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(→Body / Legs: Wasteful ring recommendation) |
(Added pre frost-boots Sanctuary guide) |
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{{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}} | {{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}} | ||
=Ancient Sanctuary= | |||
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players. | |||
In order to access {{ZoneIcon|Ancient | |||
The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The body and leg upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. | |||
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation. | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Terran God Helmet | |||
|neck1 = Fighter Amulet | |||
|cape1 = Infernal Cape | |||
|body1 = Bundled Protection Body | |||
|body2 = Terran God Platebody | |||
|legs1 = Perfect Sight Legs | |||
|legs2 = Terran God Platelegs | |||
|weapon1 = Ultima Godsword | |||
|gloves1 = Spiked Shell Gloves | |||
|gloves2 = Terran God Gloves | |||
|boots1 = Terran God Boots | |||
|ring1 = Wasteful Ring | |||
|passive1 = Shield of Melee Power | |||
|prayer11 = Battleborn | |||
|prayer21 = Valor | |||
}} | |||
The final monster, {{MonsterIcon|Poison Toad}}, can be tackled with a standard ranging setup. | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Aeris God Helmet | |||
|neck1 = Deadeye Amulet | |||
|neck2 = Fury of the Elemental Zodiacs | |||
|cape1 = Infernal Cape | |||
|body1 = Aeris God Platebody | |||
|legs1 = Aeris God Platelegs | |||
|weapon1 = Shockwave | |||
|shield1 = Shield of Ranged Power | |||
|gloves1 = Poison Virulence Gloves | |||
|gloves2 = Aeris God Gloves | |||
|boots1 = Aeris God Boots | |||
|ring1 = Poison Virulence Ring | |||
|ring2 = Deadeye Ring | |||
|passive1 = Elder Crown | |||
|prayer11 = Battleborn | |||
|prayer21 = Avidity | |||
}} | |||
The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. If | |||
=Preliminary Upgrades= | =Preliminary Upgrades= |
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