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:A: You died because you either ran out of food or the max hit of the enemy exceeded the threshold for {{UpgradeIcon|Auto Eat|nolink=true}}. For example if you have {{UpgradeIcon|Auto Eat - Tier I}}, it has 20% health threshold and you have 100 HP. As the threshold for {{UpgradeIcon|Auto Eat|nolink=true}} to trigger would be <=20 HP, an enemy with a max hit >21 could kill you without ever triggering {{UpgradeIcon|Auto Eat|nolink=true}}. | :A: You died because you either ran out of food or the max hit of the enemy exceeded the threshold for {{UpgradeIcon|Auto Eat|nolink=true}}. For example if you have {{UpgradeIcon|Auto Eat - Tier I}}, it has 20% health threshold and you have 100 HP. As the threshold for {{UpgradeIcon|Auto Eat|nolink=true}} to trigger would be <=20 HP, an enemy with a max hit >21 could kill you without ever triggering {{UpgradeIcon|Auto Eat|nolink=true}}. | ||
:Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat | :Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat Effects]] page for more information! | ||
===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})=== | ===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})=== |