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Population: Difference between revisions

From Melvor Idle
355 bytes added ,  6 November 2022
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'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}.
'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}.
==Experience==


Experience in Township earned per tick is given by the following formula:
Experience in Township earned per tick is given by the following formula:
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Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick.
Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick.
==Gaining Population==


The chance of gaining additional population when advancing one tick is given by the following formula:
The chance of gaining additional population when advancing one tick is given by the following formula:
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<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math>
<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math>


90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration.
== Aging ==
One year of age is equivalent to 8.7 ticks.


{{TownshipBuildingNav}}
{{TownshipBuildingNav}}
{{Menu}}
{{Menu}}
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