Dark Waters/Guide: Difference between revisions

reworked melee section for Ultima and Tidal Edge buffs
(added stormsnap)
(reworked melee section for Ultima and Tidal Edge buffs)
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Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.


We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:


* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
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Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  


Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.
Item fragments are very rare drops, (the average amount of kills required to obtain all of the drops with no doubling is 5000 per monster), and it should be noted that there is a {{Skill|Township}} Task that requires the player to Kill {{Icon|Ku-tul|qty=5000|type=monster|noicon=true}}, {{Icon|Umbora|qty=5000|type=monster|noicon=true}}, and {{Icon|Rokken|qty=5000|type=monster|noicon=true}}, therefore Item Doubling is not as important for this specific grind as it might otherwise be.
 
Additionally, there is another {{Skill|Township}} Task that requires 1 of each {{ItemIcon|Shockwave Fragment|Fragment}} and rewards 3 of each Fragment, to shorten the grind a little.
 
After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.  


===Order===
===Order===
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The order you obtain these items in is not particularly important.
The order you obtain these items in is not particularly important.


While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of {{ItemIcon|Tidal Edge}} and {{ItemIcon|Ocean Song}} compared to other available weapons. The only suggestion here is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}
Using the weapons obtained from killing each monster makes sense, unfortunately, they have historically not always the best available options, however a balance patch in Melvor Idle 1.1 has changed the meta an amount, and this guide will strive to stay updated. For now, the only recommended order is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}.


The common orders are:
Again:


- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}
- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}
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|-
|-
| {{ItemIcon|Infernal Claw}}
| {{ItemIcon|Infernal Claw}}
| Outpaces Rokken's stun
| Safest, earliest way to massively reduce the DR requirement of Rokken
|-
|-
| {{ItemIcon|Cloudburst Staff}}
| {{ItemIcon|Cloudburst Staff}}
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|-
|-
| {{ItemIcon|Stormsnap}}
| {{ItemIcon|Stormsnap}}
| Powerful ranged weapon comparable to slayer's crossbow
| Powerful ranged weapon comparable to Slayer's Crossbow
|-
|-
|}
|}
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|-
|-
!colspan="1"| 8
!colspan="1"| 8
| {{Skill|Agility|Spike Jump}}
| {{Skill|Agility|Spike Jump}} or {{Skill|Agility|Raft Building}}
| +5% Chance to Double Items. {{Skill|Agility|Pipe Crawl}} will be slightly faster, but the negative to slayer coins hurts, especially for Magic sets using the {{ItemIcon|Cyclops}} synergy.
| +5% Chance to Double Items, or extra HP and DR to meet thresholds. {{Skill|Agility|Pipe Crawl}} will be slightly faster, but the negative to slayer coins hurts, especially for Magic sets using the {{ItemIcon|Cyclops}} synergy.
|-
|-
!colspan="1"| 9
!colspan="1"| 9
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===== Potions =====
===== Potions =====


For all combat styles, use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
For all combat styles, use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}. If you absolutely need the extra damage reduction and can find no other source for it, use {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}


For Ranged, with {{ItemIcon|Shockwave}}, it is sometimes possible that {{ItemIcon|Ranged Strength Potion IV}} is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically {{ItemIcon|Ranged Strength Potion IV}}, and not any lower mastery.
For Ranged, with {{ItemIcon|Shockwave}}, it is sometimes possible that {{ItemIcon|Ranged Strength Potion IV}} is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically {{ItemIcon|Ranged Strength Potion IV}}, and not any lower mastery.
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===Tidal Edge===
===Tidal Edge===


To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have {{Skill|Hitpoints|qty=1000}}.


{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks at a much slower rate. Note that Cloudburst is by far the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}
{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks with any Magic weapon at a slower rate. Note that Cloudburst is by far the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}


With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
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|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|}
|}


{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} will kill you if used with {{ItemIcon|Cloudburst Staff}} and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}, {{ItemIcon|Skull Cape}} AND {{Skill|Agility|Rocky Waters}} - all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1090 HP and 44 DR.
{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} will kill you if used with {{ItemIcon|Cloudburst Staff}} and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}, {{ItemIcon|Skull Cape}} AND {{Skill|Agility|Raft Building}} - all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1050 HP and 45 DR.


===Ocean Song===
===Ocean Song===


To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{formatnum:1000}} HP.
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{Skill|Hitpoints|qty=1000}}.


To most efficiently kill {{MonsterIcon|Ku-tul}} you'll use one of {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or a {{ItemIcon|Stormsnap}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as jadestone bolts should be plentiful enough at this point in progression.
To most efficiently kill {{MonsterIcon|Ku-tul}} you'll use one of {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or a {{ItemIcon|Stormsnap}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as Jadestone Bolts should be easily obtainble at this point in progression from {{MonsterIcon|Hunting Greater Dragon}}.


{| class="wikitable"  
{| class="wikitable"  
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While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.


{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster.  
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's lowest speed.  


You need to use Melee for this grind, and as said before, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no {{Skill|Astrology}} buffs, {{ItemIcon|Infernal Claw}} is only 1-2% slower than {{ItemIcon|Tidal Edge}}. Adding buffs from {{Skill|Astrology}}, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.
You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without extra work (ie. {{PetIcon|Otto}}), requiring you to make compromises that can massively affect your kill time.  


{| class="wikitable"  
{|class="wikitable"  
|-
|-
! Slot
! Slot
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|colspan="4"| {{ItemIcon|Fighter Amulet}}
|colspan="4"| {{ItemIcon|Fighter Amulet}}
|colspan="4"| {{ItemIcon|Chapeau Noir}}
|colspan="4"| {{ItemIcon|Chapeau Noir}}
|colspan="4"| {{ItemIcon|Elder Crown}}
|-
|-
! Neck
! Neck
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|-
|-
! Weapon
! Weapon
|colspan="8"|{{ItemIcon|Infernal Claw}}
|colspan="4"|{{ItemIcon|Infernal Claw}}
|colspan="4"|{{ItemIcon|Tidal Edge}}
|-
|-
! Offhand
! Offhand
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|}
|}


The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer armor.
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer platebody.


One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings.  
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings.  
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{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  


For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}.
To safely use {{ItemIcon|Tidal Edge}} in this grind, the passive slot must be {{ItemIcon|Elder Crown}} and the player must have {{PetIcon|Otto}} or some other way to reduce their interval by 0.1s.
 
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}. At {{Skill|Hitpoints|qty=1000}}, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].
 
{{ItemIcon|Ultima Godsword}}: otherwise known as The Eraser. To use {{ItemIcon|Ultima Godsword}} the player must have at least {{Skill|Hitpoints|qty=1050}}, 63% DR, and must have {{ItemIcon|Wasteful Ring}} equipped


Check your setup with the [[Combat Simulator]] before engaging Rokken.
Check your setup with the [[Combat Simulator]] before engaging Rokken.
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].


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[[Category:Guides]]
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