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(Added secondary cost analysis) |
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| {{ItemIcon|Monkey}} | | {{ItemIcon|Monkey}} | ||
| {{ItemIcon|Silver Ruby | | {{ItemIcon|Silver Ruby Necklace}} / {{ItemIcon|Silver Sapphire Necklace}} | ||
|- | |- | ||
| {{ItemIcon|Salamander}} | | {{ItemIcon|Salamander}} | ||
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* {{ItemIcon|Pig}} secondaries have two sources. Early on, the cooked fish produced from utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy alone will cover the cost. Later on, {{UpgradeIcon|Standard Resupply}} and {{UpgradeIcon|Generous Resupply}} can be used to easily fund this tablet. | * {{ItemIcon|Pig}} secondaries have two sources. Early on, the cooked fish produced from utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy alone will cover the cost. Later on, {{UpgradeIcon|Standard Resupply}} and {{UpgradeIcon|Generous Resupply}} can be used to easily fund this tablet. | ||
* For {{ItemIcon|Crow}} we choose {{ItemIcon|Steam Rune}} as this is the fastest rune to produce due to the {{ItemIcon|Crow}} + {{ItemIcon|Octopus}} synergy. This rune also gives the highest experience out of any {{ItemIcon|Water Rune}}-based combination rune. | * For {{ItemIcon|Crow}} we choose {{ItemIcon|Steam Rune}} as this is the fastest rune to produce due to the {{ItemIcon|Crow}} + {{ItemIcon|Octopus}} synergy. This rune also gives the highest experience out of any {{ItemIcon|Water Rune}}-based combination rune. | ||
* We use {{ItemIcon|Ruby}} jewellery for {{ItemIcon|Monkey}} as {{ItemIcon|Emerald}} and {{ItemIcon|Diamond}} have other uses. When the cost drops with mastery levels eventually you can swap to {{ItemIcon|Silver Sapphire | * We use {{ItemIcon|Ruby}} jewellery for {{ItemIcon|Monkey}} as {{ItemIcon|Emerald}} and {{ItemIcon|Diamond}} have other uses. When the cost drops with mastery levels eventually you can swap to {{ItemIcon|Silver Sapphire Necklace}}. We choose to use silver over gold as {{ItemIcon|Gold Bar}} are more useful overall than {{ItemIcon|Silver Bar}} when compared 1:1. The choice of necklace over ring is because necklaces have slightly higher sell value, so they have a few breakpoints (e.g. {{ItemIcon|Gold Emerald Necklace}} vs {{ItemIcon|Gold Emerald Ring}} between 10-19 {{ItemIcon|Monkey}} mastery) where there are fewer necklaces required than the corresponding ring. Sticking to one specific one is also better to utilise {{Skill|Crafting}} mastery better when producing the jewellery. | ||
* For {{ItemIcon|Salamander}} the {{ItemIcon|Gold Bar}} is preferable to the {{ItemIcon|Mithril Bar}} as it has fewer uses and a lower cost, but both are options if the player has an abundance of one bar over the others. | * For {{ItemIcon|Salamander}} the {{ItemIcon|Gold Bar}} is preferable to the {{ItemIcon|Mithril Bar}} as it has fewer uses and a lower cost, but both are options if the player has an abundance of one bar over the others. | ||
* For {{ItemIcon|Devil}} simply swap whenever the price of {{ItemIcon|Sapphire}} floors out at 1. | * For {{ItemIcon|Devil}} simply swap whenever the price of {{ItemIcon|Sapphire}} floors out at 1. |
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