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(Correct mastery checkpoint data for Summoning) |
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Line 173: | Line 173: | ||
if ((categoryName === 'skillData') && dataNode.skillID !== undefined && dataNode.data !== undefined) { | if ((categoryName === 'skillData') && dataNode.skillID !== undefined && dataNode.data !== undefined) { | ||
// We are currently at the topmost level of a skill object | // We are currently at the topmost level of a skill object | ||
const gameSkill = game.skills.getObjectByID(dataNode.skillID); | |||
// For every skill with mastery, add mastery checkpoint descriptions | |||
if (gameSkill instanceof SkillWithMastery && dataNode.data.masteryTokenID !== undefined && dataNode.data.masteryCheckpoints === undefined) { | |||
const localID = this.getLocalID(dataNode.skillID); | |||
dataNode.data.baseMasteryPoolCap = gameSkill.baseMasteryPoolCap; | |||
dataNode.data.masteryCheckpoints = []; | |||
masteryCheckpoints.forEach((pct, idx) => { | |||
dataNode.data.masteryCheckpoints[idx] = getLangString('MASTERY_CHECKPOINT', `${ localID }_${ idx }`); | |||
}); | |||
} | |||
if (!this.skillDataInit[dataNode.skillID]) { | if (!this.skillDataInit[dataNode.skillID]) { | ||
if (gameSkill !== undefined) { | if (gameSkill !== undefined) { | ||
if (gameSkill.milestones !== undefined && dataNode.data.milestoneCount === undefined) { | if (gameSkill.milestones !== undefined && dataNode.data.milestoneCount === undefined) { | ||
dataNode.data.milestoneCount = gameSkill.milestones.length; | dataNode.data.milestoneCount = gameSkill.milestones.length; | ||
} | } | ||