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Into the Mist: Difference between revisions

From Melvor Idle
→‎Affliction: Affliction can be applied to the player regardless of whether attacks hit or not
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(→‎Affliction: Affliction can be applied to the player regardless of whether attacks hit or not)
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== Affliction ==
== Affliction ==


Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.


For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.