Zxv975

Joined 12 March 2022
3,237 bytes added ,  26 October 2022
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=Introduction=
This guide is my overall entry point recommendations for {{Skill|Summoning}} synergies to support skilling (not doing combat here, yet). These recommendations will help to make {{Skill|Summoning}} less daunting and overall cover most aspects of the skill. There are one or two niche situations that the remainder of the synergies pertain to, but you can research those at your own pace when you feel more comfortable with the skill. The goal of this guide is to act as an entry point aimed at making the skill seem much less confusing and make it more approachable. Once you have your foot in the door, the skill will start to make more sense.
This guide is my overall entry point recommendations for {{Skill|Summoning}} synergies to support skilling (not doing combat here, yet). These recommendations will help to make {{Skill|Summoning}} less daunting and overall cover most aspects of the skill. There are one or two niche situations that the remainder of the synergies pertain to, but you can research those at your own pace when you feel more comfortable with the skill. The goal of this guide is to act as an entry point aimed at making the skill seem much less confusing and make it more approachable. Once you have your foot in the door, the skill will start to make more sense.


I have seen several people now say that they avoid {{Skill|Summoning}} completely, probably because it seems convoluted to them. This was especially evident with the recent April Fools mode with a wave of people asking how to max {{Skill|Summoning}} as their last skill. This is quite unfortunate, as {{Skill|Summoning}} is designed to be trained alongside most other skills in the game, and dedicating training of the skill is very slow. You get the vast majority of your experience from *using* the tablets, not from making them. In addition, all of the {{Skill|Summoning}} effects pay dividends on the time and resources invested into them. When starting out you will just barely break even (the yield from summoning roughly equals the investment), but as compounding effects from the mastery checkpoints, 95% pool and {{ItemIcon|Summoning Skillcape}} come into play, you will start heavily profiting, as you have to spend less time and resources making tablets.  
I have seen several people now say that they avoid {{Skill|Summoning}} completely, probably because it seems convoluted to them. This was especially evident with the recent April Fools mode with a wave of people asking how to max {{Skill|Summoning}} as their last skill. This is quite unfortunate, as {{Skill|Summoning}} is designed to be trained alongside most other skills in the game, and dedicating training of the skill is very slow. You get the vast majority of your experience from *using* the tablets, not from making them. In addition, all of the {{Skill|Summoning}} effects pay dividends on the time and resources invested into them. When starting out you will just barely break even (the yield from summoning roughly equals the investment), but as compounding effects from the mastery checkpoints, 95% pool and {{ItemIcon|Summoning Skillcape}} come into play, you will start heavily profiting, as you have to spend less time and resources making tablets.  


My recommendation for starting out is always {{ItemIcon|Ent}} with {{Skill|Woodcutting}} until you unlock {{ItemIcon|Octopus}} at level 15. Then fish with {{ItemIcon|Octopus}} active until level 25, at which point you can start utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy. This is one of the best synergies and is unlocked at a very low level. You can do this to bolster your profit from {{Skill|Fishing}. The extra cooked fish from the synergy can be directly recycled into making more tablets, and with some preservation and mastery levels you will soon start earning more from bonus fish than you spend on {{ItemIcon|Summoning Shard (Green)}} and {{ItemIcon|Summoning Shard (Silver)}}.  
My recommendation for starting out is always {{ItemIcon|Ent}} with {{Skill|Woodcutting}} until you unlock {{ItemIcon|Octopus}} at level 15. Then fish with {{ItemIcon|Octopus}} active until level 25, at which point you can start utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy. This is one of the best synergies and is unlocked at a very low level. You can do this to bolster your profit from {{Skill|Fishing}}. The extra cooked fish from the synergy can be directly recycled into making more tablets, and with some preservation and mastery levels you will soon start earning more from bonus fish than you spend on {{ItemIcon|Summoning Shard (Green)}} and {{ItemIcon|Summoning Shard (Silver)}}.  


The next recommendation is the {{ItemIcon|Leprechaun}} + {{ItemIcon|Monkey}} synergy while thieving the {{Icon|Fisherman|type=thieving}}. This is one of the best money making methods from {{Skill|Thieving}}, only outclassed by high level methods with the {{Icon|Knight|type=thieving}} and {{Icon|Princess|type=thieving}}, both of which require {{ItemIcon|Thieving Skillcape}} and passive slot from {{ZoneIcon|Into the Mist}} and so they have much, much higher requirements.
The next recommendation is the {{ItemIcon|Leprechaun}} + {{ItemIcon|Monkey}} synergy while thieving the {{Icon|Fisherman|type=thieving}}. This is one of the best money making methods from {{Skill|Thieving}}, only outclassed by high level methods with the {{Icon|Knight|type=thieving}} and {{Icon|Princess|type=thieving}}, both of which require {{ItemIcon|Thieving Skillcape}} and passive slot from {{ZoneIcon|Into the Mist}} and so they have much, much higher requirements.
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Here are my general recommendations for the main synergies to focus on for each skill:
Here are my general recommendations for the main synergies to focus on for each skill:


=== Woodcutting ===
== Woodcutting ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Ent
|familiar11 = Ent
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}}
}}


=== Firemaking ===
== Firemaking ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Octopus
|familiar11 = Octopus
|familiar21 = Pig
|familiar21 = Pig
|familiar12 = Octopus
|familiar12 = Octopus
|notes1 = Doesn't work for special fish like {{ItemIcon|Raw Magic Fish}}
}}
}}
{{ItemIcon|Pig}} synergy doesn't work for special fish like {{ItemIcon|Raw Magic Fish}}, so use {{ItemIcon|Octopus}} on its own in this case.


=== Cooking ===
== Cooking ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Pig
|familiar11 = Pig
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|familiar13 = Pig
|familiar13 = Pig
|familiar23 = Mole
|familiar23 = Mole
|notes2 = If cooking interval is quite short
|notes3 = For short duration foods ({{ItemIcon|Raw Sardine}} is optimal), best source of {{ItemIcon|Coal Ore}} in the game
}}
}}
{{ItemIcon|Ent}} synergy for the most part, but {{ItemIcon|Salamander}} can be used if the cooking interval is quite short. The {{ItemIcon|Mole}} synergy coupled with short duration foods ({{ItemIcon|Raw Sardine}} are optimal) is the best source of {{ItemIcon|Coal Ore}} in the game, for those who still need it.


=== Mining ===
== Mining ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Mole
|familiar11 = Mole
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|familiar13 = Mole
|familiar13 = Mole
|familiar23 = Bear
|familiar23 = Bear
|notes1 = For mining {{ItemIcon|Rune Essence}}
|notes2 = For mining {{ItemIcon|Silver Ore}} and {{ItemIcon|Gold Ore}}
|notes3 = Everything else
}}
}}
{{ItemIcon|Crow}} for mining {{ItemIcon|Rune Essence}}, {{ItemIcon|Monkey}} for mining {{ItemIcon|Silver Ore}} or {{ItemIcon|Gold Ore}}, and {{ItemIcon|Bear}} otherwise.


=== Smithing ===
== Smithing ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Salamander
|familiar11 = Salamander
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|familiar13 = Salamander
|familiar13 = Salamander
|familiar23 = Crow
|familiar23 = Crow
|notes1 = For smelting {{ItemIcon|Silver Bar}} or {{ItemIcon|Gold Bar}}
|notes2 = For anything requiring {{ItemIcon|Coal Ore}}
|notes3 = Everything else. Drop the crow if excess preservation (99 mastery)
}}
}}
{{ItemIcon|Bear}} for smelting {{ItemIcon|Silver Bar}} or {{ItemIcon|Gold Bar}}, {{ItemIcon|Devil}} for anything requiring {{ItemIcon|Coal Ore}} and {{ItemIcon|Crow}} otherwise. The {{ItemIcon|Crow}} synergy can be dropped in favour of solo {{ItemIcon|Salamander}} if the one has excess preservation (e.g. at 99 mastery).


=== Thieving ===
== Thieving ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Leprechaun
|familiar11 = Leprechaun
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}}
}}


=== Crafting ===
== Crafting ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Monkey
|familiar11 = Monkey
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}}
}}


=== Runecrafting ===
== Runecrafting ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Crow
|familiar11 = Crow
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}}
}}


=== Herblore ===
== Herblore ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Bear
|familiar11 = Bear
}}
}}


In addition to this, you have a choice of many recipes to use for each tablet. Overall, my recommendation for each tablet
=Secondaries=
There are several choices of recipe to use for each tablet. Overall, my recommendation for each tablet is
 
 
{| class="wikitable"
|-
! Tablet
! Secondary
|-
| {{ItemIcon|Ent}}
| {{ItemIcon|Magic Logs}}
|-
| {{ItemIcon|Mole}}
| {{ItemIcon|Mithril Ore}} / {{ItemIcon|Adamantite Ore}} / {{ItemIcon|Runite Ore}} / {{ItemIcon|Dragonite Ore}}
|-
| {{ItemIcon|Octopus}}
| {{ItemIcon|Raw Whale}} / {{ItemIcon|Raw Manta Ray}} / {{ItemIcon|Raw Shark}}
|-
| {{ItemIcon|Pig}}
| {{ItemIcon|Whale}} / {{ItemIcon|Manta Ray}} / {{ItemIcon|Shark}} / {{ItemIcon|Crab}}
|-
| {{ItemIcon|Crow}}
| {{ItemIcon|Steam Rune}}
|-
| {{ItemIcon|Monkey}}
| {{ItemIcon|Silver Ruby Necklace}} / {{ItemIcon|Silver Sapphire Necklace}}
|-
| {{ItemIcon|Salamander}}
| {{ItemIcon|Gold Bar}} / {{ItemIcon|Mithril Bar}}
|-
| {{ItemIcon|Bear}}
| {{ItemIcon|Barrentoe Herb}}
|-
| {{ItemIcon|Devil}}
| {{ItemIcon|Ruby}} / {{ItemIcon|Sapphire}}
|-
|}
 
These recommendations are based on three considerations. First, the quantity needed is based on the GP sale value of an item, so higher valued items are prioritised to reduce the raw quantity needed. Secondly, whether the base item has other uses elsewhere in the game. Lastly, whether the item is easy or not to obtain.
 
* For {{ItemIcon|Ent}}, there is only really one choice, as all of the other logs sell for dirt cheap and hence have far too high of a quantity cost to make them worthwhile.
* For {{ItemIcon|Mole}}, you can choose whichever ore you have an abundance of from training {{Skill|Mining}}. I trained mining on {{ItemIcon|Mithril Ore}}, so I had more than enough of this ore to sustain 99 {{ItemIcon|Mole}} mastery.
* The main use of the {{ItemIcon|Octopus}} tablet will be for early game money making through catching {{ItemIcon|Raw Whale}}, so this is likely to be the best choice, but some earlier options are available. Even options such as {{ItemIcon|Raw Carp}} have a relatively low quantity requirement, but the player will likely not have the base income to support tablet making at this early stage.
* {{ItemIcon|Pig}} secondaries have two sources. Early on, the cooked fish produced from utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy alone will cover the cost. Later on, {{UpgradeIcon|Standard Resupply}} and {{UpgradeIcon|Generous Resupply}} can be used to easily fund this tablet.
* For {{ItemIcon|Crow}} we choose {{ItemIcon|Steam Rune}} as this is the fastest rune to produce due to the {{ItemIcon|Crow}} + {{ItemIcon|Octopus}} synergy. This rune also gives the highest experience out of any {{ItemIcon|Water Rune}}-based combination rune.
* We use {{ItemIcon|Ruby}} jewellery for {{ItemIcon|Monkey}} as {{ItemIcon|Emerald}} and {{ItemIcon|Diamond}} have other uses. When the cost drops with mastery levels eventually you can swap to {{ItemIcon|Silver Sapphire Necklace}}. We choose to use silver over gold as {{ItemIcon|Gold Bar}} are more useful overall than {{ItemIcon|Silver Bar}} when compared 1:1. The choice of necklace over ring is because necklaces have slightly higher sell value, so they have a few breakpoints (e.g. {{ItemIcon|Gold Emerald Necklace}} vs {{ItemIcon|Gold Emerald Ring}} between 10-19 {{ItemIcon|Monkey}} mastery) where there are fewer necklaces required than the corresponding ring. Sticking to one specific one is also better to utilise {{Skill|Crafting}} mastery better when producing the jewellery.
* For {{ItemIcon|Salamander}} the {{ItemIcon|Gold Bar}} is preferable to the {{ItemIcon|Mithril Bar}} as it has fewer uses and a lower cost, but both are options if the player has an abundance of one bar over the others.
* For {{ItemIcon|Devil}} simply swap whenever the price of {{ItemIcon|Sapphire}} floors out at 1.