Strongholds: Difference between revisions

m
minor changes to layout
m (minor changes to layout)
Line 4: Line 4:
== Strongholds Introduction ==
== Strongholds Introduction ==
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Like [[dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.
 
Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.


== Strongholds Mechanics ==
== Strongholds Mechanics ==
Line 12: Line 13:
Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}.
Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}.


== Auto Restart Dungeon ==
== Stronghold Enchaments ==  
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the [[Settings]] of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
 
== Stronghold Pets ==


[[File:General Settings.png]]
[[File:General Settings.png]]
93

edits