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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{ | {{UserContentVersion|1.3}} | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
==Basic Guide== | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | ||
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[[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | [[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | ||
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | ||
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP}} | Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack. | ||
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(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage. | (B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage. | ||
It is recommended you run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The Township Task associated with this dungeon will also provide 3 gems. | It is recommended you run this dungeon until you have obtained 11 {{ItemIcon|Draining Barrier Gem}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}} and have 1 spare to use in your [[Equipment]] setup. The [[Township/Tasks#Altas of Discovery|Township Task]] associated with this dungeon will also provide 3 gems. | ||
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour. | ||
=Standard Guide= | |||
==Entry== | |||
===Equipment=== | |||
* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}} | |||
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}} | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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}} | }} | ||
===Agility=== | |||
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it. | ||
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}} | }} | ||
[[ | |||
[[ | |||
<br/> | ==Endgame Setup== | ||
===Equipment=== | |||
* Potion: {{ItemIcon|Penetration Potion IV}} <br> | |||
* Point of Interest: {{POIIcon|Dark Waters}} <br> | |||
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}} | |||
{{Equipment/Recommended | |||
|style = | |||
|helm1 = Ragnar God Helmet (B) | |||
|body1 = Ragnar God Platebody (B) | |||
|legs1 = Ragnar God Platelegs (B) | |||
|boots1 = Ragnar God Boots (B) | |||
|gloves1 = (B) Ancient D-hide Vambraces | |||
|cape1 = Maximum Skillcape | |||
|neck1 = Adaptive Summoning Amulet | |||
|ring1 = Summoner's Blessed Ring | |||
|gem1 = Devouring Barrier Gem | |||
|weapon1 = Agile Wings Rapier | |||
|shield1 = Summoner's Defender | |||
|passive1 = Knight's Summoning Defender | |||
|consumable1 = Monster Hunter Scroll | |||
|familiar11 = !{{Synergy|Spider|Spectre}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Monkey Bars | |||
|Pipe Climb | |||
|Cave Climb | |||
|Cliff Balance | |||
|Lake Swim | |||
|Boulder Trap | |||
|Spike Jump | |||
|Ice Jump | |||
|Ocean Rafting | |||
|Frozen Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Waterfall Crossing | |||
|Pillar of Combat | |||
|Elite Pillar of Expertise | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
=Ancient Relics Guide= | |||
The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br> | |||
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job. | |||
Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br> | |||
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br> | |||
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides. | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br> | |||
This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed. | |||
==Melee== | |||
The provided setup will take roughly 30 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=290}}. <br> | |||
Using a lower Synergy than {{Synergy|Occultist|Minotaur}} is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level {{Skill|Summoning}} Familiars. <br> | |||
Going higher is also not recommended unless {{Synergy|Cyclops|Yak}} is used, which is only marginally better. | |||
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Incredible Reflexes}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Rune Sword | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
==Ranged== | |||
The provided setup will take roughly 18.5 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=150}}. <br> | |||
{{Skill|Ranged}} is technically the best style for this Dungeon, it however requires you to farm {{ZoneIcon|Spider Forest}} early for the [[D-Hide_Equipment#Blue_D-Hide|Blue D-Hide Equipment]]. <br> | |||
Using [[D-Hide_Equipment#Green_D-Hide|Green D-Hide Equipment]] lowers the Clear Speed to roughly 20 minutes and increases the {{ItemIcon|Lobster}} use to roughly 190 per clear. | |||
The provided {{Skill|Summoning}} Synergy is by far the best option until very high levels. <br> | |||
Going lower is also highly recommended against as clears will take well over an hour. | |||
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (U) Blue D-hide Body | |||
|legs1 = (U) Blue D-hide Chaps | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = (U) Blue D-hide Vambraces | |||
|cape1 = Knight's Cape | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Rune Crossbow | |||
|shield1 = (G) Adamant Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Occultist|Centaur}} | |||
}} | |||
==Magic== | |||
This setup will work with 1 Skill Cap increase in {{Skill|Runecrafting}} but can be done without any [[Armour]] at all. <br> | |||
If you've gotten more {{Skill|Runecrafting}} Skill Cap increases feel free to use better [[Wizard#Equipment|Wizard Equipment]], be sure to match the Spell to the Element of the Wizard Equipment. | |||
The provided setup will take roughly 17.5 minutes to clear the dungeon. <br> | |||
And will use roughly {{ItemIcon|Lobster|qty=220}}. <br> | |||
You can go as low as {{Synergy|Golbin Thief|Occultist}} for clearing this Dungeon, it will take roughly 30 minutes to clear then. <br> | |||
If your {{Skill|Summoning}} Skill Caps are higher, the highest possible {{Skill|Summoning}} Familiars are advised, the higher they are, the faster this Dungeon will be cleared. | |||
* Spell: {{Icon|Earth Wave|type=spell}} | |||
* Curse: {{Icon|Anguish II|type=curse}} | |||
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | |||
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Earth Acolyte Wizard Hat | |||
|body1 = Earth Acolyte Wizard Robes | |||
|legs1 = Earth Acolyte Wizard Bottoms | |||
|boots1 = Earth Acolyte Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = !{{ItemIcon|Skull Cape}} or {{ItemIcon|Knight's Cape}} | |||
|neck1 = Lesser Summoning Amulet | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Sapping Barrier Gem | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | {{CombatNav|Dungeon}} | ||
{{Menu}} | {{Menu}} |
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