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Hitpoints: Difference between revisions

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=== Increasing Max HP ===
=== Increasing Max HP ===
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.
For the {{ItA}}[[Into the Abyss Expansion]], each abyssal level of Hitpoints adds 2,000 (20,000 in {{Icon|Adventure}} mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints.
<math>\text{Base HP} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \right \rfloor</math>
Where:
* <math>\text{Hitpoints Level}</math> is the {{Skill|Hitpoints}} level, capped at 99.
* <math>\text{Abyssal Hitpoints Level}</math> is the abyssal {{AbyssalSkill|Hitpoints}} level.
* <math>M</math> is the number multiplier which is 10 for [[Standard Mode]], {{Icon|Hardcore}}, and {{Icon|Ancient Relics}} and 100 for {{Icon|Adventure}}


=== Recovering HP ===
=== Recovering HP ===