Dark Waters/Guide: Difference between revisions

→‎Shockwave: reworded shockwave stuff
m (Removed nickname "The Eraser" from Ultima Godsword, very little/no use & the acronym TE might confuse people.)
(→‎Shockwave: reworded shockwave stuff)
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While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.


{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's lowest speed.  
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.  


You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without extra work (ie. {{PetIcon|Otto}}), requiring you to make compromises that can massively affect your kill time.  
You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without extra work (ie. {{PetIcon|Otto}}), requiring you to make compromises that can negatively impact your kill time.  


{|class="wikitable"  
{|class="wikitable"  
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|-
|-
! Ring
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
|-
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|}


The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer platebody.
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}.  
 
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings.  


{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  


To safely use {{ItemIcon|Tidal Edge}} in this grind, the passive slot must be {{ItemIcon|Elder Crown}} and the player must have {{PetIcon|Otto}} or some other way to reduce their interval by 0.1s.
For this setup to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}. At {{Skill|Hitpoints|qty=1000}}, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].


For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}. At {{Skill|Hitpoints|qty=1000}}, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].
To safely use {{ItemIcon|Tidal Edge}} in this grind, the player's attack speed must be 2.2s during combat, which requires 40% Slayer Area Negation and at least two sources of -0.1s interval. This is typically achieved by wearing the {{ItemIcon|Elder Crown}} in the passive slot and ownership of {{PetIcon|Otto}}.


{{ItemIcon|Ultima Godsword}}: To use {{ItemIcon|Ultima Godsword}} the player must have at least {{Skill|Hitpoints|qty=1050}}, 63% DR, and must have {{ItemIcon|Wasteful Ring}} equipped
To use the {{ItemIcon|Ultima Godsword}} the player must have at least {{Skill|Hitpoints|qty=1050}}, 63% DR, and must have {{ItemIcon|Wasteful Ring}} equipped


Check your setup with the [[Combat Simulator]] before engaging Rokken.
Check your setup with the [[Combat Simulator]] before engaging Rokken.