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== Strongholds Introduction == | == Strongholds Introduction == | ||
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion. | Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion. | ||
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Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge. | |||
== Strongholds Mechanics == | == Strongholds Mechanics == | ||
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Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}. | Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}. | ||
== | == Stronghold Enchaments == | ||
== Stronghold Pets == | |||
[[File:General Settings.png]] | [[File:General Settings.png]] |
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