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Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.'''  
Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.'''  


Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[damage reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance.
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance.


Since the combat portion is heavily focused on using familiars the following requirements are a prerequisite:
Since the combat portion is heavily focused on using familiars the following requirements are a prerequisite:
* {{SkillReq|Summoning|90}}
* {{SkillReq|Summoning|90}}
* Tortoise Dragon Synergy
* {{Synergy|Tortoise|Dragon}}
 
Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse. Therefor it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.


The minimal and recommended requirements for every individual section is listed within the sections below.
The minimal and recommended requirements for every individual section is listed within the sections below.


==Preparing for combat==
==Preparing for combat==
* Collecting barrier gems -> Archeology
'''Required:'''
* Making summons -> Recommend necro robes and summon setup
* {{SkillReq|Archaeology|6}}
* {{SkillReq|Cartography|5}}
* Find {{ItemIcon|Torn Chart}}
 
'''Recommended'''
* {{ItemIcon|Old Summoning Amulet}}
* {{ItemIcon|Ring of Summoning}} or {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|notext=true}} Necromancer outfit
Unlock the [[Ancient Market]] digsite and upgrade the map to perfect. It's heavily encouraged to also refine the map and get the +1 artifact bonus. Although it is possible to reduce the Tiny Artefact weight by 10, this generally isn't required as not that many [[Barrier Gem|barrier gems]] are needed for the entire combat portion.
 
From this the Ancient Market, collect a whole bunch of barrier gems. These are needed to make Tortoise familiars. These are a must have for all the combat in this expansion. Depending on how many tablets you can make at once, and the preservation chance, more barrier gems should be obtained. 1,000 - 5,000 gems is a good number to aim for, depending on the previous factors.
 
Make Tortoise tablets and an equal amount of Dragon tablets. If possible use the Necromancer outfit, Old Summoning Amulet and the Signet Ring for more tablet output. Equip both the Tortoise and Dragon tablets. These will be used throughout the expansion!


==Entry barrier equipment==
==Entry barrier equipment==
Requirements
This portion of the guide aims at getting the very entry barrier equipment items, outside of the familiars of course.
(Gear doesn't matter much at this point, prefer melee because it doesn't use resources)
(Gear doesn't matter much at this point, prefer melee because it doesn't use resources)


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