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{{ | {{UserContentVersion|1.2.2}} | ||
{{Skillbox | |||
|released=21 September 2019 ([[V0.05]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]]. | |||
The ' | The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate. | ||
==Mechanics== | == Mechanics == | ||
=== Increasing Max HP === | |||
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles. | |||
=== | === Recovering HP === | ||
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost. | |||
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks. | |||
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP. | |||
The amount of HP regenerated per interval can be calculated as follows: | |||
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | <math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | ||
Hitpoints | === Gaining Hitpoints XP === | ||
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster. | |||
== | == Skill Level Unlocks == | ||
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode). | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
{{SkillcapeInfo|HP}} | {{SkillcapeInfo|skillcape=HP Skillcape}} | ||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
== Summoning Boosts == | |||
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
== Skill Boosts == | |||
=== Maximum HP === | |||
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}} | |||
=== HP Regeneration === | |||
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}} | |||
{{Menu}} | {{Menu}} |
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