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{{ | {{UserContentVersion|1.2.2}} | ||
This is a page for frequently asked questions, organized by category.<br> | This is a page for frequently asked questions, organized by category.<br> | ||
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<span class="text-negative">Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span> | <span class="text-negative">Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span> | ||
== | ==General== | ||
Q: | Q: Why haven't I gotten that rare drop yet? | ||
:A: The drop rates are often given in the wiki, but the drop-rate is very different to the chance of getting that reward through farming. For example, a drop-rate of 1 in 33,333 (0.03%) would take: 23,105 actions for a 50% chance; 76,752 actions for a 90% chance; and a staggering 153,504 actions for a 99% chance of getting this reward. You could also receive it on the first attempt. See [[drop rates]] for more information on this. | |||
Q: How does upgrading (or downgrading) items work? | |||
:A: Some items can be upgraded to improve their stats or create new equipment. For example, most armour can be upgraded with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to improve stats. Some items can be downgraded too. For example, perfectly food can be downgraded to the standard type which might help with stacking. Items that can be upgraded/downgraded will have an overlay icon visible in the bank. Upgrading normally has a costs, and you can see what the requirements are by viewing the item in your bank and choosing Upgrade. For more information, visit the [[Upgrading Items]] page. | |||
: | Q: Can I train combat skills without fighting enemies? | ||
:A: For some skills, yes. You can earn {{Skill|Magic}} XP with Alt Magic, and {{Skill|Strength}} XP by wearing {{ItemIcon|Barbarian Gloves}} and catching fish in the Barbarian Fishing area. You can also obtain boosts for combat skills such as {{Skill|Astrology}}, {{Skill|Agility}} and {{AoD}} {{Skill|Cartography}}. | |||
=== Combat === | |||
Q: | Q: Are there any beginners guide for combat? | ||
:A: | :A: Yes, check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about {{Icon|Combat}} mechanics can be found on the [[Combat]] page. | ||
Q: | Q: How do I level up in combat? | ||
:A: | :A: There are many [[Guides]] on the wiki to help! Check out the [[Combat Guide]], and the guides for melee, ranged and magic. | ||
Q: How | Q: How do I obtain the {{ItemIcon|Amulet of Looting}}? | ||
:A: | :A: You will need to complete the {{ZoneIcon|Spider Forest}} dungeon to get a chance of finding this rare item. See the [[Spider Forest/Guide]] for tips on how to beat this dungeon. | ||
Q: How is XP for {{Icon|Combat}} skills calculated? | Q: How is XP for {{Icon|Combat}} skills calculated? | ||
:A: XP is gained for {{Icon|Combat}} based on damage you do. | :A: XP is gained for {{Icon|Combat}} based on damage you do (and not the damage you receive). You will receive XP for each of the combat skills that you are using. For example, if you are using melee slash, then it will increase {{Skill|Strength}}, but not {{Skill|Attack}}. The {{Skill|Slayer}} XP will be awarded when you do Slayer tasks or kill Slayer monsters. Skills like {{Skill|Prayer}} have XP that varies depending on the prayer used. See [[Combat]] for more details. | ||
Q: | Q: How much [[Damage Reduction]] (DR) do I have? | ||
:A: | :A: The Stats Card that can be found in the [[combat]] section of the game (or see the {{Icon|Combat|Stats}} on Mobile) and show your actual DR for the monster you are fighting. Note that the "View Equipment Stats" page will not include any modifiers from [[Pets]] or {{Skill|Agility}}, for example, and so may not show your actual DR. | ||
Q: | Q: My [[Damage Reduction]] (DR) is different than what I expected? | ||
:A: | :A: Damage Reduction is calculated by adding up all of your boosts, but can be lowered by buffs from things such as skills, [[Pets]]. For exammple, some {{Skill|Agility}} obstacles can lower your DR, and certain enemies can also reduce DR. The [[Combat Triangle]] might also be negatively impacting your DR. | ||
Q: I | Q: How do I idle a monster without dying? | ||
:A: | :A: The main factors that let you safely idle a monster are your {{Skill|Hitpoints}} and [[Damage Reduction]] (DR). However, it is still possible for you to run out of food, or for your consumables (such as ammo, or boosts) to run out leading to death. See the [[Combat#How_to_idle_monsters|how to idle monsters]] of [[combat]] for more information. | ||
Q: How can I avoid taking so much damage from dragonbreath attacks? | Q: How can I avoid taking so much damage from dragonbreath attacks? | ||
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:A: You can reduce dragonbreath damage with your [[Damage Reduction|Damage Reduction]], using the {{ItemIcon|Dragonfire Shield}}, and the {{ItemIcon|Cyclops}}/{{ItemIcon|Dragon}} summoning [[Synergy|synergy]]. However, your best bet is to just stock up on [[Food]] and kill the dragons more efficiently. You will generally be best off using {{Skill|Magic}} against dragons. Try to increase your damage and item doubling instead of focusing on defence. | :A: You can reduce dragonbreath damage with your [[Damage Reduction|Damage Reduction]], using the {{ItemIcon|Dragonfire Shield}}, and the {{ItemIcon|Cyclops}}/{{ItemIcon|Dragon}} summoning [[Synergy|synergy]]. However, your best bet is to just stock up on [[Food]] and kill the dragons more efficiently. You will generally be best off using {{Skill|Magic}} against dragons. Try to increase your damage and item doubling instead of focusing on defence. | ||
Q: | Q: Can I fight [[monsters]] offline? | ||
:A: Yes. It was introduced [[v0.21|early on]] and can be enabled from the Settings menu. | |||
: | Q: Does the 100% item doubling from {{ItemIcon|Big ol Ron}} stack with other sources of item doubling? | ||
:A: No. Item doubling is limited to a 100% chance. | |||
=== Dungeons === | |||
Q: | Q: Are the guides for dungeons? | ||
:A: The | :A: Yes. The wiki has guides for many of the dungeons, see [[Guides#Dungeon Guides|Dungeon Guides]] for more information. | ||
: | Q: Does item doubling such as {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}} work on dungeon chests? Do these items stack? | ||
: | :A: Yes and Yes. The double loot drop chance stacks additively for each boost you obtain. For example, you have a chance to obtain double chests from a [[dungeon]] completion with {{ItemIcon|Chapeau Noir}} or {{ItemIcon|Aorpheat's Signet Ring}} equipped, but equipping both with give you a 15% chance of doubling chests. Also, you only need to have the items equipped at the time you kill the final dungeon boss to increase the chance of doubling the chest. | ||
Q: | Q: Why am I safe to idle the boss {{MonsterIcon|Malcs, the Guardian of Melvor|Malcs}} in the {{ZoneIcon|Volcanic Cave}} dungeon even though it has a higher max hit than my [[Auto Eat]] threshold? | ||
:A: | :A: This boss does not use its normal attack, so its max hit is only 520 damage and not its listed max hit of 982. | ||
Q: | Q: I've cleared this dungeon many times but have not unlocked the Ancient/Archaic Magicks spell for it. | ||
:A: | :A: With item doubling, you can also double chest drops which increases your odds of getting these rare items. However, drop-rates do not guarantee you will get the reward quickly. You can find your dungeon clear count in Completion Log > Monsters > Dungeon Bosses under the heading "Times Slain". See here to learn more about how [[drop rates]] work. | ||
===Death=== | ===Death=== | ||
Q: What happens | Q: What happens when you die? | ||
:A: When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. You can lose full stacks of ammo, consumables and summoning tablets, but not food or potions. If your character is in {{Icon|Hardcore}} mode, on death it is permanently deleted instead. | :A: When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. You can lose full stacks of ammo, consumables and summoning tablets, but not food or potions. If your character is in {{Icon|Hardcore}} mode, on death it is permanently deleted instead. If you have the {{Icon|Protect Item|type=prayer}} prayer equiped then you will not lose any items on death. | ||
Q: I had {{UpgradeIcon|Auto Eat}} on, how did I die? | Q: I had {{UpgradeIcon|Auto Eat}} on, how did I die? | ||
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:Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat Debuff]] page for more information! | :Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat Debuff]] page for more information! | ||
===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})=== | ===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})=== | ||
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:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}. | :In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}. | ||
Q: How do I level up {{Skill|Magic}}? | |||
:A: There is a [[Magic/Training]] guide that will show you how to do this. You can also use {{Skill|Alternative Magic}} to level without combat. | |||
Q: How do I make {{Skill|Magic}} weapons and armor? | Q: How do I make {{Skill|Magic}} weapons and armor? | ||
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:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat. | :A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat. | ||
Q: | Q: Are staves worth making? | ||
:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type. | :A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type. | ||
Q: What are curses and auroras? Should I use them? | Q: What are curses and auroras? Should I use them? | ||
:A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your Runecrafting | :A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your {{Skill|Runecrafting}} level. You cannot use curses with [[Ancient Magicks]]. Curses and auroras do not directly give magic XP, but they can increase your damage output and therefore your XP gain. | ||
==={{Skill|Prayer}}=== | ==={{Skill|Prayer}}=== | ||
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Q: How do I train Prayer efficiently? | Q: How do I train Prayer efficiently? | ||
:A: | :A: See the [[Prayer/Guide]] for more information. | ||
==={{Skill|Slayer}}=== | ==={{Skill|Slayer}}=== | ||
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Q: How do I get a new Slayer Task? | Q: How do I get a new Slayer Task? | ||
:A: Go to combat, and tap the {{Skill|Slayer}} icon below your equipped food. If you don't see it, unhide it by tapping the "Show/hide player container" button above your | :A: Go to combat, and tap the {{Skill|Slayer}} icon below your equipped food. If you don't see it, unhide it by tapping the "Show/hide player container" button above your HP bar. Then, tap new task and select the difficulty. | ||
Q: How do I get {{Skill|Slayer}} XP? | Q: How do I get {{Skill|Slayer}} XP? | ||
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:You should also boost your special chance and reduce your fishing interval. Details here: https://wiki.melvoridle.com/w/Fishing#Special | :You should also boost your special chance and reduce your fishing interval. Details here: https://wiki.melvoridle.com/w/Fishing#Special | ||
Q: | Q: How do I get a lot of {{ItemIcon|Ancient Ring of Mastery}} and the {{ItemIcon|Ancient Ring of Skills}} for a township task? | ||
:A: | :A: When you get a special item, you receive the same amount as you would fish. So if you are getting 4 or 8 fish at a time, you will receive 4 or 8 rings each time they drop. | ||
Q: I | Q: Why do I always seem to get the wrong Ancient ring type? | ||
:A: | :A: You have an equal chance to get the ancient ring of skilling or mastery. See [[Drop rates]] for more info on how this mechanic works. | ||
Q: How do I unlock the Secret Area and Barbarian Fishing areas? | Q: How do I unlock the Secret Area and Barbarian Fishing areas? | ||
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:A: When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}. | :A: When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}. | ||
Q: Should I open the {{ItemIcon|Treasure Chest}}? | |||
:A: Yes. Although it might seem like you get a log of junk, the {{ItemIcon|Treasure Chest}} contents are on average four times more valuable than selling the unopened chests. | |||
==={{Skill|Firemaking}}=== | ==={{Skill|Firemaking}}=== | ||
Q: | Q: Is {{Skill|Firemaking}} worth doing? | ||
:A: Increasing the {{Skill|Firemaking}} skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 {{Icon|Mastery}} on each log will give further global Mastery experience. | :A: Yes. Increasing the {{Skill|Firemaking}} skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 {{Icon|Mastery}} on each log will give further global Mastery experience. | ||
:You will also gain useful items, like [[Ash]], [[Charcoal]], [[Coal Ore]] and [[Diamond]]. | :You will also gain useful items, like [[Ash]], [[Charcoal]], [[Coal Ore]] and [[Diamond]]. | ||
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:A: {{Skill|Cooking}} has many buffs to increase the amount of food you can produce. Try to decrease your interval, while increasing your preservation, doubling and perfect chance. Using passive cooking will create even more food. Pre-[[Throne of the Herald Expansion]], the most efficient cooking method for mid-endgame accounts is cooking chicken soup active, and whales and carrot cake passive, including gathering time. | :A: {{Skill|Cooking}} has many buffs to increase the amount of food you can produce. Try to decrease your interval, while increasing your preservation, doubling and perfect chance. Using passive cooking will create even more food. Pre-[[Throne of the Herald Expansion]], the most efficient cooking method for mid-endgame accounts is cooking chicken soup active, and whales and carrot cake passive, including gathering time. | ||
:Fishing will always be faster than cooking, so you will have a lot of extra raw fish when | :Fishing will always be faster than cooking, so you will have a lot of extra raw fish when levelling both. | ||
Q: I've gotten lots of Perfect Cooks, but I still can't trade for the item in Township. | Q: I've gotten lots of Perfect Cooks, but I still can't trade for the item in Township. | ||
:A: | :A: Only cooking regular items counts toward the Township unlock. If you uncheck "Enable Perfect Cooks" option in the game's Settings then you will no longer receive perfect cooks. You can also downgrade perfect cooked fish into their regular counterparts. | ||
Q: I can't craft Burnt Cave Fish. | Q: I can't craft Burnt Cave Fish. | ||
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==={{Skill|Mining}}=== | ==={{Skill|Mining}}=== | ||
Q: Mining Gloves/Gem Gloves | Q: Why are my {{ItemIcon|Mining Gloves}}/{{ItemIcon|Gem Gloves}} not working? | ||
:A: Gloves only work on Ores, not Essences nor Gem Veins. As of v1.1.1 you will still consume glove charges if mining essence or Gem Veins. | :A: Gloves only work on Ores, not Essences nor Gem Veins. As of v1.1.1 you will still consume glove charges if mining essence or Gem Veins. | ||
Q: Why does this rock take so long to respawn? | Q: Why does this rock take so long to respawn? | ||
:A: Higher level | :A: Higher level rocks take more time to respawn. You can reduce the time spent waiting for respawn by increasing the chance you deal no damage to a mining node. You can find details on the {{Skill|Mining}} page. | ||
Q: Do {{ItemIcon|Gem Gloves}} make a profit? | Q: Do {{ItemIcon|Gem Gloves}} make a profit? | ||
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:A: Gems are used for {{Skill|Crafting}} jewelry, brewing some {{Skill|Herblore|potions}}, {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]], and making {{ItemIcon|Devil|Devil tablets}} in {{Skill|Summoning}}. {{ItemIcon|Gem Gloves}} give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]]. | :A: Gems are used for {{Skill|Crafting}} jewelry, brewing some {{Skill|Herblore|potions}}, {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]], and making {{ItemIcon|Devil|Devil tablets}} in {{Skill|Summoning}}. {{ItemIcon|Gem Gloves}} give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]]. | ||
Q: Gem Veins/Meteorite | Q: Why is the health on my Gem Veins/Meteorite not increasing? | ||
:A: Only mining | :A: Only mining {{Icon|Throne of the Herald Expansion}} rocks has a chance to add health to the Gem vein. They have no natural regeneration. For {{ItemIcon|Meteorite Ore|Meteorites}}, performing actions in {{Skill|Astrology}} has a chance of adding Meteorite health. You can earn meteorite health even before you have the mining level required to mine it. | ||
==={{Skill|Smithing}}=== | ==={{Skill|Smithing}}=== | ||
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Q: Why can't I equip this weapon or armor? | Q: Why can't I equip this weapon or armor? | ||
:A: Make sure you have the required combat levels to wear it. If the gear required over 99 smithing to make, it comes from the | :A: Make sure you have the required combat levels to wear it. If the gear required over 99 smithing to make, it comes from the {{Icon|Throne of the Herald Expansion}} and requires {{ZoneIcon|Impending Darkness Event}} to be completed before it may be equipped. | ||
Q: How do I get enough {{ItemIcon|Coal Ore|Coal}}? | Q: How do I get enough {{ItemIcon|Coal Ore|Coal}}? | ||
:A: You can gather coal in many ways besides mining it directly. Mining anything with the Mining Skillcape equipped will give an extra coal for each action. You can gain coal passively through the township trader. | :A: You can gather coal in many ways besides mining it directly. Mining anything with the Mining Skillcape equipped will give an extra coal for each action. You can gain coal passively through the township trader. A quick way to earn a lot of coal is to use {{Skill|Cooking}} with the {{ItemIcon|Mole}}/{{ItemIcon|Pig}} {{Skill|Summoning}} [[Synergy]], faster cooks mean more Coal | ||
Q: When should I make bars with | Q: When should I make bars with {{Skill|Smithing}} instead of using the {{Skill|Alt Magic}} spell {{Icon|Superheat}}? | ||
:A: Superheat is another viable way to make bars that may or may not be more beneficial for you. Superheat gives you | :A: Superheat is another viable way to make bars that may or may not be more beneficial for you. Superheat gives you {{Skill|Magic}} XP, does not use coal and can make multiple bars at higher levels. However, you don't benefit from item preservation or doubling, you don't gain [[Mastery]] Experience, and it is slightly more difficult to obtain buffs and interval reduction effects compared to smithing. | ||
==={{Skill|Thieving}}=== | ==={{Skill|Thieving}}=== | ||
Q: I | Q: Why am I not getting any progress while offline? | ||
:A: In the game's Settings, ensure Toggle Offline Combat is enabled. An additional Thieving-only toggle to enable is Continue Thieving on Stun. Also ensure Toggle Ignore Bank Full is enabled or that you have sufficient Bank space; some enemies drop dozens of items. | :A: In the game's Settings, ensure 'Toggle Offline Combat' is enabled. An additional Thieving-only toggle to enable is 'Continue Thieving on Stun'. Also ensure 'Toggle Ignore Bank Full' is enabled or that you have sufficient Bank space; some enemies drop dozens of items. | ||
Q: Is it possible to die offline? | Q: Is it possible to die while offline? | ||
:A: Yes. If you died when {{Skill|Thieving}}, you will be notified when you load the character. To avoid this, make sure the NPC's max hit is below your | :A: Yes. If you died when {{Skill|Thieving}}, you will be notified when you load the character. To avoid this, make sure the NPC's max hit is below your [[Food#Auto_Eat|Auto Eat]] threshold and you have sufficient {{Icon|Food}}. | ||
Q: Does Damage Reduction from armour work when | Q: Does [[Damage Reduction]] from armour work when {{Skill|Thieving}}? | ||
:A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have. | :A: Yes. The damage taken when stunned is reduced by any [[Damage Reduction]] you currently have. | ||
Q: Do the | Q: Do the {{Icon|Protect Item|type=prayer}} and [[Damage Reduction]] {{Skill|Prayer|prayers}}/{{Skill|Herblore|potions}} work with {{Skill|Thieving}}? | ||
:A: As of v1.1.1, yes, although this may change in future updates. {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} and the prayers {{Icon|Protect Item|type=prayer}}, {{Icon|Safeguard|type=prayer}} | :A: As of v1.1.1, yes, although this may change in future updates. {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} and the prayers {{Icon|Protect Item|type=prayer}}, {{Icon|Safeguard|type=prayer}}, {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} work in {{Skill|Thieving}} without consuming any charges or prayer points! | ||
==={{Skill|Farming}}=== | ==={{Skill|Farming}}=== | ||
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Q: Where do I get seeds? | Q: Where do I get seeds? | ||
:A: Check the [[Seeds]] page to see where you can find each seed. Your main seed sources are {{ItemIcon|Bird Nest}}, {{Skill|Thieving}}, and [[Combat]]. | :A: Check the [[Farming#Seeds|Seeds]] page to see where you can find each seed. Your main seed sources are {{ItemIcon|Bird Nest}}, {{Skill|Thieving}}, and [[Combat]]. When you have mastered farming, you will get seeds from everything except Trees. For Tree seeds you will need to find other sources. | ||
Q: Why are my plants disappearing | Q: Why are my plants disappearing before I can harvest them? | ||
:A: | :A: Initially, plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase {{ItemIcon|Compost}} and {{ItemIcon|Weird Gloop}} from the shop to guarantee the survival of a plant. When you reach the 25% mastery checkpoint in farming, your crops will have a 100% chance of survival, but you will should continue to use {{ItemIcon|Weird Gloop}}. | ||
Q: | Q: Should I ever use {{ItemIcon|Compost}} in farming? | ||
:A: No, | :A: No, unless you have no other choice. You can use {{ItemIcon|Compost}} to purchase {{ItemIcon|Weird Gloop}} from the shop which will increase the quantity of produce harvested as well as guarantee the crop. If you have reached the 25% mastery checkpoint in farming then carry on using {{ItemIcon|Weird Gloop}} to benefit from increased yields. | ||
Q: | Q: Should I use the harvest all (etc) buttons? | ||
:A: | :A: Yes, when you can afford to do so. Initially you will find it cost prohibitive and instead you will be forced to farm manually. | ||
Q: Why can't I find any farming mastery tokens? | Q: Why can't I find any farming mastery tokens? | ||
:A: Mastery tokens have a chance to drop for each action, and farming has far fewer actions than other skills. Keep farming and you will get | :A: Mastery tokens have a chance to drop for each action, and farming has far fewer actions than other skills. Keep farming and you will get them in time. | ||
==={{Skill|Fletching}}=== | ==={{Skill|Fletching}}=== | ||
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==={{Skill|Crafting}}=== | ==={{Skill|Crafting}}=== | ||
Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the | Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the {{Icon|Shop}}? | ||
:A: {{ItemIcon|Black Dragonhide}} can only be looted from | :A: {{ItemIcon|Black Dragonhide}} can only be looted from {{MonsterIcon|Black Dragon|Black Dragons}}. | ||
Q: How do I get | Q: How do I get {{ItemIcon|Basic Bag|Basic Bags}}? | ||
:A: You can only get | :A: You can only get {{ItemIcon|Basic Bag|Basic Bags}} from {{Skill|Thieving}}. | ||
==={{Skill|Runecrafting}}=== | ==={{Skill|Runecrafting}}=== | ||
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Q: How do you get {{Skill|Runecrafting}} to a high level? Runes give so little XP. | Q: How do you get {{Skill|Runecrafting}} to a high level? Runes give so little XP. | ||
:A: Crafting Combination Runes provides much more XP than regular Runes do, and the 25% Mastery Pool bonus increases base XP for Runes | :A: Crafting [[Combination Runes]] provides much more XP than regular Runes do, and the 25% [[Mastery#The_Mastery_Pool|Mastery Pool]] bonus increases base XP for Runes to 250% of the regular value. | ||
==={{Skill|Herblore}}=== | ==={{Skill|Herblore}}=== | ||
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Q: I made a potion, how do I use it? | Q: I made a potion, how do I use it? | ||
:A: To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the | :A: To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the 'Auto Re-use Potions for this Skill' option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type. | ||
Q: How do you get higher tier potions? | Q: How do you get higher tier potions? | ||
:A: | :A: When creating potions their tier is determined by the Mastery level of that potion. Once you have unlocked a potion tier you can upgrade 3 lower tier potions to 1 higher tier potion. The tiers are: | ||
:* | :* Tier 1: Mastery level 1. | ||
:* | :* Tier 2: Mastery level 20. | ||
:* | :* Tier 3: Mastery level 50. | ||
:* | :* Tier 4: Mastery level 90. | ||
:Also note that it is possible to get a potion of a random tier when using an {{Icon|Herblore Potion}}. | :Also note that it is possible to get a potion of a random tier when using an {{Icon|Herblore Potion}}. | ||
Q: How do I craft a potion of a lower tier for the | Q: How do I craft a potion of a lower tier for the {{Skill|Township}} task or Completion Log? | ||
:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions. | :A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions. | ||
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:A: Summoning has three components: You find marks while training other skills, then craft familiar tablets, then use those tablets while training other skills. | :A: Summoning has three components: You find marks while training other skills, then craft familiar tablets, then use those tablets while training other skills. | ||
For example, when Woodcutting you will find an Ent mark. Then go to Summoning, tablets/familiars, Ent. Tap the blue " | :For example, when {{Skill|Woodcutting}} you will find an {{ItemIcon|Ent}} mark. Then go to {{Skill|Summoning}, tablets/familiars, Ent. Tap the blue "Select Recipe" button to select a desired log type to use, and tap the green circle to buy some {{ItemIcon|Summoning Shard (Green)}}. Then you can start crafting Ent tablets. When you are Woodcutting, equip your Ent tablets and you will start using them and earning summoning xp as well as benefitting from the familiars' buffs! | ||
Q: I only have 1/61 Marks. Why can't I find more? | Q: I only have 1/61 Marks. Why can't I find more? | ||
:A: After finding the new Mark, you have to craft | :A: After finding the new Mark, you have to craft the corresponding Tablet once to be able to find more of that Mark. | ||
Q: How do I gather so many of this low level item to craft tablets? | Q: How do I gather so many of this low level item to craft tablets? | ||
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Q: Why does this tablet recipe seem imbalanced? | Q: Why does this tablet recipe seem imbalanced? | ||
:A: Item costs for tablets are based on the item's sell cost. This is why it takes more Redwood | :A: Item costs for tablets are based on the item's sell cost. This is why it takes more {{ItemIcon|Redwood Logs}} than {{ItemIcon|Magic Logs}} to make {{ItemIcon|Ent}} tablets. | ||
Q: Making tablets to level up Summoning is so slow, how do I level up quicker? | Q: Making tablets to level up Summoning is so slow, how do I level up quicker? | ||
:A: Your main source of summoning xp is spending tablets while training skills. You spend three tablets instead of one when you have a synergy active so you get much more xp. Try to have a synergy active for all the skilling you do, the buffs more than compensate for the time and resources spent creating tablets as you progress. | :A: Your main source of summoning xp is spending tablets while training skills. You spend three tablets (two primary and one secondary) instead of one when you have a synergy active so you get much more xp. Try to have a synergy active for all the skilling you do, the buffs more than compensate for the time and resources spent creating tablets as you progress. | ||
==={{Skill|Astrology}}=== | ==={{Skill|Astrology}}=== | ||
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==={{Skill|Township}}=== | ==={{Skill|Township}}=== | ||
Q: I | Q: What should I do first? | ||
:A: Check out the {{Skill|Township}} and [[Township/Training]] pages. | :A: Check out the {{Skill|Township}} and [[Township/Training]] pages. | ||
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:A: Towns cannot be restarted following the Township rework introduced as part of [[V1.1.2]]. You will simply have to wait for enough updates to pass until you have enough resources to construct further buildings. | :A: Towns cannot be restarted following the Township rework introduced as part of [[V1.1.2]]. You will simply have to wait for enough updates to pass until you have enough resources to construct further buildings. | ||
Q: Is it worth doing any of the township tasks? | |||
:A: Yes. The Casual tasks will help your town grow quicker, and will provide you some resources at the start of the game. The main tasks (Easy through Elite) will unlock unique items in the [[Shop]] that can help level up your skills and give permanent boosts to all areas of the game. | |||
Q: How do I craft a tier 1 potion for the township task? | Q: How do I craft a tier 1 potion for the township task? | ||
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:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions. | :A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions. | ||
Q: How do I | Q: How do I kill 42,069 golbins for the township task? | ||
:A: | :A: Go to the {{ZoneIcon|Golbin Village}} and start killing {{MonsterIcon|Golbin}}. This {{PetIcon|Golden Golbin}} article has more information on how to complete this task. Also, Kills of the {{MonsterIcon|Ranged Golbin}} and the [[Golbin Raid]] mini game do not count towards this total. | ||
==Gameplay== | ==Gameplay== | ||
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Q: Is there an experience cap or maximum item stack? | Q: Is there an experience cap or maximum item stack? | ||
:A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is 2^53-1 | :A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is currently set at <math>2^{53-1} = 9,007,199,254,740,991</math>. | ||
===Mastery=== | ===Mastery=== | ||
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Q: How do I spend my mastery pool xp? | Q: How do I spend my mastery pool xp? | ||
:A: This is | :A: Select "Spend Mastery Pool XP" at the top of the skill page, and you will be able to use mastery XP to upgrade individual items. If the +1 icon is shown as amber then it means that performing this action will take you below a mastery checkpoint. | ||
Q: When should I spend my mastery pool xp? | |||
:A: This is entirely up to you. For a simple answer, excess mastery pool XP beyond 95% can be spent freely. Below this you should consider what the Checkpoint offers vs the benefit of improving an items level. Alternatively, just buy everything and have fun. There is no wrong way to play Melvor Idle! | |||
Q: | Q: Should I use [[Mastery Tokens]]? | ||
:A: Yes | :A: Yes. These cam be used as soon as you acquire them. However, if your mastery threshold would exceed 100% then you will not be able to use them unless you either spend some of your mastery XP, or sell these tokens. | ||
===Shop/Selling=== | ===Shop/Selling=== | ||
Q: How do I earn GP | Q: How do I earn get more GP? | ||
:A: This depends greatly on what skills and items you have | :A: This depends greatly on what skills and items you have, however you can check out the [[Money Making]] page for some ideas. Late game, the township can be used to provide a lot of {{GP}} passively. | ||
Q: Why | Q: Why are some items so expensive in the [[Shop]]? | ||
:A: | :A: Some items are intended to be late game purchase. However, if you have the "buy" multiplier higher than 1, then it may be showing you the cost for purchasing more than one of that item. If lowering your Buy multiplier does not fix the issue, then that is the price. | ||
Q: Can gloves | Q: Can I buy mulitple gloves? | ||
:A: Yes. You can buy them multiple times and all charges will stack into 1 glove | :A: Yes. You can buy them multiple times and all charges will stack into 1 glove of that type. For example, 4000 charges can be added to one pair of {{ItemIcon|Gem Gloves}}. | ||
Q: How do I add an item to the skilling Quick Equip Menu? | Q: How do I add an item to the skilling Quick Equip Menu? | ||
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===Bank=== | ===Bank=== | ||
Q: My [[Bank]] is | Q: My [[Bank]] is full, what do I do? | ||
:A: You will | :A: You can purchase Bank Slots from the [[Shop]]. Over time you will need many hundreds of bank slots to hold all of your items, and price of bank slots will continue to increase until it reaches {{GP|5000000}} per slot. You can also save space by selling items that you don't need, or those that do not take long to re-gather. For example, you might consider selling {{ItemIcon|Tin Ore}} once you are smithing {{ItemIcon|Iron Bar|Iron Bars}}. However, most items will have a use in time, and there are a some items that you shouldn't consider selling because you will need them later. These include {{ItemIcon|Strawberry Seeds}}, {{ItemIcon|Dragon Bones}}, {{ItemIcon|Antique Vase|Antique Vases}}. | ||
Q: How many [[Bank]] slots are there? | |||
:A: You can get as many as you'd like, but after purchasing 118 slots the price maxes out at {{GP|5000}}k per slot. Bank slots can also be gained by using {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. [[Hardcore|Hardcore Mode]] has a {{HardcoreBankMax}} bank slot limit from the Shop, but {{ItemIcon|Bank Slot Token|Bank Slot Tokens}} can still be used to increase the amount of bank slots past {{HardcoreBankMax}}. | |||
: | Q: Can we get more Bank Tabs? | ||
:A: Yes, this is possible since [[V1.2]]. Additional Bank Tabs may be bought from the {{Icon|Shop}} at a price of {{GP|100000000}} each. | |||
: | Q: Should I buy a new Bank Tab from the shop? | ||
:A: The bank tab item provides an empty new tab - it does not give you any new bank slots. At the start of the game you are given 12 bank slots to help organize your items. You will only need this item if you have lots of GP '''and''' you have a lot of items to organize. It should not be on your "must have" list early on in the game. | |||
Q: I | Q: How do I change a Bank Tab's icon? | ||
:A: | :A: Select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the Select Tab button and choose which tab(s) should show this icon. Note that there is currently no way to revert to the default icon once you have manually set an icon. | ||
: You can use this code to clear all Bank Tab icons: | |||
:<syntaxhighlight lang="javascript">game.bank.tabIcons.clear(); | |||
for(let i=0; i<12;i++) game.bank.renderQueue.tabIcons.add(i);</syntaxhighlight> | |||
: | :(For more information, see this post: https://www.reddit.com/r/MelvorIdle/comments/yo4pn0/is_there_a_way_to_reset_chosen_bank_tab_icons/ ) | ||
Q: | Q: I just bought a {{TotH}}Superior Skillcape, but it's not showing up in my Quick Equip menu. | ||
:A: | :A: No {{Icon|Throne of the Herald Expansion}} items get added to the Quick Equip menu by default. To add or remove an item from the Quick Equip menu, select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the various toggles under the Minibar Settings area. | ||
===Pets=== | ===Pets=== | ||
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Q: What are local and cloud saves? Do I need to force save? | Q: What are local and cloud saves? Do I need to force save? | ||
:A: There are two types of saves: cloud, and local. Local saves are saved every 10 seconds and are stored on your device. Cloud saves require a free Melvor Cloud account and push a copy of your local save to the cloud. This happens automatically every | :A: There are two types of saves: cloud, and local. Local saves are saved every 10 seconds and are stored on your device. Cloud saves require a free Melvor Cloud account and push a copy of your local save to the cloud. This happens automatically every 12 hours if you have "Auto Save to Cloud" turned on in the settings (on by default). You can also manually update your cloud save by tapping the green "Force Save" button at the top of the screen. It is recommended that you force save before leaving the app, especially if you plan to play next on a different device. | ||
:When you are loading your game, you will want to load the most recent save. If you last played on the device you are using, the local save will be more recent. If you last played on another device and saved to the cloud, the cloud save will be more recent. Tap the "Show Cloud Saves" or "Show Local Saves" button at the top of the screen to swap which saves are shown. | :When you are loading your game, you will want to load the most recent save. If you last played on the device you are using, the local save will be more recent. If you last played on another device and saved to the cloud, the cloud save will be more recent. Tap the "Show Cloud Saves" or "Show Local Saves" button at the top of the screen to swap which saves are shown. | ||
Q: Is it possible to transfer saves between devices without a Melvor Cloud account? | |||
:A: Yes. To do so, click the cog in the top right of the save you wish to transfer. There are three options: | |||
* Create Sharable Save URL - This option creates a URL that contains your save string. | |||
* Download Save - This downloads a text document with your save string inside. | |||
* Export Save - This will simply show the save string. | |||
:To import a save, click the cog in the top right of the save slot you wish to import the save to then click 'Import Save'. You can either paste the URL inside this box or the raw save string from one of the other methods. | |||
Q: I forgot my [[Melvor Cloud]] password, can I recover my account? | Q: I forgot my [[Melvor Cloud]] password, can I recover my account? | ||
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:A: No, there are currently no plans for a save reset. | :A: No, there are currently no plans for a save reset. | ||
=== | ===Other game modes=== | ||
Q: How do I play {{Icon|Adventure}} or {{Icon|Hardcore}} mode? | Q: How do I play {{Icon|Adventure}} or {{Icon|Hardcore}} mode? | ||
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===Free Demo and Full Version=== | ===Free Demo and Full Version=== | ||
Q: What is the | Q: What is the difference between the Free Demo and [[Full Version]]? | ||
:A: The free demo has limited skills, items and enemies compared to the [[Full Version]]. After you get a taste of the game from the demo, consider purchasing a one-time unlock to the full version! Your progress from the demo will transfer over. For more details on the differences, read the [[Full Version]] page. | :A: The free demo has limited skills, items and enemies compared to the [[Full Version]]. After you get a taste of the game from the demo, consider purchasing a one-time unlock to the full version! Your progress from the demo will transfer over. For more details on the differences, read the [[Full Version]] page. |
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