17,030
edits
(Correct mastery checkpoint data for Summoning) |
(Support data modifications, alter equipmentSlots data structure, remove milestoneCount (logic for mastery token drop rates have changed), and include bankSortOrder for sorting various tables) |
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# Copy the game data & update [[Module:GameData/data]] accordingly | # Copy the game data & update [[Module:GameData/data]] accordingly | ||
{{SpoilerBox|color=default|title=Code|text=<syntaxhighlight lang="javascript" line> | {{SpoilerBox|color=default|title=Code|text=<syntaxhighlight lang="javascript" line>class Wiki { | ||
class Wiki { | |||
constructor() { | constructor() { | ||
this.debugMode = false; | this.debugMode = false; | ||
Line 58: | Line 56: | ||
} | } | ||
return gameVersion + ' (' + fileVer + ')'; | return gameVersion + ' (' + fileVer + ')'; | ||
} | |||
getObjectByID(data, objectID, idKey = 'id') { | |||
if ((data !== undefined) && (objectID !== undefined)) { | |||
return data.find((obj) => obj[idKey] === objectID); | |||
} | |||
} | } | ||
async printWikiData() { | async printWikiData() { | ||
Line 114: | Line 117: | ||
Object.keys(packData).forEach((categoryName) => { | Object.keys(packData).forEach((categoryName) => { | ||
switch(categoryName) { | switch(categoryName) { | ||
case 'pages': | case 'pages': | ||
case 'steamAchievements': | case 'steamAchievements': | ||
Line 185: | Line 187: | ||
if (!this.skillDataInit[dataNode.skillID]) { | if (!this.skillDataInit[dataNode.skillID]) { | ||
if (gameSkill !== undefined) { | if (gameSkill !== undefined) { | ||
// Import other attributes varying by skill | // Import other attributes varying by skill | ||
let importKeys = []; | let importKeys = []; | ||
Line 372: | Line 370: | ||
} | } | ||
break; | break; | ||
case 'bankSortOrder': | |||
case 'combatAreaDisplayOrder': | case 'combatAreaDisplayOrder': | ||
case 'dungeonDisplayOrder': | case 'dungeonDisplayOrder': | ||
Line 438: | Line 437: | ||
} | } | ||
}); | }); | ||
// If the data package contains modifications, apply these also | |||
const modificationData = this.packData[namespace].modifications; | |||
if (modificationData !== undefined) { | |||
this.applyDataModifications(modificationData); | |||
} | |||
} | |||
applyDataModifications(modData) { | |||
const modDataKeys = Object.keys(modData) | |||
for (const modCatID in modDataKeys) { | |||
const modCat = modDataKeys[modCatID]; | |||
const catData = modData[modCat]; | |||
if (modCat === 'shopUpgradeChains') { | |||
// Modify the root upgrade ID of shop upgrade chains | |||
catData.forEach((modItem) => { | |||
const modObjID = modItem.id; | |||
if (modObjID === undefined) { | |||
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`); | |||
} | |||
else { | |||
const modObj = this.getObjectByID(this.gameData[modCat], modObjID); | |||
if (modObj === undefined) { | |||
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`); | |||
} | |||
else { | |||
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => { | |||
modObj[k] = modItem[k]; | |||
}); | |||
} | |||
} | |||
}); | |||
} | |||
else if (modCat === 'cookingCategories') { | |||
// Append to the list of shop upgrade IDs for cooking utilities/categories | |||
catData.forEach((modItem) => { | |||
const modObjID = modItem.id; | |||
const cookingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Cooking', 'skillID'); | |||
if (modObjID === undefined) { | |||
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`); | |||
} | |||
else if (cookingSkill === undefined) { | |||
console.warn('Could not apply data modification: Data for skill "melvorD:Cooking" not found'); | |||
} | |||
else { | |||
const modObj = this.getObjectByID(cookingSkill.data.categories, modObjID); | |||
if (modObj === undefined) { | |||
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`); | |||
} | |||
else { | |||
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => { | |||
if (k === 'shopUpgradeIDs') { | |||
if (modObj[k] === undefined) { | |||
modObj[k] = modItem[k]; | |||
} | |||
else { | |||
modObj[k].push(...modItem[k]); | |||
} | |||
} | |||
else { | |||
console.warn(`Could not apply data modification: Unhandled key "${ k }" for category "${ modCat }", object "${ mobObjID }"`); | |||
} | |||
}); | |||
} | |||
} | |||
}); | |||
} | |||
else if (modCat === 'fletchingRecipes') { | |||
// Append to alternativeCosts property of recipes (e.g. Arrow shafts) | |||
catData.forEach((modItem) => { | |||
const modObjID = modItem.id; | |||
const fletchingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Fletching', 'skillID'); | |||
if (modObjID === undefined) { | |||
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`); | |||
} | |||
else if (fletchingSkill === undefined) { | |||
console.warn('Could not apply data modification: Data for skill "melvorD:Fletching" not found'); | |||
} | |||
else { | |||
const modObj = this.getObjectByID(fletchingSkill.data.recipes, modObjID); | |||
if (modObj === undefined) { | |||
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`); | |||
} | |||
else { | |||
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => { | |||
if (k === 'alternativeCosts') { | |||
if (modObj[k] === undefined) { | |||
modObj[k] = modItem[k]; | |||
} | |||
else { | |||
modObj[k].push(...modItem[k]); | |||
} | |||
} | |||
else { | |||
console.warn(`Could not apply data modification: Unhandled key "${ k }" for category "${ modCat }", object "${ mobObjID }"`); | |||
} | |||
}); | |||
} | |||
} | |||
}); | |||
} | |||
else { | |||
console.warn(`Could not apply data modification: Unhandled category "${ modCat }"`); | |||
} | |||
} | |||
} | } | ||
registerNonPackData() { | registerNonPackData() { | ||
Line 469: | Line 571: | ||
} | } | ||
if (this.gameData.equipmentSlots === undefined) { | if (this.gameData.equipmentSlots === undefined) { | ||
const slotIDs = Object.keys(EquipmentSlots).filter((slotID) => !isNaN(parseInt(slotID))); | |||
this.gameData.equipmentSlots = slotIDs.map((slotID) => ({id: EquipmentSlots[slotID], name: getLangString('EQUIP_SLOT', slotID)})); | |||
} | } | ||
if (this.gameData.attackTypes === undefined) { | if (this.gameData.attackTypes === undefined) { | ||
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newData.forEach((tier) => delete tier.engDisplay); | newData.forEach((tier) => delete tier.engDisplay); | ||
this.gameData.slayerTiers = newData; | this.gameData.slayerTiers = newData; | ||
} | |||
if (this.gameData.modifierData === undefined && modifierData !== undefined) { | |||
var wikiModData = {}; | |||
Object.keys(modifierData).forEach((modK) => { | |||
const mod = modifierData[modK]; | |||
wikiModData[modK] = {}; | |||
Object.keys(mod).forEach((k) => { | |||
if (k === 'modifyValue') { | |||
// Convert function into function name | |||
// If the function is inline and has no name, then use the function definition instead | |||
var funcName = mod[k].name; | |||
if (funcName === 'modifyValue') { | |||
funcName = mod[k].toString(); | |||
} | |||
wikiModData[modK][k] = funcName; | |||
} | |||
else if (k === 'langDescription') { | |||
wikiModData[modK]['description'] = mod[k]; | |||
} | |||
else if (k !== 'description') { | |||
wikiModData[modK][k] = mod[k]; | |||
} | |||
}); | |||
}); | |||
this.gameData.modifierData = wikiModData; | |||
} | } | ||
} | } |