Township/Training: Difference between revisions

Small tweaks to wording; Removed fixed bug; Updated Avg Image
m (Remove redundant commas in GP template parameter)
(Small tweaks to wording; Removed fixed bug; Updated Avg Image)
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* Township will provide you with plenty of {{Icon|GP}} from {{TownshipIcon|Town Hall|Town Halls}} and various resources and consumables from the {{TownshipIcon|Trading Post}}.
* Township will provide you with plenty of {{Icon|GP}} from {{TownshipIcon|Town Hall|Town Halls}} and various resources and consumables from the {{TownshipIcon|Trading Post}}.
*Your Town will degrade if you don't keep upgrading it. Be consistent when it comes to Township. You should be updating your town at least once per day. More will be beneficial.
*Your Town will degrade if you don't keep upgrading it. Be consistent when it comes to Township. You should be updating your town at least once per day. More will be beneficial.
*Degradation will delete resources if your {{TownshipIcon|Storage}} cannot hold them (possibly a bug). This could slow you down significantly. This will only happen after your maximum storage is below your current storage and a tick/town update happens.
*Seasonal Modifiers boost production early and decrease it later making it better to build quickly at the start. If you're not quite ready to commit to Township, it may be better to just wait until you are.
*Seasonal Modifiers boost production early and decrease it later making it better to build quickly at the start. If you're not quite ready to commit to Township, it may be better to just wait until you are.
*You cannot fail Township. No matter how bad it looks, there's always a solution to fixing your town.
*You cannot fail Township. No matter how bad it looks, there's always a solution to fixing your town.
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==Quick Tips==
==Quick Tips==
*[[Township/Tasks#Casual|Casual Tasks]] can greatly speed up the early game. Completing each of the base game [[Dungeons]] once will unlock [[Township/Tasks#Casual|Casual Tasks]] for 10,000-75,000 {{TownshipIcon|Food|nolink=true}}+{{TownshipIcon|Wood|nolink=true}}+{{TownshipIcon|Stone|nolink=true}}. Starting with Dragons Den, these tasks will also give {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s!
*[[Township/Tasks#Casual|Casual Tasks]] can greatly speed up the early game. Completing each of the base game [[Dungeons]] once will unlock [[Township/Tasks#Casual|Casual Tasks]] for 10,000-75,000 {{TownshipIcon|Food|nolink=true}}+{{TownshipIcon|Wood|nolink=true}}+{{TownshipIcon|Stone|nolink=true}}. Starting with Dragons Den, these tasks will also give {{TownshipIcon|Planks|nolink=true}} and {{TownshipIcon|Bar|nolink=true}}s! '''Overfilling your storage will result in resources being deleted when the next tick happens'''.
*The general goal with Township is to prioritize whatever resource you're low on and then increase {{TownshipIcon|Population|Population (XP)}}.
*The general goal with Township is to prioritize whatever resource you're low on and then increase {{TownshipIcon|Population|Population (XP)}}.
*If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can reduce the resource and repair costs for Township.
*If you are unsure which worship to use, Aeris is the safest and pick due to having the highest cost reduction at -25% building cost which is doubled in spring. This can reduce the resource and repair costs for Township.
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*The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes.
*The {{TownshipIcon|Swamp}}, {{TownshipIcon|Valley}} and {{TownshipIcon|Arid Plains}} provide a 1.5x multiplier to most buildings in these biomes while the {{TownshipIcon|Jungle}}, {{TownshipIcon|Desert}} and {{TownshipIcon|Snowlands}} provide a 2x multiplier to most buildings in these biomes.
**This bonus production will be factored into the displayed values.
**This bonus production will be factored into the displayed values.
*Building Cost Reduction will also reduce repair cost which can be very valuable before town halls are built.
*Building Cost Reduction will also reduce repair cost (including GP!) which can be very valuable before town halls are built.
*{{TownshipIcon|Worship}} modifiers are multiplicative, dramatically increasing resources gained.
*{{TownshipIcon|Worship}} modifiers are multiplicative, greatly increasing resources gained. Other modifiers are typically additive.
*If your {{TownshipIcon|Population}} is low, check your {{TownshipIcon|Health}}. Health is the final multiplier of population. Having 75% health will result in 75% of your population.
*If your {{TownshipIcon|Population}} is low, check your {{TownshipIcon|Health}}. Health is the final multiplier of population. Having 75% health will result in 75% of your population.
*Buildings that are at 0/x Built (meaning you haven't purchased any buildings in this tier yet) do not receive any damage! This can be useful to prevent buildings from decaying (loss in resource production). This has a very niche use case.
*Seasons have modifiers. Click 'View Season Modifiers' In-Game or the [[Township#Seasons|Seasons Section]] on the Wiki to check them out!
*Seasons have modifiers. Click 'View Season Modifiers' In-Game or the [[Township#Seasons|Seasons Section]] on the Wiki to check them out!


==General Progression==
==General Progression==
The general progression may change based on which god you choose. The following will be based on Aeris.
The general progression may change based on which god you choose. The following will be based on Aeris. There are notes throughout the guide where this may cause issues.


#Always prioritize resources you aren't generating enough of. Stone, Wood and Planks are the main resources.
#Always bulk up your {{TownshipIcon|Storage}} before going to sleep to ensure you don't cap out over night!
#Always bulk up your {{TownshipIcon|Storage}} before going to sleep to ensure you don't cap out over night!
#Always prioritize resources you aren't generating enough of.
#After resources, your next priority should be {{TownshipIcon|Population|Population (XP)}}. If the next tier of unlocks provides another upgrade to a much needed resource, prioritizing population over resource production is a valid strategy.
#After resources, your next priority should be {{TownshipIcon|Population|Population (XP)}}. If the next tier of unlocks provides another upgrade to a much needed resource, prioritizing population over resource production is a valid strategy.
Remember, building a new building will repair for '''FREE'''. Do not repair unless that building is 100% maxed out. Its likely you can avoid repairs entirely by just building new buildings until you're past Level 90.
Remember, building a new building will repair for '''FREE'''. Do not repair unless that building is 100% maxed out. Its likely you can avoid repairs entirely by just building new buildings until you're past Level 90.
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'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|nolink=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|nolink=true}})
'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|nolink=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|nolink=true}})


*With the Town Halls unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. The resource cost of these (specifically {{TownshipIcon|Potions|nolink=true}}) are quite high. You can reduce the costs by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]).
*With the Town Halls unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. The resource cost of these (specifically {{TownshipIcon|Herbs|nolink=true}} and {{TownshipIcon|Potions|nolink=true}}) are quite high. You can reduce the resource costs by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]). Resource cost reduction does not work for GP.
*If you've maxed your {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Planks|Plank|nolink=true}} production and you have the Throne of the Herald DLC, start building all Magic Emporiums. You will need a lot of {{TownshipIcon|Rune Essence|nolink=true}} when you hit Level 100 and 110. Building a stockpile now will prevent any delays due to lack of {{TownshipIcon|Rune Essence|nolink=true}}.
*If you've maxed your {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Planks|Plank|nolink=true}} production and you have the Throne of the Herald DLC, start building all Magic Emporiums. You will need a lot of {{TownshipIcon|Rune Essence|nolink=true}} when you hit Level 100 and 110. Building a stockpile now will prevent any delays due to lack of {{TownshipIcon|Rune Essence|nolink=true}}.
*Building Academies will help produce {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} if you're still in need of these resources.
*Building Academies will help produce {{TownshipIcon|Stone|nolink=true}} and {{TownshipIcon|Coal|nolink=true}} if you're still in need of these resources.
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==Which worship is best?==
==Which worship is best?==
[[File:99 Township Repair Averages.png|thumb|Average resource generation at level 99]]
[[File:99 Township Repair Averages.png|thumb|Average resource generation at level 120 (Top) and Level 99 (Bottom)]]
[[File:120 Township Repair Averages.png|thumb|Average resource generation at level 120]]


These charts shows the average resource per tick (hour) granted by each Worship with a maxed out at Level 99 Town with all Pets and Level 120 Town with Astrology and all Pets.
This chart shows the average resource per tick (hour) granted by each Worship with a maxed out at Level 99 Town with all Pets (Bottom) and Level 120 Town with Astrology and all Pets (Top).


For the early game and mid game, Aeris is recommended due to her larger amount of Building Cost Reduction over the other 3 starting gods. The downsides of worshipping Aeris, less {{TownshipIcon|Food|nolink=true}} and {{TownshipIcon|Leather|nolink=true}}, are relatively inconsequential since neither is a particularly valuable resource for building/leveling. The resources from each god will make a very small factor in choosing which god to worship.
For the early game and mid game, Aeris is recommended due to her larger amount of Building Cost Reduction over the other 3 starting gods. The downsides of worshipping Aeris, less {{TownshipIcon|Food|nolink=true}} and {{TownshipIcon|Leather|nolink=true}}, are relatively inconsequential since neither is a particularly valuable resource for building/leveling. The resources from each god will make a very small factor in choosing which god to worship.
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Once unlocked, worshipping Bane or The Herald is generally recommended due to their unique seasons. Bane gives 50% Astrology Interval Reduction during {{TownshipIcon|Nightfall}} and Herald gives -1s monster respawn time during {{TownshipIcon|Solar Eclipse}}.
Once unlocked, worshipping Bane or The Herald is generally recommended due to their unique seasons. Bane gives 50% Astrology Interval Reduction during {{TownshipIcon|Nightfall}} and Herald gives -1s monster respawn time during {{TownshipIcon|Solar Eclipse}}.


[https://docs.google.com/spreadsheets/d/1nuorvUH6R2t6qkill2bQf_kIC6UsP-D9LJBXAlzsz-o/edit#gid=0 Spreadsheet] used to create the Averages tables and has options to enable/disable Astrology and Pet buffs as well as set the number of Town Halls.
[https://docs.google.com/spreadsheets/d/1nuorvUH6R2t6qkill2bQf_kIC6UsP-D9LJBXAlzsz-o/edit#gid=957712868 This spreadsheet] was used to create the Averages tables and has options to toggle 99/120 Skillcape, Pets, Astrology buffs and Ancient Relics as well as set the number of Town Halls.


==The Trader==
==The Trader==