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Barrier/Guide: Difference between revisions

From Melvor Idle
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For this guide, only one clear is required to unlock {{ZoneIcon|Cult Grounds}}
For this guide, only one clear is required to unlock {{ZoneIcon|Cult Grounds}}


Optionally, you might be considering idling {{ZoneIcon|Trickery Temple}} as it has some important drops, namely the {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}. The reflect and max-hit mechanics make this dungeon difficult to idle at the level. However, the {{ZoneIcon|Cult Grounds}} dungeon, which is unlocked next, can be idled more easily.
You might be considering idling {{ZoneIcon|Trickery Temple}} as it has some important drops, namely the {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, but note that the reflect and max-hit mechanics make this dungeon difficult to idle safely. However, the {{ZoneIcon|Cult Grounds}} dungeon, which is unlocked next, is an easier target in many ways.


If you are finding that even with lower damage weapons and more DR the max hit is still too high, then consider manual eating for a single dungeon clear. Once you have unlocked {{ZoneIcon|Cult Grounds}} you should find that your build copes considerably better.
If you are finding that even with lower damage weapons and more DR, the max hit is still too high, then consider manual eating for a single dungeon clear. Once you have unlocked {{ZoneIcon|Cult Grounds}} you build should fair considerably better.


{{Equipment/Recommended
{{Equipment/Recommended
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