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'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}. | '''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}. | ||
==Experience== | |||
Experience in Township earned per tick is given by the following formula: | Experience in Township earned per tick is given by the following formula: | ||
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Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick. | Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick. | ||
==Gaining Population== | |||
The chance of gaining additional population when advancing one tick is given by the following formula: | The chance of gaining additional population when advancing one tick is given by the following formula: | ||
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<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math> | <math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math> | ||
90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration. | |||
== Aging == | |||
One year of age is equivalent to 8.7 ticks. | |||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
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