Township/Training: Difference between revisions

1,672 bytes removed ,  24 September 2023
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'''New Buildings:''' {{TownshipIcon|Basic Shelter}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Wooden Hut}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Woodcutter Camp}} ({{TownshipIcon|Wood|nolink=true}}), {{TownshipIcon|Carpenters Workshop}} ({{TownshipIcon|Planks|nolink=true}}), {{TownshipIcon|Miners Pit}} ({{TownshipIcon|Stone|nolink=true}},{{TownshipIcon|Ore|nolink=true}},{{TownshipIcon|Coal|nolink=true}}), {{TownshipIcon|Blacksmiths Smithy}} ({{TownshipIcon|Bar|nolink=true}}), {{TownshipIcon|Hunters Cabin}} ({{TownshipIcon|Leather|nolink=true}}), {{TownshipIcon|Gatherers Hut}} ({{TownshipIcon|Herbs|nolink=true}}), {{TownshipIcon|Herbalist}} ({{TownshipIcon|Potions|nolink=true}}), {{TownshipIcon|Storehouse}} ({{TownshipIcon|Storage|nolink=true}}), {{TownshipIcon|School}} ({{TownshipIcon|Education|nolink=true}})
'''New Buildings:''' {{TownshipIcon|Basic Shelter}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Wooden Hut}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Woodcutter Camp}} ({{TownshipIcon|Wood|nolink=true}}), {{TownshipIcon|Carpenters Workshop}} ({{TownshipIcon|Planks|nolink=true}}), {{TownshipIcon|Miners Pit}} ({{TownshipIcon|Stone|nolink=true}},{{TownshipIcon|Ore|nolink=true}},{{TownshipIcon|Coal|nolink=true}}), {{TownshipIcon|Blacksmiths Smithy}} ({{TownshipIcon|Bar|nolink=true}}), {{TownshipIcon|Hunters Cabin}} ({{TownshipIcon|Leather|nolink=true}}), {{TownshipIcon|Gatherers Hut}} ({{TownshipIcon|Herbs|nolink=true}}), {{TownshipIcon|Herbalist}} ({{TownshipIcon|Potions|nolink=true}}), {{TownshipIcon|Storehouse}} ({{TownshipIcon|Storage|nolink=true}}), {{TownshipIcon|School}} ({{TownshipIcon|Education|nolink=true}})


*Build 20 {{TownshipIcon|Basic Shelter|Basic Shelters|nolink=true}}, 20 {{TownshipIcon|Woodcutter Camp|Woodcutter Camps|nolink=true}}, and 4 {{TownshipIcon|Carpenters Workshop|Carpenters Workshops|nolink=true}}. Save the rest of your {{TownshipIcon|Wood|nolink=true}} for more {{TownshipIcon|Carpenters Workshop|Carpenters Workshops|nolink=true}}.
*Build 20 Basic Shelters, 20 Woodcutter Camps, and 4 Carpenters Workshops. Save the rest of your {{TownshipIcon|Wood|nolink=true}} for more Carpenters Workshops.
*After having 10-20 {{TownshipIcon|Carpenters Workshop|Carpenters Workshops|nolink=true}} built, start building {{TownshipIcon|Wooden Hut|Wooden Huts|nolink=true}} to reach Level 15 faster.
*After having 10-20 Carpenters Workshops built, start building Wooden Huts to reach Level 15 faster.
*If you're an {{Icon|Adventure}} mode character, check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Non-Adventure mode characters will not have tasks yet.
*If you're an {{Icon|Adventure}} mode character, check for any [[Township/Tasks#Casual|Casual Tasks]] that give {{TownshipIcon|Wood|nolink=true}}, {{TownshipIcon|Planks|nolink=true}} or {{TownshipIcon|Stone|nolink=true}}. Completing these will speed up the beginning by a lot. Non-Adventure mode characters will not have tasks yet.
*{{TownshipIcon|Health|nolink=true}} will start to decrease after Level 15. This can be increased with {{TownshipIcon|Herbs|nolink=true}} or {{TownshipIcon|Potions|nolink=true}} underneath the Repair All buttons. It's advised you build an {{TownshipIcon|Herbalist|nolink=true}} and keep Health at or near 100% at all times.
*{{TownshipIcon|Health|nolink=true}} will start to decrease after Level 15. This can be increased with {{TownshipIcon|Herbs|nolink=true}} or {{TownshipIcon|Potions|nolink=true}} underneath the Repair All buttons. It's advised you build an Herbalist and keep Health at or near 100% at all times.


==Level 15-34==
==Level 15-34==
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'''New Buildings:''' {{TownshipIcon|Tailor}} ({{TownshipIcon|Clothing|nolink=true}}), {{TownshipIcon|Market}} (-0.25% Township repair costs), {{TownshipIcon|Gardens}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Tavern}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Trading Post}} (Unlocks [[Township#Trading_Post|Trader]], -0.33% Township Trader costs), {{TownshipIcon|Prats Hats}} (Unlocks Hats in the [[Shop#Township|Shop]])
'''New Buildings:''' {{TownshipIcon|Tailor}} ({{TownshipIcon|Clothing|nolink=true}}), {{TownshipIcon|Market}} (-0.25% Township repair costs), {{TownshipIcon|Gardens}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Tavern}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Trading Post}} (Unlocks [[Township#Trading_Post|Trader]], -0.33% Township Trader costs), {{TownshipIcon|Prats Hats}} (Unlocks Hats in the [[Shop#Township|Shop]])


*All wood should go into {{TownshipIcon|Carpenters Workshop|nolink=true}} until maxed at 20/20.
*All wood should go into Carpenters Workshops until maxed at 20/20.
*If you don't have all {{TownshipIcon|Wooden Hut|nolink=true}} in the {{TownshipIcon|Grasslands|nolink=true}}, prioritize doing so now.
*If you don't have all Wooden Huts in the {{TownshipIcon|Grasslands|nolink=true}}, prioritize doing so now.
*When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 {{TownshipIcon|Miners Pit|nolink=true}} in the {{TownshipIcon|Mountains|nolink=true}}.
*When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 Miners Pits in the {{TownshipIcon|Mountains|nolink=true}}.
*For now, you will want to balance your {{TownshipIcon|Planks|nolink=true}} usage between {{TownshipIcon|Logging Camp|nolink=true}} and {{TownshipIcon|Miners Field|nolink=true}}, prioritizing the resource you have the least of.
*For now, you will want to balance your {{TownshipIcon|Planks|nolink=true}} usage between Logging Camps and Miners Fields, prioritizing the resource you have the least of.
*{{TownshipIcon|Clothing|nolink=true}} will become a valuable resource soon. Aim for at least 150 {{TownshipIcon|Leather|nolink=true}} per tick so you can build 1 {{TownshipIcon|Tailor|nolink=true}} every tick. More {{TownshipIcon|Leather|nolink=true}} can help get {{TownshipIcon|Basic Shelter|nolink=true}} in the {{TownshipIcon|Arid Plains|nolink=true}} built sooner. {{TownshipIcon|Clothing|nolink=true}} will be needed in high quantities in the {{TownshipIcon|Snowlands|nolink=true}} which will eventually become the best biome to build in when possible.
*{{TownshipIcon|Clothing|nolink=true}} will become a valuable resource soon. Aim for at least 150 {{TownshipIcon|Leather|nolink=true}} per tick so you can build 1 Tailor every tick. More {{TownshipIcon|Leather|nolink=true}} can help get Basic Shelter in the {{TownshipIcon|Arid Plains|nolink=true}} built sooner. {{TownshipIcon|Clothing|nolink=true}} will be needed in high quantities in the {{TownshipIcon|Snowlands|nolink=true}} which will eventually become the best biome to build in when possible.
*{{TownshipIcon|Food|nolink=true}} production will likely be a problem around Level 30-35. I prefer to get 20/20 {{TownshipIcon|Farmland|Farmlands|nolink=true}} in the {{TownshipIcon|Grasslands|nolink=true}} to prevent decay and then move onto {{TownshipIcon|Fishermans Dock|nolink=true}} in the {{TownshipIcon|Swamp|nolink=true}}. Aim for around 1,200 {{TownshipIcon|Food|nolink=true}} per tick for now.
*{{TownshipIcon|Food|nolink=true}} production will likely be a problem around Level 30-35. I prefer to get 20/20 Farmlands in the {{TownshipIcon|Grasslands|nolink=true}} to prevent decay and then move onto Fishermans Dock in the {{TownshipIcon|Swamp|nolink=true}}. Aim for around 1,200 {{TownshipIcon|Food|nolink=true}} per tick for now.


==Level 35-59==
==Level 35-59==
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'''New Buildings:''' {{TownshipIcon|Cemetery}} (+2% {{TownshipIcon|Potions|Potion|nolink=true}} Production), {{TownshipIcon|Chapel}} ({{TownshipIcon|Worship|nolink=true}}), {{TownshipIcon|Library}} ({{TownshipIcon|Education|nolink=true}}), {{TownshipIcon|Malcs Cats}} (Unlocks Cats in the [[Shop#Township|Shop]])
'''New Buildings:''' {{TownshipIcon|Cemetery}} (+2% {{TownshipIcon|Potions|Potion|nolink=true}} Production), {{TownshipIcon|Chapel}} ({{TownshipIcon|Worship|nolink=true}}), {{TownshipIcon|Library}} ({{TownshipIcon|Education|nolink=true}}), {{TownshipIcon|Malcs Cats}} (Unlocks Cats in the [[Shop#Township|Shop]])


If you're having trouble hitting the population threshold for these upgrades and you have all housing built, try building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}! {{TownshipIcon|Tavern|Taverns|nolink=true}} are quite expensive in {{TownshipIcon|Food|nolink=true}} while {{TownshipIcon|Gardens|nolink=true}} use {{TownshipIcon|Planks|nolink=true}}.
If you're having trouble hitting the population threshold for these upgrades and you have all housing built, try building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}! Taverns are quite expensive in {{TownshipIcon|Food|nolink=true}} while Gardens use {{TownshipIcon|Planks|nolink=true}}.


*You'll likely want to build {{TownshipIcon|Carpenters Factory|nolink=true}} and the rest of the {{TownshipIcon|Logging Camp|nolink=true}} if you don't already have them.
*You'll likely want to build Carpenters Factory and the rest of the Logging Camps if you don't already have them.
*Building up your {{TownshipIcon|Herbs|nolink=true}} supply is highly recommended. They are the only resource required to build {{TownshipIcon|Infirmary|nolink=true}} and even with max {{TownshipIcon|Herbs|Herb|nolink=true}} prudction, ittakes a few ticks to build one. If you don't start stockpiling {{TownshipIcon|Potions|nolink=true}} now, you may run out when you start building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
*Building up your {{TownshipIcon|Herbs|nolink=true}} supply is highly recommended. They are the only resource required to build Infirmary and even with max {{TownshipIcon|Herbs|Herb|nolink=true}} production, it takes a few ticks to build one. If you don't start stockpiling {{TownshipIcon|Potions|nolink=true}} now, you may run out when you start building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
*Work towards getting 28-29% {{TownshipIcon|Worship|nolink=true}}. If you're very active you can increase this to 50% however 1% damage to your {{TownshipIcon|Chapel|Chapels|nolink=true}} will result in these modifiers being lost.
*Work towards getting 28-29% {{TownshipIcon|Worship|nolink=true}}. If you're very active you can increase this to 50% however 1% damage to your Chapels will result in these modifiers being lost.
**If your god is "None :(" do not build any Worship buildings. Without a god, Worship does nothing.
**If your god is "None :(" do not build any Worship buildings. Without a god, Worship does nothing.
*{{TownshipIcon|Bar|Bars|nolink=true}} are going needed at Level 60 so get some production now (about 200 {{TownshipIcon|Bar|Bars|nolink=true}} per tick will do for now, just to start stockpiling). If you worship Aeris, build them in the {{TownshipIcon|Mountains|nolink=true}} for the 25% bonus production at 25% {{TownshipIcon|Worship|nolink=true}}.
*{{TownshipIcon|Bar|Bars|nolink=true}} are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If you worship Aeris, build them in the {{TownshipIcon|Mountains|nolink=true}} for the 25% bonus production at 25% Worship.
*In the {{TownshipIcon|Snowlands|nolink=true}}, focus on building {{TownshipIcon|Miners Field|nolink=true}}s then {{TownshipIcon|Clothier|nolink=true}}s then {{TownshipIcon|Cottage|nolink=true}}s for now.
*In the {{TownshipIcon|Snowlands|nolink=true}}, focus on building Miners Fields then Clothiers then Cottages for now.
*{{TownshipIcon|Malcs Cats|nolink=true}} and {{TownshipIcon|Prats Hats|nolink=true}} can be built whenever you feel like it. Don't bother repairing these until after Level 100-110. {{TownshipIcon|Malcs Cats|nolink=true}} can provide small bonuses to your Town as well as 1% Global item doubling and 5% Global GP.
*Malcs Cats and Prats Hats can be built whenever you feel like it. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to your Town as well as 1% Global item doubling and 5% Global GP.


If you find yourself at max {{TownshipIcon|Storage|nolink=true}} and you can't build more {{TownshipIcon|Warehouse|nolink=true}}, you can make {{TownshipIcon|Trading Post|qty=1|nolink=true}} and trade out excess resources. You may not need to do this until around Level 100-110. Avoid repairing your {{TownshipIcon|Trading Post|nolink=true}} since it's very expensive to repair!
If you find yourself at max {{TownshipIcon|Storage|nolink=true}} and you can't build more Warehouse, you can make 1 Trading Post and trade out excess resources. You may not need to do this until around Level 100-110. Avoid repairing your Trading Post since it's very expensive to repair!


==Level 60-79==
==Level 60-79==
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'''New Building:''' {{TownshipIcon|Magic Emporium}} ({{TownshipIcon|Rune Essence|nolink=true}})
'''New Building:''' {{TownshipIcon|Magic Emporium}} ({{TownshipIcon|Rune Essence|nolink=true}})


*{{TownshipIcon|Food|nolink=true}} will be needed in higher quantities soon. For now, something like 2,000-4,000 {{TownshipIcon|Food|nolink=true}} per tick will do. You'll mostly be limited by other resources anyway but this will help with building more {{TownshipIcon|Tavern|Taverns|nolink=true}} and get a nice stockpile for when you build {{TownshipIcon|Large Cottage|Large Cottages|nolink=true}}, which require 7,200 {{TownshipIcon|Food|nolink=true}} each.
*{{TownshipIcon|Food|nolink=true}} will be needed in higher quantities soon. For now, something like 2,000-4,000 {{TownshipIcon|Food|nolink=true}} per tick will do. You'll mostly be limited by other resources anyway but this will help with building more Taverns and get a nice stockpile for when you build Large Cottages, which require 7,200 {{TownshipIcon|Food|nolink=true}} each.
*Purchase a few {{TownshipIcon|Magic Emporium|nolink=true}}s for {{TownshipIcon|Rune Essence|nolink=true}} as it will be needed in large quantities later on. The goal would be about {{TownshipIcon|Rune Essence|qty=200-300|nolink=true}} per tick for now
*Purchase a few Magic Emporiums for {{TownshipIcon|Rune Essence|nolink=true}} as it will be needed in large quantities later on. Aim for about 200-300 per tick for now
**After buying all{{TownshipIcon|Miners Quarry|Miners Quarries|nolink=true}} and {{TownshipIcon|Carpenters Foundry|Carpenters Foundries|nolink=true}} you will want to increase {{TownshipIcon|Rune Essence|nolink=true}} production to around 2,000 per tick.
**After buying all Miners Quarries and Carpenters Foundries you will want to increase {{TownshipIcon|Rune Essence|nolink=true}} production to around 2,000 per tick.
*{{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} will begin to be heavily strained. Priorize the {{TownshipIcon|Miners Quarry|Miners Quarries|nolink=true}} in the {{TownshipIcon|Snowlands|nolink=true}} first due to the 2x biome modifier. Then {{TownshipIcon|Mountains|nolink=true}} if you {{TownshipIcon|Worship|nolink=true}} Aeris otherwise build in the {{TownshipIcon|Desert|nolink=true}} if your god does not decrease production there.
*{{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} will begin to be heavily strained. Priorize the Miners Quarries in the {{TownshipIcon|Snowlands|nolink=true}} first due to the 2x biome modifier. Then {{TownshipIcon|Mountains|nolink=true}} if you worship Aeris otherwise build in the {{TownshipIcon|Desert|nolink=true}} if your god does not decrease production there.
*{{TownshipIcon|School|nolink=true}} and {{TownshipIcon|Library|nolink=true}} should be cheap enough that they're worth grabbing now. You may want to get {{TownshipIcon|Planks|nolink=true}} upgraded first. This should help with the lack of {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}}.
*Schools and Libraries should be cheap enough that they're worth grabbing now. You may want to get {{TownshipIcon|Planks|nolink=true}} upgraded first. This should help with the lack of {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}}.
*{{TownshipIcon|Bar|Bars|nolink=true}} will start to be heavily used. {{TownshipIcon|Mountains|nolink=true}} will probably be the easiest to max out since {{TownshipIcon|Coal|nolink=true}} and {{TownshipIcon|Clothing|nolink=true}} will be in short supply.
*{{TownshipIcon|Bar|Bars|nolink=true}} will start to be heavily used. {{TownshipIcon|Mountains|nolink=true}} will probably be the easiest to max out since {{TownshipIcon|Coal|nolink=true}} and {{TownshipIcon|Clothing|nolink=true}} will be in short supply.
*{{TownshipIcon|Cemetery|nolink=true}} can be built in the {{TownshipIcon|Grasslands|nolink=true}} to further increase {{TownshipIcon|Potions|nolink=true}} production, if needed. They cost quite a bit of {{TownshipIcon|Herbs|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s so only dump your remaining resources, if you have any.
*Cemeteries can be built in the {{TownshipIcon|Grasslands|nolink=true}} to further increase {{TownshipIcon|Potions|nolink=true}} production, if needed. They cost quite a bit of {{TownshipIcon|Herbs|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s so only dump your remaining resources, if you have any.


==Level 80==
==Level 80==
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'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|nolink=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|nolink=true}})
'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|nolink=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|nolink=true}})


*With the {{TownshipIcon|Town Hall|nolink=true}} unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. If you wait until Level 99, you will get an additional 15% Building Cost Reduction from the {{ItemIcon|Township Skillcape}}. This will reduce the '''resource''' cost of {{TownshipIcon|Statue of Worship|nolink=true}} which provide an additional 25% Building Cost Reduction with Aeris (15% with other gods). This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]).
*With the Town Halls unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. If you wait until Level 99, you will get an additional 15% Building Cost Reduction from the {{ItemIcon|Township Skillcape}}. This will reduce the '''resource''' cost of Statues which provide an additional 25% Building Cost Reduction with Aeris (15% with other gods). This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]).
*If you've maxed your {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Planks|Plank|nolink=true}} production and you have the Throne of the Herald DLC, start building all {{TownshipIcon|Magic Emporium|Magic Emporiums|nolink=true}}. You will need a lot of {{TownshipIcon|Rune Essence|nolink=true}} when you hit Level 100 and 110. Building a stockpile now will prevent any delays due to lack of {{TownshipIcon|Rune Essence|nolink=true}}.
*If you've maxed your {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Planks|Plank|nolink=true}} production and you have the Throne of the Herald DLC, start building all Magic Emporiums. You will need a lot of {{TownshipIcon|Rune Essence|nolink=true}} when you hit Level 100 and 110. Building a stockpile now will prevent any delays due to lack of {{TownshipIcon|Rune Essence|nolink=true}}.
*Building {{TownshipIcon|Academy|Adademies|nolink=true}} will help produce {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} if you're still in need of these resources.
*Building Academies will help produce {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} if you're still in need of these resources.


==Level 81+==
==Level 81+==
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*With the [[Throne of the Herald Expansion|Throne of the Herald Expansion]] you'll get another upgrade for just about every resource at Level 100.
*With the [[Throne of the Herald Expansion|Throne of the Herald Expansion]] you'll get another upgrade for just about every resource at Level 100.
*At Level 100 you unlock {{TownshipIcon|Cool Rocks}} allowing you to buy cool rock pets from the [[Shop#Township|Shop]]. These primarily improve mining and smithing but provide 5% Global Mastery as well. These cost quite a lot of {{TownshipIcon|Stone|nolink=true}} so building them with the  
*At Level 100 you unlock {{TownshipIcon|Cool Rocks}} allowing you to buy cool rock pets from the [[Shop#Township|Shop]]. These primarily improve mining and smithing but provide 5% Global Mastery as well. These cost quite a lot of {{TownshipIcon|Stone|nolink=true}} so building them with the  
*{{TownshipIcon|Trading Post|Trading Posts}} are another thing you'll want to be building around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
*Trading Posts are another thing you'll want to be building around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
*You can increase {{TownshipIcon|Rune Essence|nolink=true}} production after you've got the basic resources done. You'll need a LOT for {{TownshipIcon|Large Repository|Large Repositories}}.
*You can increase {{TownshipIcon|Rune Essence|nolink=true}} production after you've got the basic resources done. You'll need a LOT for {{TownshipIcon|Large Repository|Large Repositories}}.
**Storage should probably be the very last building you build. Build them during your 2x season for decreased {{TownshipIcon|Rune Essence|nolink=true}} cost
**Storage should probably be the very last building you build. Build them during your 2x season for decreased {{TownshipIcon|Rune Essence|nolink=true}} cost