17,101
edits
(Added information describing behaviour of the crown's effect) |
(Document interaction with 'chance to double' modifiers) |
||
Line 1: | Line 1: | ||
{{V|1.1.1}}{{ItemBox}} | {{V|1.1.1}}{{ItemBox}} | ||
'''{{PAGENAME}}''' is an item of [[Equipment]] which doubles the quantity of items that are always dropped after each [[Monster]] kill. | '''{{PAGENAME}}''' is an item of [[Equipment]] which doubles the quantity of items that are always dropped after each [[Monster]] kill. The Crown's bonus is multiplicative with the chance to double, meaning up to four times the usual amount of bones may be obtained. | ||
Despite the modifier's description, this doubling effect is not limited to bones - as long as the item is one that is guaranteed to drop every time the monster is killed, then it will be doubled. The {{PAGENAME}} can therefore be used to double {{ItemIcon|Ectoplasm}} dropped from monsters within {{ZoneIcon|Midnight Valley}}, as well as shards dropped from all monsters within each of the {{ZoneIcon|Air God Dungeon|Air}}, {{ZoneIcon|Water God Dungeon|Water}}, {{ZoneIcon|Earth God Dungeon|Earth}}, and {{ZoneIcon|Fire God Dungeon|Fire}} God Dungeons. | Despite the modifier's description, this doubling effect is not limited to bones - as long as the item is one that is guaranteed to drop every time the monster is killed, then it will be doubled. The {{PAGENAME}} can therefore be used to double {{ItemIcon|Ectoplasm}} dropped from monsters within {{ZoneIcon|Midnight Valley}}, as well as shards dropped from all monsters within each of the {{ZoneIcon|Air God Dungeon|Air}}, {{ZoneIcon|Water God Dungeon|Water}}, {{ZoneIcon|Earth God Dungeon|Earth}}, and {{ZoneIcon|Fire God Dungeon|Fire}} God Dungeons. |