Barrier/Guide: Difference between revisions

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===Trickery Temple===
===Trickery Temple===
'''Requirements'''
'''Requirements'''
* All items obtained in the previous section.
* {{ItemIcon|Draining Barrier Gem}}
* {{ItemIcon|Barrier Draining Gloves}}
* {{ItemIcon|Lesser Summoning Amulet}}
* Complete {{ZoneIcon|Unholy Forest}}
* Complete {{ZoneIcon|Unholy Forest}}
* Find {{ItemIcon|Torn Scrolls}}
* Find {{ItemIcon|Torn Scrolls}}
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** {{SkillReq|Cartography|80}}
** {{SkillReq|Cartography|80}}


The monsters in the trickery temple deal a lot more damage than earlier dungeons. The enemies have a reflect mechanic where part of the damage the player deals is inflicted back upon the player, and a mechanic where the enemies' max hit is proportional to the player's max hit. Enemies in this dungeon are also magic, and so ranged is recommended. For example, using {{ItemIcon|Rune Javelin}} or {{ItemIcon|Rune Throwing Knife}} can help reduce your max hit, and therefore reduce damage taken.
'''Recommended'''
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}} for reduced tablet consumption.
* {{ItemIcon|Pure Crystal 2H Axe}} or {{ItemIcon|Rune Sword}} and {{ItemIcon|Barrier Sapping Shield}}
* {{ItemIcon|Barrier Hunter Ring}} or {{ItemIcon|Ring of Barrier Touch}}


Whilst the Trickery Temple drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the {{ZoneIcon|Cult Grounds}} dungeon is recommended for farming these so that you can focus on dealing more damage to reduce the clear times.
The monsters in the {{ZoneIcon|Trickery Temple}} deal a lot more damage than earlier dungeons. Enemies have:
* a reflect mechanic where part of the damage the player deals is inflicted back upon the player
* a mechanic where max hit is proportional to the player's max hit


However, even with lower damage weapons, max hit may still be too high for your build. If this is the case, then consider using the combat simulator to check your build, or manual eating so that you can unlock {{ZoneIcon|Cult Grounds}}.
Enemies in this dungeon are magic and so ranged is recommended, as per the combat triangle. Also, it is a good idea to go for under powered weapons. For example, using {{ItemIcon|Rune Javelin}} or {{ItemIcon|Rune Throwing Knife}} can help reduce your max hit and therefore reduce the max hit taken.
 
For this guide, only one clear is required to unlock {{ZoneIcon|Cult Grounds}}
 
Optionally, you might be considering idling {{ZoneIcon|Trickery Temple}} as it has some important drops, namely the {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}. The reflect and max-hit mechanics make this dungeon difficult to idle at the level. However, the {{ZoneIcon|Cult Grounds}} dungeon, which is unlocked next, can be idled more easily.
 
If you are finding that even with lower damage weapons and more DR the max hit is still too high, then consider manual eating for a single dungeon clear. Once you have unlocked {{ZoneIcon|Cult Grounds}} you should find that your build copes considerably better.


{{Equipment/Recommended
{{Equipment/Recommended
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