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(Format table in line with similar table on Unlisted Items) |
(Presents only form non-combat skills) |
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Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>. | Task specific presents can be obtained by performing any action in the relevant skill. The chance per action of obtaining a present for an action taking <math>\text{Action Time}</math> seconds can be calculated as <math>\frac{6 \times \text{Action Time}}{1000}</math>. | ||
{{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>. | {{ItemIcon|Christmas Present (Standard)|Standard presents}} can be obtained by performing any action in any other non-Combat skill. The chance of obtaining these presents is three times lower than task specific presents, and can be calculated as <math>\frac{6 \times \text{Action Time}}{3000}</math>. | ||
As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. One exception to this is for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time. In addition, present drops cannot be doubled. | As the chance of obtaining presents is time normalised, there is no best action for obtaining presents for most skills. One exception to this is for {{Skill|Mining}}, where choosing a rock with a shorter respawn time (such as {{ItemIcon|Rune Essence}}) will increase the chance over time. In addition, present drops cannot be doubled. |