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(Mention township resource of same name) |
(→Auto Eat: Updated example) Tag: visualeditor |
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* The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating. This threshold may be increased if the {{ItemIcon|Wasteful Ring}} is equipped. The absolute [[Hitpoints]] threshold for Auto Eat can be seen in-game when hovering over the {{UpgradeIcon|Auto Eat - Tier I|notext=true}} Auto Eat icon near the player's health bar on both the {{Icon|Combat}} and {{Skill|Thieving}} pages. | * The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating. This threshold may be increased if the {{ItemIcon|Wasteful Ring}} is equipped. The absolute [[Hitpoints]] threshold for Auto Eat can be seen in-game when hovering over the {{UpgradeIcon|Auto Eat - Tier I|notext=true}} Auto Eat icon near the player's health bar on both the {{Icon|Combat}} and {{Skill|Thieving}} pages. | ||
* Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. | * Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. | ||
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon| | * Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Strawberries|Strawberry}} would ordinarily heal 20 [[Hitpoints]], a {{ItemIcon|Strawberries|Strawberry}} consumed with Auto Eat - Tier I will only restore 12 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency. | ||
=== Auto Eat Efficiency === | === Auto Eat Efficiency === |
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