Township: Difference between revisions

296 bytes removed ,  27 October 2022
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minor improvements to various aspects of article (whole article needs LUA-izing)
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[[File:Township (skill).svg|thumb|right|Township]]
[[File:Township (skill).svg|thumb|right|Township]]


'''{{PAGENAME}}''' is a skill you can train passively, similar to farming. However, unlike farming, Township has no mastery levels and uses a unique ''tick'' system instead of constantly running. Ticks are a passively generated resource at a rate of '''1 Tick per 5 minutes'''. Ticks can be spent to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, Township can exist relatively passively.
'''{{PAGENAME}}''' is a skill which tasks the player with running a town inside the land of Melvor. Similar to {{Skill|Farming}}, it can be trained relatively passively. However, unlike {{Skill|Farming|nolink=true}}, {{Skill|Township|nolink=true}} has no {{Icon|Mastery}} levels, and uses a unique ''tick'' system instead of constantly running. Ticks are a passively generated resource at a rate of '''1 Tick per 5 minutes'''. Ticks can be spent to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.


It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm.
It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm.
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==Starting your Town==
==Starting your Town==
To start, you make your town by choosing your map and deity to worship.  
To start, you must choose a map and, optionally, a deity to worship.
* Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses.  
* Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses.  
* Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a miners pit. This allows for easier building management and they do not have usage restrictions (eg. coal in the Snowlands).
* Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a Miner's Pit. This allows for easier building management and they do not have usage restrictions (eg. coal in the Snowlands).
* Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in.
* Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in.
* Terran is likely the best overall Deity to worship.  However, it requires more manual effort to "yeet" or "trade" resources to have the most net money.
* Ragnar is a strong alterative for making money without all the effort. Theoretical Max: Map 11, 400 farmers markets (for 0 food usage), 100 statues (100% worship), and the rest 1109 manors (25 pop each = 27k pop total) would make 600k GP per tick (172m GP/day). In reality, this would be around 450k GP per tick.


===Maps===
===Maps===
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#Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks.
#Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks.


==FAQs==
==Temporary Starter Guide==
# Go with Map 11 Terran if you don't know what to choose.
# Go with Map 11 Terran if you don't know what to choose.
# Follow the Township Starter Guide under the Tasks tab.   
# Follow the Township Starter Guide under the Tasks tab.   
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