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[[File:Township (skill).svg|thumb|right|Township]] | [[File:Township (skill).svg|thumb|right|Township]] | ||
'''{{PAGENAME}}''' is a skill | '''{{PAGENAME}}''' is a skill which tasks the player with running a town inside the land of Melvor. Similar to {{Skill|Farming}}, it can be trained relatively passively. However, unlike {{Skill|Farming|nolink=true}}, {{Skill|Township|nolink=true}} has no {{Icon|Mastery}} levels, and uses a unique ''tick'' system instead of constantly running. Ticks are a passively generated resource at a rate of '''1 Tick per 5 minutes'''. Ticks can be spent to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run. | ||
It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm. | It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm. | ||
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==Starting your Town== | ==Starting your Town== | ||
To start, you | To start, you must choose a map and, optionally, a deity to worship. | ||
* Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses. | * Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses. | ||
* Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a | * Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a Miner's Pit. This allows for easier building management and they do not have usage restrictions (eg. coal in the Snowlands). | ||
* Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in. | * Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in. | ||
===Maps=== | ===Maps=== | ||
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#Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks. | #Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks. | ||
== | ==Temporary Starter Guide== | ||
# Go with Map 11 Terran if you don't know what to choose. | # Go with Map 11 Terran if you don't know what to choose. | ||
# Follow the Township Starter Guide under the Tasks tab. | # Follow the Township Starter Guide under the Tasks tab. |
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