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| {{DungeonBox}} | | {{DungeonBox}} |
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| '''{{PAGENAME}}''' is the penultimate [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. | | '''{{PAGENAME}}''' is the penultimate [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. These differences are outlined in the guide linked at the top of this page. |
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| == Monsters == | | == Monsters == |
| {{AreaMonsters}} | | {{AreaMonsters}} |
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| === Afflicted Monsters ===
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| The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, {{MonsterIcon|Legaran Wurm}}, and {{MonsterIcon|Cursed Lich}}, any monster in that range can be chosen including boss monsters from other dungeons.
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| These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
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| If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
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| === The Final Boss ===
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| After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.
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| Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. Once players are ready, they start the phase by clicking a button.
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| == Affliction ==
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| Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
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| For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
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| Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
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| == Rewards == | | == Rewards == |