Holiday Event 2021: Difference between revisions

Thieving stuns would slow presents over time just like mining respawn. Also, average presents per hour and how you can't game the system by speeding up actions.
(Presents only form non-combat skills)
(Thieving stuns would slow presents over time just like mining respawn. Also, average presents per hour and how you can't game the system by speeding up actions.)
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The event consisted of five tasks, each involving the collection of 250 presents for {{PetIcon|Festive Chio|nolink=true}} from five different skills: {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Cooking}}, and {{Skill|Mining}}. Completion of each task would unlock a different reward, with completion of all five tasks being required to obtain all available rewards.
The event consisted of five tasks, each involving the collection of 250 presents for {{PetIcon|Festive Chio|nolink=true}} from five different skills: {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Cooking}}, and {{Skill|Mining}}. Completion of each task would unlock a different reward, with completion of all five tasks being required to obtain all available rewards.


Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>.
Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>, or approximately 21.6 presents per hour.


{{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other non-Combat skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>.
{{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other non-Combat skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>, or approximately 7.2 presents per hour.


As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. One exception to this is for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time. In addition, present drops cannot be doubled.
As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. Exceptions to this are for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time by reducing time spent waiting rather than mining, and for {{Skill|Thieving}} where choosing a target with 100% success rate will never leave you waiting for the stun to wear off; presents are only dropped while performing an action. It is also worth noting that because presents are dropped relative to an action's interval ''after bonuses'' rather than its ''base'' action interval, effects that decrease an action's interval such as [[Shop#God_Upgrades|God Upgrades]] cannot increase present drops over time by performing the action quicker than normal. In addition, present drops cannot be doubled.


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