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*If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can dramatically reduce the GP cost for Township, especially {{TownshipIcon|Town Hall}}. | *If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can dramatically reduce the GP cost for Township, especially {{TownshipIcon|Town Hall}}. | ||
**The cost to switch worships, including to and from "None :(" is {{Icon|GP|nolink=true|notext=true}}50m GP. This will also destroy any worship buildings and your entire town will need 50% repairs. It's highly advised you pick a god due to this. | **The cost to switch worships, including to and from "None :(" is {{Icon|GP|nolink=true|notext=true}}50m GP. This will also destroy any worship buildings and your entire town will need 50% repairs. It's highly advised you pick a god due to this. | ||
*The building costs to Level 99 is around {{GP|60000000}}. {{TownshipIcon|Statue of Worship}} and {{TownshipIcon|Town Hall}} will add an additional {{GP| | *The building costs to Level 99 is around {{GP|60000000}}. {{TownshipIcon|Statue of Worship}} and {{TownshipIcon|Town Hall}} will add an additional {{GP|850000000}}. | ||
*Repairing early is a waste of resources. Building a new building repairs for '''FREE''' so when possible try to build a new building instead of repairing first and then building a new one. | *Repairing early is a waste of resources. Building a new building repairs for '''FREE''' so when possible try to build a new building instead of repairing first and then building a new one. | ||
*The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes. | *The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes. |