Impending Darkness Event/Guide: Difference between revisions

touchups
m (Formatting tweaks)
(touchups)
Line 127: Line 127:
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
|-
! Weapon
! Weapon
Line 193: Line 193:
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
|-
! Weapon
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Tidal Edge}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|colspan="2"| {{ItemIcon|Ocean Song}}
Line 211: Line 211:


{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane.
*{{ItemIcon|Fighter Amulet|Fighter}}{{ItemIcon|Deadeye Amulet|Deadeye}} - Passive, allows you to wear an amulet with DR in the amulet slot.
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks.
*{{ItemIcon|Red Party Hat}} - Passive, allows you to have 1 more Bragging Rights than the monsters.


*Melee:
*Melee:
Line 217: Line 226:
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}.
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}.
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane.
*Ranged:
*Ranged:
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane.
*Magic:
*Magic:
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane.


==Buffs==
==Buffs==
Line 260: Line 266:
!colspan="1"| 8
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
| {{Skill|Agility|Pipe Crawl}}
| +8% Damage.
| +8% Damage. {{Skill|Agility|Raft Building}} grants less damage in exchange for more HP.
|-
|-
!colspan="1"| 9
!colspan="1"| 9
Line 277: Line 283:


===Astrology===
===Astrology===
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.
Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. However, the difference is relatively small, so don't focus too hard on getting optimal bonuses if you already have your astro set to something else.


===Consumables===
===Consumables===
Line 287: Line 293:
**These will be outlined on a case-by-case basis for each slayer area below.
**These will be outlined on a case-by-case basis for each slayer area below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Ammo:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Jadestone Bolts}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
*Spells:
*Spells:
**{{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)


==Fight Details==
==Fight Details==
Line 316: Line 327:


====Unhallowed Wasteland====
====Unhallowed Wasteland====
*Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
*Wear the Slayer Negation sets outlined above, having 100% slayer area negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.  
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.  
*Prayers:
*Prayers:
Line 325: Line 336:


====Dark Waters====
====Dark Waters====
*Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Maximum Skillcape|Max Cape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Prayers:
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
Line 333: Line 344:


====Shrouded Badlands====
====Shrouded Badlands====
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant more. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*Prayers:
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
Line 340: Line 351:


====Perilous Peaks====
====Perilous Peaks====
# Same as above, no area negation is required. Swap each set for combat triangle advantage.
# Same as above, no area negation is required, wear as much dps equipment as you can manage. Swap each set for combat triangle advantage.
*Prayers:
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
Line 358: Line 369:
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.


* Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
* '''Suffocate''': Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
* Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
* '''Fragile Mind''': If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
* Unknown Threat: Typically not dangerous.
* '''Unknown Threat''': Typically not dangerous.
* Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
* '''Mist Walk''': Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
* Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.
* '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.


====Melee Bane====
====Melee Bane====
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.


If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Line 373: Line 384:


====Magic Bane====
====Magic Bane====
Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for {{Icon|Incinerate|type=spell}} to proc the Burn from {{ItemIcon|Dragon}} tablets, the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.
Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks and the general power of magic clean him up nicely.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]