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'''Do not use familiar weapons, they are bad''' | '''Do not use familiar weapons, they are bad''' | ||
== | ==Dungeon rush== | ||
Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts. | |||
Find | ===Golem Territory=== | ||
Req: Find Old Route Chart | |||
Find | ===Unholy Forest=== | ||
Req: Find Torn Scrolls | |||
===Trickery Temple=== | |||
Req: Find Lost Cursed Text | |||
==Upgrading to (B)== | |||
Req: Aeris etc. | |||
Cult ground gives gems and shards to upgrade Aeris. Upgrade one piece at a time as soon as you can to drastically speed up clear times. | |||
Req: Melee gear. | |||
Rec: Ragnar, big ron | |||
Cult grounds also unlocks Cult Imps which are efficient sources of a lot of [[Barrier Dust]]. | |||
==Melantis?== | |||
This area is a big brick wall unless the player has already met the pre-requisites. These monsters deal very high damage and therefor require a lot of damage reduction gear and bonusses. This area also requires {{SkillReq|Archaeology|118}} and a series of items. | |||
> List all requirements to even enter Underwater Ruins | |||
==Underwater Ruins== | |||
Player has a choice of killing (Mermaid Archer > Merman > Merman Guard) for very good weapon upgrades, unless the player already has better TotH gear. | |||
UGS is recommended for Archer farm. | |||
Alternatively, the player can do manual Underwater City for (B) armour upgrades. | |||
==Finishing up== | |||
Player now has access to crystal behemoths for task + upgrade material for Arch / Carto | |||
Underwater Ruins drops BiS gloves, Shield upgrade, task access |
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