192
edits
(→Manual Eating: Note interaction with debuffs) |
(Mention township resource of same name) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{V | {{V}} | ||
[[File:Crab (item).svg|thumb|right|Food]] | [[File:Crab (item).svg|thumb|right|Food]] | ||
''For the {{Skill|Township}} resource, see [[Township#Buildings and Resources]]'' | |||
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip. | Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip. | ||
To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset. | To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset. If the attack being performed was a [[Special Attack]], then the next attack after eating will always be a normal attack (with the exception of {{Icon|Ancient Magicks|Ancient|img=Ancient|type=spellType}} and {{Icon|Archaic|type=spellType}} spells, which remain special). | ||
The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Food|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]]. | The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Food|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]]. | ||
Line 27: | Line 29: | ||
== Harvested Food == | == Harvested Food == | ||
{{Main|Reference=Farming}} | {{Main|Reference=Farming}} | ||
{{FarmingFoodTable}} | {{FarmingFoodTable|realm=Melvor Realm}} | ||
{{FarmingFoodTable|realm=Abyssal Realm}} | |||
== Manual Eating == | == Manual Eating == | ||
A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack. Similarly, manually eating while [[ | A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack. Similarly, manually eating while [[Stun|stunned]] or [[Sleep|asleep]] will extend the duration that the debuff applies for. | ||
== Auto Eat == | == Auto Eat == | ||
Line 38: | Line 41: | ||
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency. | * Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency. | ||
=== Auto Eat Efficiency === | |||
Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, {{UpgradeIcon|Cooking Upgrade 2}} will automatically swap to the next available slot containing food, however if the upgrade has not been purchased then another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating triggers. Auto Eat will still trigger when the player is stunned or asleep. | Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, {{UpgradeIcon|Cooking Upgrade 2}} will automatically swap to the next available slot containing food, however if the upgrade has not been purchased then another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating triggers. Auto Eat will still trigger when the player is stunned or asleep. | ||
{{AutoEatUpgradeTable}} | {{AutoEatUpgradeTable}} |
edits