236
edits
(Added pre frost-boots Sanctuary guide) |
|||
Line 9: | Line 9: | ||
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players. | Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players. | ||
In order to access {{ZoneIcon|Ancient | In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. | ||
The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The | |||
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation. | Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation. | ||
Line 29: | Line 28: | ||
|ring1 = Wasteful Ring | |ring1 = Wasteful Ring | ||
|passive1 = Shield of Melee Power | |passive1 = Shield of Melee Power | ||
|prayer11 = Battleborn | |prayer11 = Valor | ||
| | |prayer21 = Battleborn | ||
|prayer22 = Holy Aegis | |||
|prayer12 = Stone Skin | |||
}} | }} | ||
Line 55: | Line 56: | ||
}} | }} | ||
The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. | The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. The body and/or leg upgrades can be substituted with {{PrayerIcon|Holy Aegis}} and/or {{PrayerIcon|Stone Skin}} (one DR prayer per upgrade missing), as {{ItemIcon|Ultima Godsword}} will carry you to an easy dungeon clear regardless. | ||
=Preliminary Upgrades= | =Preliminary Upgrades= |
edits