unlockTable = SkillData.MasteryUnlocks[skillID]
local unlockTable = SkillData.MasteryUnlocks[skillID]
  if unlockTable == nil then
if unlockTable == nil then
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
  end
end


  local result = '{|class="wikitable"\r\n!Level!!Unlock'
local result = '{|class="wikitable"\r\n!Level!!Unlock'
  for i, unlock in Shared.skpairs(unlockTable) do
for i, unlock in Shared.skpairs(unlockTable) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getMasteryCheckpointTable(frame)
function p.getMasteryCheckpointTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local skillID = Constants.getSkillID(skillName)
local skillID = Constants.getSkillID(skillName)
  if skillID == nil then
if skillID == nil then
    return "ERROR: Failed to find a skill ID for "..skillName
return "ERROR: Failed to find a skill ID for "..skillName
  end
end


  if SkillData.MasteryCheckpoints[skillID] == nil then
if SkillData.MasteryCheckpoints[skillID] == nil then
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
  end
end


  local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
  local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]


  local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
  for i, bonus in Shared.skpairs(bonuses) do
for i, bonus in Shared.skpairs(bonuses) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
    result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
  end
end
  result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
  result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p._getFarmingTable(category)
function p._getFarmingTable(category)
  local seedList = {}
local seedList = {}
  if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
    seedList = Items.getItems(function(item) return item.tier == category end)
seedList = Items.getItems(function(item) return item.tier == category end)
  else
else
    return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
  end
end


  local result = '{|class="wikitable sortable stickyHeader"'
local result = '{|class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
  result = result..'!!XP!!Growth Time!!Seed Value'
result = result..'!!XP!!Growth Time!!Seed Value'
  if category == 'Allotment' then
if category == 'Allotment' then
    result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
  elseif category == 'Herb' then
elseif category == 'Herb' then
    result = result..'!!colspan="2"|Herb!!Herb Value'
result = result..'!!colspan="2"|Herb!!Herb Value'
  elseif category == 'Tree' then
elseif category == 'Tree' then
    result = result..'!!colspan="2"|Logs!!Log Value'
result = result..'!!colspan="2"|Logs!!Log Value'
  end
end
  result = result..'!!Seed Sources'
result = result..'!!Seed Sources'
 
  table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)


  for i, seed in pairs(seedList) do
for i, seed in pairs(seedList) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
    result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
    result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
    result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)


    local crop = Items.getItemByID(seed.grownItemID)
local crop = Items.getItemByID(seed.grownItemID)
    result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
    if category == 'Allotment' then
if category == 'Allotment' then
      result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
    end
end
    result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    result = result..'||'..ItemSourceTables._getItemSources(seed)
result = result..'||'..ItemSourceTables._getItemSources(seed)
  end
end


  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getFarmingTable(frame)
function p.getFarmingTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
local category = frame.args ~= nil and frame.args[1] or frame


  return p._getFarmingTable(category)
return p._getFarmingTable(category)
end
end


function p.getFarmingFoodTable(frame)
function p.getFarmingFoodTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
  result = result..'!!Healing!!Value'
result = result..'!!Healing!!Value'
 
  local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)


  table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)


  for i, item in Shared.skpairs(itemArray) do
for i, item in Shared.skpairs(itemArray) do
    local crop = Items.getItemByID(item.grownItemID)
local crop = Items.getItemByID(item.grownItemID)
    if crop.healsFor ~= nil and crop.healsFor > 0 then
if crop.healsFor ~= nil and crop.healsFor > 0 then
      result = result..'\r\n|-'
result = result..'\r\n|-'
      result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
      result = result..'||style="text-align:right;"|'..item.farmingLevel
result = result..'||style="text-align:right;"|'..item.farmingLevel
      result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
      result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    end
end
  end
end


  result = result..'\r\n|}'
result = result..'\r\n|}'


  return result
return result
end
end


function p.getFarmingPlotTable(frame)
function p.getFarmingPlotTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local patches = nil
local patches = nil
  for i, area in Shared.skpairs(SkillData.Farming.Patches) do
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
    if area.areaName == areaName then
if area.areaName == areaName then
      patches = area.patches
patches = area.patches
      break
break
    end
end
  end
end
  if patches == nil then
if patches == nil then
    return "ERROR: Invalid area name.[[Category:Pages with script errors"
return "ERROR: Invalid area name.[[Category:Pages with script errors"
  end
end


  local result = '{|class="wikitable"'
local result = '{|class="wikitable"'
  result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'


  for i, patch in Shared.skpairs(patches) do
for i, patch in Shared.skpairs(patches) do
    result = result..'\r\n|-\r\n|'..i
result = result..'\r\n|-\r\n|'..i
    result = result..'||style="text-align:right;" data-sort-value="0"|'..patch.level
result = result..'||style="text-align:right;" data-sort-value="0"|'..patch.level
    if patch.cost == 0 then
if patch.cost == 0 then
      result = result..'||Free'
result = result..'||Free'
    else
else
      result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
    end
end
  end
end


  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getSmithingTable(frame)
function p.getSmithingTable(frame)
  local tableType = frame.args ~= nil and frame.args[1] or frame
local tableType = frame.args ~= nil and frame.args[1] or frame
  local bar = nil
local bar = nil
  if tableType ~= 'Smelting' then
if tableType ~= 'Smelting' then
    bar = Items.getItem(tableType)
bar = Items.getItem(tableType)
    if bar == nil then
if bar == nil then
      return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
    elseif bar.type ~= 'Bar' then
elseif bar.type ~= 'Bar' then
      return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
    end
end
  end
end


  local smithList = {}
local smithList = {}
  for i, item in pairs(ItemData.Items) do
for i, item in pairs(ItemData.Items) do
    if item.smithingLevel ~= nil then
if item.smithingLevel ~= nil then
      if tableType == 'Smelting' then
if tableType == 'Smelting' then
        if item.type == 'Bar' then
if item.type == 'Bar' then
          table.insert(smithList, item)
table.insert(smithList, item)
        end
end
      else
else
        for j, req in pairs(item.smithReq) do
for j, req in pairs(item.smithReq) do
          if req.id == bar.id then
if req.id == bar.id then
            table.insert(smithList, item)
table.insert(smithList, item)
          end
end
        end
end
      end
end
    end
end
  end
end


  local result = '{|class="wikitable sortable stickyHeader"'
local result = '{|class="wikitable sortable stickyHeader"'
  result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n|-class="headerRow-0"'
  result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
  --Adding value/bar for things other than smelting
--Adding value/bar for things other than smelting
  if bar ~= nil then result = result..'!!Value/Bar' end
if bar ~= nil then result = result..'!!Value/Bar' end


  table.sort(smithList, function(a, b)
table.sort(smithList, function(a, b)
                          if a.smithingLevel ~= b.smithingLevel then
if a.smithingLevel ~= b.smithingLevel then
                            return a.smithingLevel < b.smithingLevel
return a.smithingLevel < b.smithingLevel
                          else
else
                            return a.name < b.name
return a.name < b.name
                          end end)
end end)
  for i, item in Shared.skpairs(smithList) do
for i, item in Shared.skpairs(smithList) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
    local qty = item.smithingQty ~= nil and item.smithingQty or 1
local qty = item.smithingQty ~= nil and item.smithingQty or 1
    if qty > 1 then
if qty > 1 then
      result = result..item.smithingQty..'x '
result = result..item.smithingQty..'x '
    end
end
    result = result..'[['..item.name..']]'
result = result..'[['..item.name..']]'
    result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
    result = result..'||'..item.smithingXP
result = result..'||'..item.smithingXP
    local totalValue = item.sellsFor * qty
local totalValue = item.sellsFor * qty
    result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
    if qty > 1 then
if qty > 1 then
      result = result..' (x'..qty..')'
result = result..' (x'..qty..')'
    end
end
    result = result..'||'
result = result..'||'
    local barQty = 0
local barQty = 0
    for i, mat in Shared.skpairs(item.smithReq) do
for i, mat in Shared.skpairs(item.smithReq) do
      matItem = Items.getItemByID(mat.id)
matItem = Items.getItemByID(mat.id)
      if i > 1 then result = result..', ' end
if i > 1 then result = result..', ' end
      result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
      if bar ~= nil and mat.id == bar.id then
if bar ~= nil and mat.id == bar.id then
        barQty = mat.qty
barQty = mat.qty
      end
end
    end
end
    --Add the data for the value per bar
--Add the data for the value per bar
    if bar ~= nil then
if bar ~= nil then
      if barQty == 0 then
if barQty == 0 then
        result = result..'||data-sort-value="0"|N/A'
result = result..'||data-sort-value="0"|N/A'
      else
else
        local barVal = totalValue / barQty
local barVal = totalValue / barQty
        result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
      end
end
    end
end
  end
end


  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getFiremakingTable(frame)
function p.getFiremakingTable(frame)
  local resultPart = {}
local resultPart = {}
  table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
  table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
  table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
  table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n|-class="headerRow-1"')
  table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')


  for i, logData in Shared.skpairs(SkillData.Firemaking) do
for i, logData in Shared.skpairs(SkillData.Firemaking) do
  local logs = Items.getItemByID(logData.logID)
local logs = Items.getItemByID(logData.logID)
    local name = logs.name
local name = logs.name
    local burnTime = logData.baseInterval / 1000
local burnTime = logData.baseInterval / 1000
    local bonfireTime = logData.baseBonfireInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
    local XPS = logData.baseXP / burnTime
local XPS = logData.baseXP / burnTime
    local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
    local XPS_BF = XP_BF / burnTime
local XPS_BF = XP_BF / burnTime


    table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
    table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
    table.insert(resultPart, '||[['..name..']]')
table.insert(resultPart, '||[['..name..']]')
    table.insert(resultPart, '||style ="text-align: right;"|'..logData.levelRequired)
table.insert(resultPart, '||style ="text-align: right;"|'..logData.levelRequired)
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
    table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
    table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
  end
end


  table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.getMasteryTokenTable()
function p.getMasteryTokenTable()
  local baseTokenChance = 18500
local baseTokenChance = 18500
  local masterySkills = {}
local masterySkills = {}
 
  -- Find all mastery tokens
-- Find all mastery tokens
  local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
  for i, item in pairs(masteryTokens) do
for i, item in pairs(masteryTokens) do
    local milestones = SkillData.Milestones[item.skill + 1]
local milestones = SkillData.Milestones[item.skill + 1]
    if milestones ~= nil then
if milestones ~= nil then
      table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
    end
end
  end
end
  table.sort(masterySkills, function(a, b)
table.sort(masterySkills, function(a, b)
                              if a['milestoneCount'] == b['milestoneCount'] then
if a['milestoneCount'] == b['milestoneCount'] then
                                return a['skillID'] < b['skillID']
return a['skillID'] < b['skillID']
                              else
else
                                return a['milestoneCount'] > b['milestoneCount']
return a['milestoneCount'] > b['milestoneCount']
                              end
end
                            end)
end)
 
  -- Generate output table
-- Generate output table
  local resultPart = {}
local resultPart = {}
  local CCI = Items.getItem('Clue Chasers Insignia')
local CCI = Items.getItem('Clue Chasers Insignia')
  local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
  if CCI == nil then return '' end
if CCI == nil then return '' end


  table.insert(resultPart, '{| class="wikitable sortable"')
table.insert(resultPart, '{| class="wikitable sortable"')
  table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
  table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)
table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)


  for i, m in ipairs(masterySkills) do
for i, m in ipairs(masterySkills) do
    local token = masteryTokens[m.tokenRef]
local token = masteryTokens[m.tokenRef]
    local denom = math.floor(baseTokenChance / m['milestoneCount'])
local denom = math.floor(baseTokenChance / m['milestoneCount'])
    local denomCCI = math.floor(baseTokenChance / m['milestoneCount'] * (1 - CCI.increasedItemChance / 100))
local denomCCI = math.floor(baseTokenChance / m['milestoneCount'] * (1 - CCI.increasedItemChance / 100))


    table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
    table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
    table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
    table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
    table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
  end
end
  table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
 
  return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.getSkillUnlockCostTable()
function p.getSkillUnlockCostTable()
  local returnPart = {}
local returnPart = {}
  table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')
table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')


  local accCost = 0
local accCost = 0
  for i, cost in ipairs(SkillData.SkillUnlockCosts) do
for i, cost in ipairs(SkillData.SkillUnlockCosts) do
    accCost = accCost + cost
accCost = accCost + cost
    table.insert(returnPart, '|-')
table.insert(returnPart, '|-')
    table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
  end
end
  table.insert(returnPart, '|}')
table.insert(returnPart, '|}')


  return table.concat(returnPart, '\r\n')
return table.concat(returnPart, '\r\n')
end
end


return p
return p