Into the Mist: Difference between revisions

2,077 bytes removed ,  18 September 2022
moving dungeon mechanics to guide page
(→‎Affliction: Affliction can be applied to the player regardless of whether attacks hit or not)
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'''{{PAGENAME}}''' is the penultimate [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
'''{{PAGENAME}}''' is the penultimate [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. These differences are outlined in the guide linked at the top of this page.


== Monsters ==
== Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}
=== Afflicted Monsters ===
The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, {{MonsterIcon|Legaran Wurm}}, and {{MonsterIcon|Cursed Lich}}, any monster in that range can be chosen including boss monsters from other dungeons.
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
=== The Final Boss ===
After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.
Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. Once players are ready, they start the phase by clicking a button.
== Affliction ==
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.


== Rewards ==
== Rewards ==