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For this guide, only one clear is required to unlock {{ZoneIcon|Cult Grounds}} | For this guide, only one clear is required to unlock {{ZoneIcon|Cult Grounds}} | ||
You might be considering idling {{ZoneIcon|Trickery Temple}} as it has some important drops, namely the {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, but note that the reflect and max-hit mechanics make this dungeon difficult to idle safely. However, the {{ZoneIcon|Cult Grounds}} dungeon, which is unlocked next, is an easier target in many ways. | |||
If you are finding that even with lower damage weapons and more DR the max hit is still too high, then consider manual eating for a single dungeon clear. Once you have unlocked {{ZoneIcon|Cult Grounds}} you should | If you are finding that even with lower damage weapons and more DR, the max hit is still too high, then consider manual eating for a single dungeon clear. Once you have unlocked {{ZoneIcon|Cult Grounds}} you build should fair considerably better. | ||
{{Equipment/Recommended | {{Equipment/Recommended |
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